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Intradiegetic
Diegesis (; from the Ancient Greek, Greek from , "to narrate") is a style of fictional, fiction storytelling that presents an interior view of a world in which: # Details about the world itself and the experiences of its characters are revealed explicitly through narrative. # The story is told or recounted, as opposed to shown or enacted. # There is a presumed detachment from the story of both the speaker and the audience. In diegesis, the narrator ''tells'' the story. The narrator presents the actions (and sometimes thoughts) of the characters to the readers or audience. In a rather different usage, diegetic elements are part of the fictional world ("part of the story"), as opposed to non-diegetic elements which are stylistic elements of how the narrator tells the story ("part of the storytelling"). Diegesis and mimesis according to the Greeks ''Diegesis'' (Greek διήγησις "narration") and ''mimesis'' (Greek μίμησις "imitation") have been contrasted since Pla ...
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Narrative
A narrative, story, or tale is any account of a series of related events or experiences, whether nonfictional (memoir, biography, news report, documentary, travel literature, travelogue, etc.) or fictional (fairy tale, fable, legend, thriller (genre), thriller, novel, etc.). Narratives can be presented through a sequence of written or spoken words, through still or moving images, or through any combination of these. The word derives from the Latin verb ''narrare'' (to tell), which is derived from the adjective ''gnarus'' (knowing or skilled). Narration (i.e., the process of presenting a narrative) is a rhetorical modes, rhetorical mode of discourse, broadly defined (and paralleling argumentation, description, and exposition (narrative), exposition), is one of four rhetorical modes of discourse. More narrowly defined, it is the fiction-writing mode in which a narrator communicates directly to an audience. The school of literary criticism known as Russian formalism has applied metho ...
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Ancient Greek
Ancient Greek includes the forms of the Greek language used in ancient Greece and the ancient world from around 1500 BC to 300 BC. It is often roughly divided into the following periods: Mycenaean Greek (), Dark Ages (), the Archaic period (), and the Classical period (). Ancient Greek was the language of Homer and of fifth-century Athenian historians, playwrights, and philosophers. It has contributed many words to English vocabulary and has been a standard subject of study in educational institutions of the Western world since the Renaissance. This article primarily contains information about the Epic and Classical periods of the language. From the Hellenistic period (), Ancient Greek was followed by Koine Greek, which is regarded as a separate historical stage, although its earliest form closely resembles Attic Greek and its latest form approaches Medieval Greek. There were several regional dialects of Ancient Greek, of which Attic Greek developed into Koine. Dia ...
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Gerard Genette
Gerard is a masculine forename of Proto-Germanic origin, variations of which exist in many Germanic and Romance languages. Like many other early Germanic names, it is dithematic, consisting of two meaningful constituents put together. In this case, those constituents are ''gari'' > ''ger-'' (meaning 'spear') and -''hard'' (meaning 'hard/strong/brave'). Common forms of the name are Gerard (English, Scottish, Irish, Dutch, Polish and Catalan); Gerrard (English, Scottish, Irish); Gerardo (Italian, and Spanish); Geraldo (Portuguese); Gherardo (Italian); Gherardi ( Northern Italian, now only a surname); Gérard (variant forms ''Girard'' and ''Guérard'', now only surnames, French); Gearóid (Irish); Gerhardt and Gerhart/ Gerhard/ Gerhardus (German, Dutch, and Afrikaans); Gellért ( Hungarian); Gerardas ( Lithuanian) and Gerards/Ģirts ( Latvian); Γεράρδης (Greece). A few abbreviated forms are Gerry and Jerry (English); Gerd (German) and Gert (Afrikaans and Dutch); Gerri ...
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Polygon (website)
''Polygon'' is an American entertainment website that publishes blogs, reviews, guides, videos, and news primarily covering video games, as well as movies, comics, television and books. At its October 2012 launch as Vox Media's third property, ''Polygon'' sought to distinguish itself from competitors by focusing on the stories of the people behind the games instead of the games themselves. It also produced long-form magazine-style feature articles, invested in video content, and chose to let their review scores be updated as the game changed. The site was built over the course of ten months, and its 16-person founding staff included the editors-in-chief of the gaming sites ''Joystiq'', '' Kotaku'' and '' The Escapist''. Its design was built to HTML5 responsive standards with a pink color scheme, and its advertisements focused on direct sponsorship of specific kinds of content. Vox Media produced a documentary series on the founding of the site. History The gaming blog ''Poly ...
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Dead Space (series)
''Dead Space'' is a science fiction/ horror media franchise created by Glen Schofield and Michael Condrey, developed by Visceral Games, and published and owned by Electronic Arts. The franchise's chronology is not presented in a linear format; each installment in the ''Dead Space'' franchise is a continuation or addition to a continuing storyline, with sections of the storyline presented in prequels or sequels, sometimes presented in other media from the originating video game series, which includes two films and several comic books and novels. Primarily set in a 26th century science fiction universe featuring environments, weapons, and characters typical of the genre, the ''Dead Space'' franchise centers on a series of video games beginning with the release of the first ''Dead Space'', which follows an engineer named Isaac Clarke and the mutated undead horrors that surround him. A central theme in the games is the fictional cult religion ''Unitology'' and its fanatical followers, ...
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Fourth Wall
The fourth wall is a performance convention in which an invisible, imaginary wall separates actors from the audience. While the audience can see through this ''wall'', the convention assumes the actors act as if they cannot. From the 16th century onward, the rise of illusionism in staging practices, which culminated in the realism and naturalism of the theatre of the 19th century, led to the development of the fourth wall concept. The metaphor suggests a relationship to the mise-en-scène behind a proscenium arch. When a scene is set indoors and three of the walls of its room are presented onstage, in what is known as a box set, the fourth of them would run along the line (technically called the proscenium) dividing the room from the auditorium. The ''fourth wall'', though, is a theatrical convention, rather than of set design. The actors ignore the audience, focus their attention exclusively on the dramatic world, and remain absorbed in its fiction, in a state that ...
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Dead Space Gameplay
Death is the irreversible cessation of all biological functions that sustain an organism. For organisms with a brain, death can also be defined as the irreversible cessation of functioning of the whole brain, including brainstem, and brain death is sometimes used as a legal definition of death. The remains of a former organism normally begin to decompose shortly after death. Death is an inevitable process that eventually occurs in almost all organisms. Death is generally applied to whole organisms; the similar process seen in individual components of an organism, such as cells or tissues, is necrosis. Something that is not considered an organism, such as a virus, can be physically destroyed but is not said to die. As of the early 21st century, over 150,000 humans die each day, with ageing being by far the most common cause of death. Many cultures and religions have the idea of an afterlife, and also may hold the idea of judgement of good and bad deeds in one's life (heaven, ...
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Voice-over
Voice-over (also known as off-camera or off-stage commentary) is a production technique where a voice—that is not part of the narrative (non-Diegetic#Film sound and music, diegetic)—is used in a radio, television production, filmmaking, theatre, or other presentations. The voice-over is read from a script and may be spoken by someone who appears elsewhere in the production or by a specialist voice actor. Synchronous dialogue, where the voice-over is narrating the action that is taking place at the same time, remains the most common technique in voice-overs. Asynchronous, however, is also used in cinema. It is usually prerecorded and placed over the top of a film or video and commonly used in Documentary film, documentaries or news reports to explain information. Voice-overs are used in video games and on-hold messages, as well as for announcements and information at events and tourist destinations. It may also be read live for events such as award presentations. Voice-over ...
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Non-diegetic Insert
Diegesis (; from the Greek from , "to narrate") is a style of fiction storytelling that presents an interior view of a world in which: # Details about the world itself and the experiences of its characters are revealed explicitly through narrative. # The story is told or recounted, as opposed to shown or enacted. # There is a presumed detachment from the story of both the speaker and the audience. In diegesis, the narrator ''tells'' the story. The narrator presents the actions (and sometimes thoughts) of the characters to the readers or audience. In a rather different usage, diegetic elements are part of the fictional world ("part of the story"), as opposed to non-diegetic elements which are stylistic elements of how the narrator tells the story ("part of the storytelling"). Diegesis and mimesis according to the Greeks ''Diegesis'' (Greek διήγησις "narration") and '' mimesis'' (Greek μίμησις "imitation") have been contrasted since Plato's and Aristotle's time ...
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Insert Shot
Insert may refer to: *Insert (advertising) *Insert (composites) *Insert (effects processing) *Insert (filmmaking) *Insert key on a computer keyboard, used to switch between insert mode and overtype mode *Insert (molecular biology) *Insert (SQL) *Fireplace insert *Package insert *Threaded insert *Another name for a tipped tool, a cutting tool used in metalworking *Another name for patch point In electronic audio technology, a patch point is a connection that allows a signal to be withdrawn from a device, modified in some way, and returned. This can, for example, be done using a phone connector, using the tip of the plug for the outgoi ..., a feature on audio mixing consoles * ''Inserts'', a 1974 film directed by John Byrum See also * Insertion (other) {{disambiguation ...
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CNET
''CNET'' (short for "Computer Network") is an American media website that publishes reviews, news, articles, blogs, podcasts, and videos on technology and consumer electronics globally. ''CNET'' originally produced content for radio and television in addition to its website and now uses new media distribution methods through its Internet television network, CNET Video, and its podcast and blog networks. Founded in 1994 by Halsey Minor and Shelby Bonnie, it was the flagship brand of CNET Networks and became a brand of CBS Interactive through that unit's acquisition of CNET Networks in 2008. It has been owned by Red Ventures since October 30, 2020. Other than English, ''CNETs region- and language-specific editions include Chinese, French, German, Japanese, Korean, and Spanish. History Origins After leaving PepsiCo, Halsey Minor and Shelby Bonnie launched ''CNET'' in 1994, after website Yahoo! was launched. With help from Fox Network co-founder Kevin Wendle and forme ...
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Baby Driver
''Baby Driver'' is a 2017 action film written and directed by Edgar Wright. It stars Ansel Elgort as a getaway driver seeking freedom from a life of crime with his girlfriend Debora (Lily James). Kevin Spacey, Jon Hamm, Eiza González, Jamie Foxx, and Jon Bernthal appear in supporting roles. Eric Fellner and his Working Title Films partner Tim Bevan produced ''Baby Driver'' in association with Big Talk Productions' Nira Park. Sony and TriStar Pictures handled commercial distribution of the film. ''Baby Driver'' was financed through a co-production pact between TriStar and MRC and tax subsidies from the Georgia state government. Wright developed ''Baby Driver'' for over two decades. He devised the idea while in his youth, and his early directing experience further shaped his ambitions for ''Baby Driver''. Originally based in Los Angeles, Wright revised the film's setting to Atlanta, integrating the city's ethos into an important storytelling device. Principal photography took p ...
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