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History Of The Nintendo Entertainment System
The history of the Nintendo Entertainment System (NES) spans the 1982 development of the Family Computer, to the 1985 launch of the NES, to Nintendo's rise to global dominance based upon this platform throughout the late 1980s. The or was developed in 1982 and launched in 1983 in Japan. Following the North American video game crash of 1983, the Famicom was adapted into the NES which was brazenly launched in North America in 1985. Transitioning the company from its arcade game history into this combined global 8-bit home video game console platform, the Famicom and NES continued to aggressively compete with the next-generation 16-bit consoles including the 1988 Sega Genesis. The platform was succeeded by the Super Famicom in 1990 and the Super Nintendo Entertainment System in 1991, but its support and production continued until 1995. Interest in the NES has been renewed by collectors and emulators, including Nintendo's own Virtual Console platform. Origins (1981–1984) D ...
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Arcade Game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade video games, Pinball machines, electro-mechanical games, redemption games or merchandisers. Types Broadly, arcade games are nearly always considered games of skill, with only some elements of games of chance. Games that are solely games of chance, like slot machines and pachinko, often are categorized legally as gambling devices and, due to restrictions, may not be made available to minors or without appropriate oversight in many jurisdictions. Arcade video games Arcade video games were first introduced in the early 1970s, with '' Pong'' as the first commercially successful game. Arcade video games use electronic or computerized circuitry to take input from the player and translate that to an electronic display such as a monitor or tele ...
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Ikegami Tsushinki
() is a Japanese manufacturer of professional and broadcast television equipment, especially professional video cameras, both for electronic news gathering and studio use. The company was founded in 1946. History Ikegami introduced the first portable hand-held TV camera. The camera made its debut in the United States in May 1962, when CBS used it to document the launching of NASA's Aurora 7 crewed space flight. In 1972, Ikegami introduced the HL-33, the first compact hand-held color video camera for ENG. The compact ENG cameras made live shots easier and—when combined with portable videotape recorders—provided an immediate alternative to 16mm television news film, which required processing before it could be broadcast. In addition to ENG, these cameras saw some use in outside broadcasts in Britain, particularly for roaming footage that was not possible to capture using the much larger tradition OB cameras. The later HL-51 was popular among broadcasters for both ENG and ...
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Radar Scope
is a 1980 shoot 'em up arcade game developed by Nintendo R&D2 and published by Nintendo. The player assumes the role of the Sonic Spaceport starship and must wipe out formations of an enemy race known as the Gamma Raiders before they destroy the player's space station. Gameplay is similar to '' Space Invaders'' and '' Galaxian'', but viewed from a three-dimensional third-person perspective. ''Radar Scope'' was a commercial failure and created a financial crisis for the subsidiary Nintendo of America. Its president, Minoru Arakawa, pleaded for his father-in-law, Nintendo president Hiroshi Yamauchi, to send him a new game that could convert and salvage thousands of unsold ''Radar Scope'' machines. This prompted the creation of '' Donkey Kong''. ''Radar Scope'' is one of the first video game projects for artist Shigeru Miyamoto and for composer Hirokazu Tanaka. Retrospectively, critics have praised ''Radar Scope'' for its gameplay and design being a unique iteration upon the ' ...
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Scrolling
In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout of the text or pictures but moves (pans or tilts) the user's view across what is apparently a larger image that is not wholly seen. A common television and movie special effect is to scroll credits, while leaving the background stationary. Scrolling may take place completely without user intervention (as in film credits) or, on an interactive device, be triggered by touchscreen or a keypress and continue without further intervention until a further user action, or be entirely controlled by input devices. Scrolling may take place in discrete increments (perhaps one or a few lines of text at a time), or continuously (smooth scrolling). Frame rate is the speed at which an entire image is redisplayed. It is related to scrolling in that changes to text a ...
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Sprite (computer Graphics)
Sprite commonly refers to: * Sprite (drink), a lemon-lime beverage produced by the Coca-Cola Company * Sprite (computer graphics), a smaller bitmap composited onto another by hardware or software * Sprite (folklore), a type of legendary creature including elves, fairies, and pixies Sprite may also refer to: Comics * Sprite (Eternal), a fictional member of the race of Eternals in the Marvel Universe * ''Sprite'' (manga), a 2009 Japanese manga series *Sprite, alias of the Marvel Comics character Kitty Pryde * Sprite comic, a webcomic that consists primarily of computer sprites from video games Computing and technology * Sprite (operating system), an operating system developed at the University of California, Berkeley * SPRITE (spacecraft), a proposed Saturn atmospheric probe mission * SPRITE infrared detector, a specialist detector device using a process known as signal processing in the element * De Havilland Sprite, a British rocket engine Vehicles * Sprite (motorcyc ...
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Bitmap
In computing, a bitmap is a mapping from some domain (for example, a range of integers) to bits. It is also called a bit array or bitmap index. As a noun, the term "bitmap" is very often used to refer to a particular bitmapping application: the pix-map, which refers to a map of pixels, where each one may store more than two colors, thus using more than one bit per pixel. In such a case, the domain in question is the array of pixels which constitute a digital graphic output device (a screen or monitor). In some contexts, the term ''bitmap'' implies one bit per pixel, whereas ''pixmap'' is used for images with multiple bits per pixel. A bitmap is a type of memory organization or image file format used to store digital images. The term ''bitmap'' comes from the computer programming terminology, meaning just a ''map of bits'', a spatially mapped array of bits. Now, along with ''pixmap'', it commonly refers to the similar concept of a spatially mapped array of pixels. Raster i ...
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Galaxian
is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them. Designed by company engineer Kazunori Sawano, ''Galaxian'' was Namco's answer to '' Space Invaders'', a similar space shooter released the previous year by rival developer Taito. ''Space Invaders'' was a sensation in Japan, and Namco wanted a game that could compete against it. Sawano strove to make the game simplistic and easy to understand. He was inspired by the cinematic space combat scenes in ''Star Wars'', with enemies originally being in the shape of the film's TIE Fighters. ''Galaxian'' is one of the first video games to feature RGB color graphics and the first ever to use a tile-based hardware system, which was capable of animated multi-color sprites as well as scrolling ...
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Namco
was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China. Namco was founded by Masaya Nakamura on June 1, 1955, as beginning as an operator of coin-operated amusement rides. After reorganizing to Nakamura Seisakusho Co., Ltd. in 1959, a partnership with Walt Disney Productions provided the company with the resources to expand its operations. In the 1960s, it manufactured electro-mechanical arcade games such as the 1965 hit '' Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari in 1974, distributing games such as '' Breakout'' in Japan. The company renamed itself Namco in 1977 and published '' Gee Bee'', its first original video game, a year later. Among Namco's first major hits was the fixed shooter ...
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Arcade Video Game
An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arcade cabinet, and located in amusement arcades alongside other kinds of arcade games. Until the late 1990s, arcade video games were the largest and most technologically advanced segment of the video game industry. Early prototypical entries ''Galaxy Game'' and ''Computer Space'' in 1971 established the principle operations for arcade games, and Atari's '' Pong'' in 1972 is recognized as the first successful commercial arcade video game. Improvements in computer technology and gameplay design led to a golden age of arcade video games, the exact dates of which are debated but range from the late 1970s to mid-1980s. This golden age includes '' Space Invaders'', ''Pac-Man'', and '' Donkey Kong''. The arcade industry had a resurgence from the e ...
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List Of Best-selling Game Consoles By Region
This is a list of best-selling game consoles by region. This page consists of countries in Asia, North America, Europe, and other regions, which all used different analog television color systems; these being NTSC, PAL and SECAM. PAL broadcast at 576i, in Europe and Asia.''# indicates Eighth & Ninth generation consoles.'' Asia Region-wide Japan Based on figures from ''Famitsu'', unless cited otherwise. China , - !Manufacturer !Console !Released !data-sort-type="number" , Units sold !Date of figure , - , Nintendo , Switch , 2019 , align=4,000,000 , January 2021 , - , Sony , PlayStation 4 , 2015 , align=3,520,000 , December 2020 , - , Microsoft , Xbox , 2014 , align=1,240,000 , December 2020 Middle East , - !Manufacturer !Console !Released ! data-sort-type="number" , Units sold !Date of figure , - , rowspan="2" , Sony , PlayStation 2 , data-sort-value="January 1, 2003" , 2003 , align="right" , 5,200,000 , rowspan="6" , March 2010 , - , PlayStation Portable , Septe ...
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Epoch Cassette Vision
The is a home video game console made by Epoch Co. and released in Japan on July 30, 1981. A redesigned model called the Cassette Vision Jr. was released afterwards. The term ''cassette'' is a contemporary Japanese synonym for ROM cartridge, not to be confused with the magnetic cassette tape format. In terms of power, it is comparable to the Atari 2600. The Cassette Vision has unusual controls: four knobs built into the console itself, two for each player (one for horizontal, one for vertical); plus two buttons per player. The system originally retailed for , with games priced at . The Cassette Vision sold around 400,000 units, and was the best selling video game console in Japan before Nintendo's Family Computer. It received a successor called the Super Cassette Vision. As a 1984 machine, the Super Cassette Vision was more comparable to the likes of the Famicom and Sega's SG-1000 line. The SCV was also sold in Europe, but with little known success. The Super Lady Cassette Vis ...
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