Header Guard
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Header Guard
In the C and C++ programming languages, an #include guard, sometimes called a macro guard, header guard or file guard, is a particular construct used to avoid the problem of ''double inclusion'' when dealing with the include directive. The C preprocessor processes directives of the form #include in a source file by locating the associated file on disk and transcluding ("including") its contents into a copy of the source file known as the translation unit, replacing the include directive in the process. The files included in this regard are generally header files, which typically contain declarations of functions and classes or structs. If certain C or C++ language constructs are defined twice, the resulting translation unit is invalid. #include guards prevent this erroneous construct from arising by the double inclusion mechanism. The addition of #include guards to a header file is one way to make that file idempotent. Another construct to combat ''double inclusion ...
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C (programming Language)
C (''pronounced like the letter c'') is a General-purpose language, general-purpose computer programming language. It was created in the 1970s by Dennis Ritchie, and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems, device drivers, protocol stacks, though decreasingly for application software. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the measuring programming language popularity, most widely used programming languages, with C compilers avail ...
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List Of Compilers
This page is intended to list all current compilers, compiler generators, interpreters, translators, tool foundations, assemblers, automatable command line interfaces ( shells), etc. Ada Compilers ALGOL 60 compilers ALGOL 68 compilers cf. ALGOL 68s specification and implementation timeline Assemblers (Intel *86) Assemblers (Motorola 68*) Assemblers (Zilog Z80) Assemblers (other) BASIC compilers BASIC interpreters C compilers Notes: Source-to-source compilers This list is incomplete. A more extensive list of source-to-source compilers can be found here. C++ compilers Notes: C# compilers COBOL compilers Common Lisp compilers D compilers DIBOL/DBL compilers ECMAScript interpreters Eiffel compilers Forth compilers and interpreters Fortran compilers Go compilers Haskell compilers Java compilers Lisaac compiler Pascal compilers Perl Interpreters PHP compilers PL/I compilers Python compilers an ...
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Pragma Once
In the C and C++ programming languages, #pragma once is a non-standard but widely supported preprocessor directive designed to cause the current source file to be included only once in a single compilation. Thus, #pragma once serves the same purpose as include guards, but with several advantages, including less code, avoidance of name clashes, and sometimes improvement in compilation speed. On the other hand, #pragma once is not necessarily available in all compilers and its implementation is tricky and might not always be reliable. Example ;File "grandparent.h" #pragma once struct foo ; ;File "parent.h" #include "grandparent.h" ;File "child.c" #include "grandparent.h" #include "parent.h" In this example, the inclusion of grandparent.h in both parent.h and child.c would ordinarily cause a compilation error, because a struct with a given name can only be defined a single time in a given compilation. The #pragma once directive serves to avoid this by ignoring subsequent i ...
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PL/I
PL/I (Programming Language One, pronounced and sometimes written PL/1) is a procedural, imperative computer programming language developed and published by IBM. It is designed for scientific, engineering, business and system programming. It has been used by academic, commercial and industrial organizations since it was introduced in the 1960s, and is still used. PL/I's main domains are data processing, numerical computation, scientific computing, and system programming. It supports recursion, structured programming, linked data structure handling, fixed-point, floating-point, complex, character string handling, and bit string handling. The language syntax is English-like and suited for describing complex data formats with a wide set of functions available to verify and manipulate them. Early history In the 1950s and early 1960s, business and scientific users programmed for different computer hardware using different programming languages. Business users were moving from ...
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Objective-C
Objective-C is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language. Originally developed by Brad Cox and Tom Love in the early 1980s, it was selected by NeXT for its NeXTSTEP operating system. Due to Apple macOS’s direct lineage from NeXTSTEP, Objective-C was the standard programming language used, supported, and promoted by Apple for developing macOS and iOS applications (via their respective APIs, Cocoa and Cocoa Touch) until the introduction of the Swift programming language in 2014. Objective-C programs developed for non-Apple operating systems or that are not dependent on Apple's APIs may also be compiled for any platform supported by GNU GCC or LLVM/Clang. Objective-C source code 'messaging/implementation' program files usually have filename extensions, while Objective-C 'header/interface' files have extensions, the same as C header files. Objective-C++ files are denoted with a file extension. ...
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Pragma Once
In the C and C++ programming languages, #pragma once is a non-standard but widely supported preprocessor directive designed to cause the current source file to be included only once in a single compilation. Thus, #pragma once serves the same purpose as include guards, but with several advantages, including: less code, avoidance of name clashes, and sometimes improvement in compilation speed. On the other hand, #pragma once is not necessarily available in all compilers and its implementation is tricky and might not always be reliable. Example ;File "grandparent.h" #pragma once struct foo ; ;File "parent.h" #include "grandparent.h" ;File "child.c" #include "grandparent.h" #include "parent.h" In this example, the inclusion of grandparent.h in both parent.h and child.c would ordinarily cause a compilation error, because a struct with a given name can only be defined a single time in a given compilation. The #pragma once directive serves to avoid this by ignoring subsequent i ...
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Capital Letter
Letter case is the distinction between the letters that are in larger uppercase or capitals (or more formally ''majuscule'') and smaller lowercase (or more formally ''minuscule'') in the written representation of certain languages. The writing systems that distinguish between the upper and lowercase have two parallel sets of letters, with each letter in one set usually having an equivalent in the other set. The two case variants are alternative representations of the same letter: they have the same name and pronunciation and are treated identically when sorting in alphabetical order. Letter case is generally applied in a mixed-case fashion, with both upper and lowercase letters appearing in a given piece of text for legibility. The choice of case is often prescribed by the grammar of a language or by the conventions of a particular discipline. In orthography, the uppercase is primarily reserved for special purposes, such as the first letter of a sentence or of a proper noun (ca ...
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Identifier (computer Programming)
In computer programming languages, an identifier is a lexical token (also called a symbol, but not to be confused with the symbol primitive data type) that names the language's entities. Some of the kinds of entities an identifier might denote include variables, data types, labels, subroutines, and modules. Lexical form Which character sequences constitute identifiers depends on the lexical grammar of the language. A common rule is alphanumeric sequences, with underscore also allowed (in some languages, _ is not allowed), and with the condition that it can not begin with a numerical digit (to simplify lexing by avoiding confusing with integer literals) – so foo, foo1, foo_bar, _foo are allowed, but 1foo is not – this is the definition used in earlier versions of C and C++, Python, and many other languages. Later versions of these languages, along with many other modern languages, support many more Unicode characters in an identifier. However, a common restriction is n ...
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Universally Unique Identifier
A universally unique identifier (UUID) is a 128-bit nominal number, label used for information in computer systems. The term globally unique identifier (GUID) is also used. When generated according to the standard methods, UUIDs are, for practical purposes, unique. Their uniqueness does not depend on a central registration authority or coordination between the parties generating them, unlike most other numbering schemes. While the probability that a UUID will be duplicated is not zero, it is generally considered close enough to zero to be negligible. Thus, anyone can create a UUID and use it to identify something with near certainty that the identifier does not duplicate one that has already been, or will be, created to identify something else. Information labeled with UUIDs by independent parties can therefore be later combined into a single database or transmitted on the same channel, with a negligible probability of duplication. Adoption of UUIDs is widespread, with many comp ...
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Programmer
A computer programmer, sometimes referred to as a software developer, a software engineer, a programmer or a coder, is a person who creates computer programs — often for larger computer software. A programmer is someone who writes/creates computer software or applications by providing a specific programming language to the computer. Most programmers have extensive computing and coding experience in many varieties of programming languages and platforms, such as Structured Query Language (SQL), Perl, Extensible Markup Language (XML), PHP, HTML, C, C++ and Java. A programmer's most often-used computer language (e.g., Assembly, C, C++, C#, JavaScript, Lisp, Python, Java, etc.) may be prefixed to the aforementioned terms. Some who work with web programming languages may also prefix their titles with ''web''. Terminology There is no industry-wide standard terminology, so "programmer" and "software engineer" might refer to the same role at different companies. Most typically, ...
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Macro (computer Science)
In computer programming, a macro (short for "macro instruction"; ) is a rule or pattern that specifies how a certain input should be mapped to a replacement output. Applying a macro to an input is known as macro expansion. The input and output may be a sequence of lexical tokens or characters, or a syntax tree. Character macros are supported in software applications to make it easy to invoke common command sequences. Token and tree macros are supported in some programming languages to enable code reuse or to extend the language, sometimes for domain-specific languages. Macros are used to make a sequence of computing instructions available to the programmer as a single program statement, making the programming task less tedious and less error-prone. (Thus, they are called "macros" because a "big" block of code can be expanded from a "small" sequence of characters.) Macros often allow positional or keyword parameters that dictate what the conditional assembler program generates ...
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Naming Conventions (programming)
In computer programming, a naming convention is a set of rules for choosing the character sequence to be used for identifiers which denote variables, types, functions, and other entities in source code and documentation. Reasons for using a naming convention (as opposed to allowing programmers to choose any character sequence) include the following: * To reduce the effort needed to read and understand source code; * To enable code reviews to focus on issues more important than syntax and naming standards. * To enable code quality review tools to focus their reporting mainly on significant issues other than syntax and style preferences. The choice of naming conventions can be an enormously controversial issue, with partisans of each holding theirs to be the best and others to be inferior. Colloquially, this is said to be a matter of dogma. Many companies have also established their own set of conventions. Potential benefits Some of the potential benefits that can be obtained ...
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