Hypercubic Lattice
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Hypercubic Lattice
In geometry, a hypercubic honeycomb is a family of regular honeycombs (tessellations) in -dimensional spaces with the Schläfli symbols and containing the symmetry of Coxeter group (or ) for . The tessellation is constructed from 4 - hypercubes per ridge. The vertex figure is a cross-polytope The hypercubic honeycombs are self-dual. Coxeter named this family as for an -dimensional honeycomb. Wythoff construction classes by dimension A Wythoff construction is a method for constructing a uniform polyhedron or plane tiling. The two general forms of the hypercube honeycombs are the ''regular'' form with identical hypercubic facets and one ''semiregular'', with alternating hypercube facets, like a checkerboard. A third form is generated by an expansion operation applied to the regular form, creating facets in place of all lower-dimensional elements. For example, an ''expanded cubic honeycomb'' has cubic cells centered on the original cubes, on the original faces, on t ...
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Square Tiling Uniform Coloring 1
In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90-degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length adjacent sides. It is the only regular polygon whose internal angle, central angle, and external angle are all equal (90°), and whose diagonals are all equal in length. A square with vertices ''ABCD'' would be denoted . Characterizations A convex quadrilateral is a square if and only if it is any one of the following: * A rectangle with two adjacent equal sides * A rhombus with a right vertex angle * A rhombus with all angles equal * A parallelogram with one right vertex angle and two adjacent equal sides * A quadrilateral with four equal sides and four right angles * A quadrilateral where the diagonals are equal, and are the perpendicular bisectors of each other (i.e., a rhombus with equal diagonals) * A convex quadrilateral with successiv ...
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Hypercube
In geometry, a hypercube is an ''n''-dimensional analogue of a square () and a cube (). It is a closed, compact, convex figure whose 1- skeleton consists of groups of opposite parallel line segments aligned in each of the space's dimensions, perpendicular to each other and of the same length. A unit hypercube's longest diagonal in ''n'' dimensions is equal to \sqrt. An ''n''-dimensional hypercube is more commonly referred to as an ''n''-cube or sometimes as an ''n''-dimensional cube. The term measure polytope (originally from Elte, 1912) is also used, notably in the work of H. S. M. Coxeter who also labels the hypercubes the γn polytopes. The hypercube is the special case of a hyperrectangle (also called an ''n-orthotope''). A ''unit hypercube'' is a hypercube whose side has length one unit. Often, the hypercube whose corners (or ''vertices'') are the 2''n'' points in R''n'' with each coordinate equal to 0 or 1 is called ''the'' unit hypercube. Construction A hyp ...
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Apeirogon
In geometry, an apeirogon () or infinite polygon is a generalized polygon with a countably infinite number of sides. Apeirogons are the two-dimensional case of infinite polytopes. In some literature, the term "apeirogon" may refer only to the regular apeirogon, with an infinite dihedral group of symmetries. Definitions Classical constructive definition Given a point ''A0'' in a Euclidean space and a translation ''S'', define the point ''Ai'' to be the point obtained from ''i'' applications of the translation ''S'' to ''A0'', so ''Ai = Si(A0)''. The set of vertices ''Ai'' with ''i'' any integer, together with edges connecting adjacent vertices, is a sequence of equal-length segments of a line, and is called the regular apeirogon as defined by H. S. M. Coxeter. A regular apeirogon can be defined as a partition of the Euclidean line ''E1'' into infinitely many equal-length segments, generalizing the regular ''n''-gon, which can be defined as a partition of the circle ''S1'' ...
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Cuboid
In geometry, a cuboid is a hexahedron, a six-faced solid. Its faces are quadrilaterals. Cuboid means "like a cube", in the sense that by adjusting the length of the edges or the angles between edges and faces a cuboid can be transformed into a cube. In mathematical language a cuboid is a convex polyhedron, whose polyhedral graph is the same as that of a cube. Special cases are a cube, with 6 squares as faces, a rectangular prism, rectangular cuboid or rectangular box, with 6 rectangles as faces, for both, cube and rectangular prism, adjacent faces meet in a right angle. General cuboids By Euler's formula the numbers of faces ''F'', of vertices ''V'', and of edges ''E'' of any convex polyhedron are related by the formula ''F'' + ''V'' = ''E'' + 2. In the case of a cuboid this gives 6 + 8  = 12 + 2; that is, like a cube, a cuboid has 6 faces, 8 vertices, and 12 edges. Along with the rectangular cuboids, any parallelepiped ...
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Rectangle
In Euclidean plane geometry, a rectangle is a quadrilateral with four right angles. It can also be defined as: an equiangular quadrilateral, since equiangular means that all of its angles are equal (360°/4 = 90°); or a parallelogram containing a right angle. A rectangle with four sides of equal length is a ''square''. The term "oblong" is occasionally used to refer to a non-square rectangle. A rectangle with vertices ''ABCD'' would be denoted as . The word rectangle comes from the Latin ''rectangulus'', which is a combination of ''rectus'' (as an adjective, right, proper) and ''angulus'' (angle). A crossed rectangle is a crossed (self-intersecting) quadrilateral which consists of two opposite sides of a rectangle along with the two diagonals (therefore only two sides are parallel). It is a special case of an antiparallelogram, and its angles are not right angles and not all equal, though opposite angles are equal. Other geometries, such as spherical, elliptic, and hyperboli ...
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Hyperrectangle
In geometry, an orthotopeCoxeter, 1973 (also called a hyperrectangle or a box) is the generalization of a rectangle to higher dimensions. A necessary and sufficient condition is that it is congruent to the Cartesian product of intervals. If all of the edges are equal length, it is a hypercube. A hyperrectangle is a special case of a parallelotope. Types A three-dimensional orthotope is also called a right rectangular prism, rectangular cuboid, or rectangular parallelepiped. The special case of an ''n''-dimensional orthotope where all edges have equal length is the ''n''-cube. By analogy, the term "hyperrectangle" or "box" can refer to Cartesian products of orthogonal intervals of other kinds, such as ranges of keys in database theory or ranges of integers, rather than real numbers.See e.g. . Dual polytope The dual polytope of an ''n''-orthotope has been variously called a rectangular n-orthoplex, rhombic ''n''-fusil, or ''n''-lozenge. It is constructed by 2''n'' points loca ...
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Checkerboard
A checkerboard (American English) or chequerboard (British English; see spelling differences) is a board of checkered pattern on which checkers (also known as English draughts) is played. Most commonly, it consists of 64 squares (8×8) of alternating dark and light color, typically green and buff (official tournaments), black and red (consumer commercial), or black and white (printed diagrams). An 8×8 checkerboard is used to play many other games, including chess, whereby it is known as a chessboard. Other rectangular square-tiled boards are also often called checkerboards. Games and puzzles using checkerboards Martin Gardner featured puzzles based on checkerboards in his November 1962 Mathematical Games column in Scientific American. A square checkerboard with an alternating pattern is used for games including: * Amazons * Chapayev * Chess and some of its variants (see chessboard) * Czech draughts * Draughts, also known as checkers * Fox games * Frisian draughts * Gounki * In ...
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Uniform Polyhedron
In geometry, a uniform polyhedron has regular polygons as faces and is vertex-transitive (i.e., there is an isometry mapping any vertex onto any other). It follows that all vertices are congruent. Uniform polyhedra may be regular (if also face- and edge-transitive), quasi-regular (if also edge-transitive but not face-transitive), or semi-regular (if neither edge- nor face-transitive). The faces and vertices need not be convex, so many of the uniform polyhedra are also star polyhedra. There are two infinite classes of uniform polyhedra, together with 75 other polyhedra: *Infinite classes: ** prisms, **antiprisms. * Convex exceptional: ** 5 Platonic solids: regular convex polyhedra, ** 13 Archimedean solids: 2 quasiregular and 11 semiregular convex polyhedra. * Star (nonconvex) exceptional: ** 4 Kepler–Poinsot polyhedra: regular nonconvex polyhedra, ** 53 uniform star polyhedra: 14 quasiregular and 39 semiregular. Hence 5 + 13 + 4 + 53 = 75. There are also many degen ...
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Wythoff Construction
In geometry, a Wythoff construction, named after mathematician Willem Abraham Wythoff, is a method for constructing a uniform polyhedron or plane tiling. It is often referred to as Wythoff's kaleidoscopic construction. Construction process The method is based on the idea of tiling a sphere, with spherical triangles – see Schwarz triangles. This construction arranges three mirrors at the sides of a triangle, like in a kaleidoscope. However, different from a kaleidoscope, the mirrors are not parallel, but intersect at a single point. They therefore enclose a spherical triangle on the surface of any sphere centered on that point and repeated reflections produce a multitude of copies of the triangle. If the angles of the spherical triangle are chosen appropriately, the triangles will tile the sphere, one or more times. If one places a vertex at a suitable point inside the spherical triangle enclosed by the mirrors, it is possible to ensure that the reflections of that point p ...
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