Geodesic Sphere
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Geodesic Sphere
A geodesic polyhedron is a convex polyhedron made from triangles. They usually have icosahedral symmetry, such that they have 6 triangles at a vertex, except 12 vertices which have 5 triangles. They are the dual of corresponding Goldberg polyhedra with mostly hexagonal faces. Geodesic polyhedra are a good approximation to a sphere for many purposes, and appear in many different contexts. The most well-known may be the geodesic domes designed by Buckminster Fuller, which geodesic polyhedra are named after. Geodesic grids used in geodesy also have the geometry of geodesic polyhedra. The capsids of some viruses have the shape of geodesic polyhedra, and fullerene molecules have the shape of Goldberg polyhedra. Geodesic polyhedra are available as geometric primitives in the Blender 3D modeling software package, which calls them icospheres: they are an alternative to the UV sphere, having a more regular distribution of vertices than the UV sphere. The Goldberg–Coxeter construction i ...
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Geodesic Icosahedral Polyhedron Example
In geometry, a geodesic () is a curve representing in some sense the shortest path ( arc) between two points in a surface, or more generally in a Riemannian manifold. The term also has meaning in any differentiable manifold with a connection. It is a generalization of the notion of a "straight line". The noun ''geodesic'' and the adjective ''geodetic'' come from ''geodesy'', the science of measuring the size and shape of Earth, though many of the underlying principles can be applied to any ellipsoidal geometry. In the original sense, a geodesic was the shortest route between two points on the Earth's surface. For a spherical Earth, it is a segment of a great circle (see also great-circle distance). The term has since been generalized to more abstract mathematical spaces; for example, in graph theory, one might consider a geodesic between two vertices/nodes of a graph. In a Riemannian manifold or submanifold, geodesics are characterised by the property of having vanishing ge ...
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Virus
A virus is a submicroscopic infectious agent that replicates only inside the living cells of an organism. Viruses infect all life forms, from animals and plants to microorganisms, including bacteria and archaea. Since Dmitri Ivanovsky's 1892 article describing a non-bacterial pathogen infecting tobacco plants and the discovery of the tobacco mosaic virus by Martinus Beijerinck in 1898,Dimmock p. 4 more than 9,000 virus species have been described in detail of the millions of types of viruses in the environment. Viruses are found in almost every ecosystem on Earth and are the most numerous type of biological entity. The study of viruses is known as virology, a subspeciality of microbiology. When infected, a host cell is often forced to rapidly produce thousands of copies of the original virus. When not inside an infected cell or in the process of infecting a cell, viruses exist in the form of independent particles, or ''virions'', consisting of (i) the genetic material, i. ...
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Cube
In geometry, a cube is a three-dimensional solid object bounded by six square faces, facets or sides, with three meeting at each vertex. Viewed from a corner it is a hexagon and its net is usually depicted as a cross. The cube is the only regular hexahedron and is one of the five Platonic solids. It has 6 faces, 12 edges, and 8 vertices. The cube is also a square parallelepiped, an equilateral cuboid and a right rhombohedron a 3-zonohedron. It is a regular square prism in three orientations, and a trigonal trapezohedron in four orientations. The cube is dual to the octahedron. It has cubical or octahedral symmetry. The cube is the only convex polyhedron whose faces are all squares. Orthogonal projections The ''cube'' has four special orthogonal projections, centered, on a vertex, edges, face and normal to its vertex figure. The first and third correspond to the A2 and B2 Coxeter planes. Spherical tiling The cube can also be represented as a spherical tiling, and ...
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Icosahedron
In geometry, an icosahedron ( or ) is a polyhedron with 20 faces. The name comes and . The plural can be either "icosahedra" () or "icosahedrons". There are infinitely many non- similar shapes of icosahedra, some of them being more symmetrical than others. The best known is the (convex, non- stellated) regular icosahedron—one of the Platonic solids—whose faces are 20 equilateral triangles. Regular icosahedra There are two objects, one convex and one nonconvex, that can both be called regular icosahedra. Each has 30 edges and 20 equilateral triangle faces with five meeting at each of its twelve vertices. Both have icosahedral symmetry. The term "regular icosahedron" generally refers to the convex variety, while the nonconvex form is called a ''great icosahedron''. Convex regular icosahedron The convex regular icosahedron is usually referred to simply as the ''regular icosahedron'', one of the five regular Platonic solids, and is represented by its Schläfli symbol , con ...
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Octahedron
In geometry, an octahedron (plural: octahedra, octahedrons) is a polyhedron with eight faces. The term is most commonly used to refer to the regular octahedron, a Platonic solid composed of eight equilateral triangles, four of which meet at each vertex. A regular octahedron is the dual polyhedron of a cube. It is a rectified tetrahedron. It is a square bipyramid in any of three orthogonal orientations. It is also a triangular antiprism in any of four orientations. An octahedron is the three-dimensional case of the more general concept of a cross polytope. A regular octahedron is a 3-ball in the Manhattan () metric. Regular octahedron Dimensions If the edge length of a regular octahedron is ''a'', the radius of a circumscribed sphere (one that touches the octahedron at all vertices) is :r_u = \frac a \approx 0.707 \cdot a and the radius of an inscribed sphere (tangent to each of the octahedron's faces) is :r_i = \frac a \approx 0.408\cdot a while the midradius, which ...
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Tetrahedron
In geometry, a tetrahedron (plural: tetrahedra or tetrahedrons), also known as a triangular pyramid, is a polyhedron composed of four triangular faces, six straight edges, and four vertex corners. The tetrahedron is the simplest of all the ordinary convex polyhedra and the only one that has fewer than 5 faces. The tetrahedron is the three-dimensional case of the more general concept of a Euclidean simplex, and may thus also be called a 3-simplex. The tetrahedron is one kind of pyramid, which is a polyhedron with a flat polygon base and triangular faces connecting the base to a common point. In the case of a tetrahedron the base is a triangle (any of the four faces can be considered the base), so a tetrahedron is also known as a "triangular pyramid". Like all convex polyhedra, a tetrahedron can be folded from a single sheet of paper. It has two such nets. For any tetrahedron there exists a sphere (called the circumsphere) on which all four vertices lie, and another sphere ...
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Degree (graph Theory)
In graph theory, the degree (or valency) of a vertex of a graph is the number of edges that are incident to the vertex; in a multigraph, a loop contributes 2 to a vertex's degree, for the two ends of the edge. The degree of a vertex v is denoted \deg(v) or \deg v. The maximum degree of a graph G, denoted by \Delta(G), and the minimum degree of a graph, denoted by \delta(G), are the maximum and minimum of its vertices' degrees. In the multigraph shown on the right, the maximum degree is 5 and the minimum degree is 0. In a regular graph, every vertex has the same degree, and so we can speak of ''the'' degree of the graph. A complete graph (denoted K_n, where n is the number of vertices in the graph) is a special kind of regular graph where all vertices have the maximum possible degree, n-1. In a signed graph, the number of positive edges connected to the vertex v is called positive deg(v) and the number of connected negative edges is entitled negative deg(v). Handshaking lemma ...
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Schläfli Symbol
In geometry, the Schläfli symbol is a notation of the form \ that defines regular polytopes and tessellations. The Schläfli symbol is named after the 19th-century Swiss mathematician Ludwig Schläfli, who generalized Euclidean geometry to more than three dimensions and discovered all their convex regular polytopes, including the six that occur in four dimensions. Definition The Schläfli symbol is a recursive description, starting with for a ''p''-sided regular polygon that is convex. For example, is an equilateral triangle, is a square, a convex regular pentagon, etc. Regular star polygons are not convex, and their Schläfli symbols contain irreducible fractions ''p''/''q'', where ''p'' is the number of vertices, and ''q'' is their turning number. Equivalently, is created from the vertices of , connected every ''q''. For example, is a pentagram; is a pentagon. A regular polyhedron that has ''q'' regular ''p''-sided Face (geometry), polygon faces around each Verte ...
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Magnus Wenninger
Father Magnus J. Wenninger Order of Saint Benedict, OSB (October 31, 1919Banchoff (2002)– February 17, 2017) was an American mathematician who worked on constructing polyhedron models, and wrote the first book on their construction. Early life and education Born to German people, German immigrants in Park Falls, Wisconsin, Joseph Wenninger always knew he was going to be a priest. From an early age, it was understood that his brother Heinie would take after their father and become a baker, and that Joe, as he was then known, would go into the priesthood. When Wenninger was thirteen, after graduating from the parochial school in Park Falls, Wisconsin, his parents saw an advertisement in the German newspaper ''Der Wanderer'' that would help to shape the rest of his life. The ad was for a preparatory school in Collegeville, Minnesota, associated with the Benedictine College of Saint Benedict and Saint John's University, St. John's University. While admitting to feeling homesick a ...
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Goldberg–Coxeter Construction
The Goldberg–Coxeter construction or Goldberg–Coxeter operation (GC construction or GC operation) is a graph operation defined on regular polyhedral graphs with degree 3 or 4. It also applies to the dual graph of these graphs, i.e. graphs with triangular or quadrilateral "faces". The GC construction can be thought of as subdividing the faces of a polyhedron with a lattice of triangular, square, or hexagonal polygons, possibly skewed with regards to the original face: it is an extension of concepts introduced by the Goldberg polyhedra and geodesic polyhedra. The GC construction is primarily studied in organic chemistry for its application to fullerenes, but it has been applied to nanoparticles, computer-aided design, basket weaving, and the general study of graph theory and polyhedra. The Goldberg–Coxeter construction may be denoted as GC_(G_0), where G_0 is the graph being operated on, k and l are integers, k >0, and \ell \ge 0. History Michael Goldberg introduced the Gol ...
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Stack Exchange
Stack Exchange is a network of question-and-answer (Q&A) websites on topics in diverse fields, each site covering a specific topic, where questions, answers, and users are subject to a reputation award process. The reputation system allows the sites to be self-moderating. As of August 2019, the three most actively-viewed sites in the network are Stack Overflow, Super User, and Ask Ubuntu. All sites in the network are modeled after the initial site Stack Overflow, a Q&A site for computer programming questions created by Jeff Atwood and Joel Spolsky. Further Q&A sites in the network are established, defined and eventually if found relevant brought to creation by registered users through a special site named Area 51. User contributions since May 2, 2018 are licensed under Creative Commons Attribution-ShareAlike 4.0 International. Older content, contributed while the site used the Creative Commons Attribution-ShareAlike 3.0 Unported license or the earlier Creative Commons ...
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UV Sphere
UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common operation in computer graphics. Process UV texturing permits polygons that make up a 3D object to be painted with color (and other surface attributes) from an ordinary image. The image is called a UV texture map.Mullen, T (2009). Mastering Blender. 1st ed. Indianapolis, Indiana: Wiley Publishing, Inc. The UV mapping process involves assigning pixels in the image to surface mappings on the polygon, usually done by "programmatically" copying a triangular piece of the image map and pasting it onto a triangle on the object.Murdock, K.L. (2008). 3ds Max 2009 Bible. 1st ed. Indianapolis, Indiana: Wiley Publishing, Inc. UV texturing is an alter ...
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