Gender HCI
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Gender HCI
Gender HCI is a subfield of human-computer interaction that focuses on the design and evaluation of interactive systems for humans. The specific emphasis in gender HCI is on variations in how people of different genders interact with computers. Examples Gender HCI research has been conducted in the following areas (among others): *Biases in perceptions of gendered computerized partners *The effects of confidence and self-efficacy on genders' interactions with software. *The design of gender-specific software, such as video games created for women. *The design of display screen sizes and how they affect different genders. *The design of gender-neutral problem-solving software. Overview Gender HCI investigates ways in which attributes of software (or even hardware) can interact with gender differences. As with all of HCI, Gender HCI is a highly interdisciplinary area. Findings from fields such as psychology, computer science, marketing, neuroscience, education, and economics stro ...
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Gender
Gender is the range of characteristics pertaining to femininity and masculinity and differentiating between them. Depending on the context, this may include sex-based social structures (i.e. gender roles) and gender identity. Most cultures use a gender binary, in which gender is divided into two categories, and people are considered part of one or the other (boys/men and girls/women);Kevin L. Nadal, ''The SAGE Encyclopedia of Psychology and Gender'' (2017, ), page 401: "Most cultures currently construct their societies based on the understanding of gender binary—the two gender categorizations (male and female). Such societies divide their population based on biological sex assigned to individuals at birth to begin the process of gender socialization." those who are outside these groups may fall under the umbrella term ''non-binary''. Some societies have specific genders besides "man" and "woman", such as the hijras of South Asia; these are often referred to as ''third gende ...
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Mary Czerwinski
Mary Czerwinski is an American cognitive scientist and computer-human interaction expert who works for Microsoft Research as manager of their research group on visualization and interaction.. Czerwinski earned her doctorate in cognitive science from Indiana University. She worked in computer-human interaction for Bellcore, the Johnson Space Center, and Compaq, and also held an adjunct position at Rice University while at Compaq. She moved to Microsoft in 1996, as a usability tester in product development. Two years later, she joined Microsoft Research, as the first social scientist to work there. She works in the visualization and interaction research group managing researchers, designers, and developers doing human-computer interaction research. Her main research focus is around large/multiple displays, social and physiological computing, novel information visualizations and interaction techniques She was also an affiliated faculty member with the psychology department at the ...
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Usability
Usability can be described as the capacity of a system to provide a condition for its users to perform the tasks safely, effectively, and efficiently while enjoying the experience. In software engineering, usability is the degree to which a software can be used by specified consumers to achieve quantified objectives with effectiveness, efficiency, and satisfaction in a quantified context of use. The object of use can be a software application, website, book, tool, machine, process, vehicle, or anything a human interacts with. A usability study may be conducted as a primary job function by a ''usability analyst'' or as a secondary job function by designers, technical writers, marketing personnel, and others. It is widely used in consumer electronics, communication, and knowledge transfer objects (such as a cookbook, a document or online help) and mechanical objects such as a door handle or a hammer. Usability includes methods of measuring usability, such as needs analysis and t ...
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Topics In Human-computer Interaction
Topic, topics, TOPIC, topical, or topicality may refer to: Topic / Topics * Topić, a Slavic surname * ''Topics'' (Aristotle), a work by Aristotle * Topic (chocolate bar), a brand of confectionery bar * Topic (DJ), German musician * Topic (grammar) * Topic (linguistics), the information motivating a sentence or clause's structure * '' Topic: The Washington & Jefferson College Review'', an academic journal * Topic Records, a British record label * In topic-based authoring, a topic is a discrete piece of content that is about a specific subject, has an identifiable purpose, and can stand alone * Topic Studios, a production organization and streaming video service run by First Look Media TOPIC * TOPIC, an Internet Relay Chat (IRC) command setting a channel's title * BID 770, a British cipher machine codenamed "TOPIC" Topicality * Topicality (policy debate), a stock issue in policy debate See also * On-topic In the context of mailing lists, discussion groups, discussion ...
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Self-efficacy
In psychology, self-efficacy is an individual's belief in their capacity to act in the ways necessary to reach specific goals. The concept was originally proposed by the psychologist Albert Bandura. Self-efficacy affects every area of human endeavor. By determining the beliefs a person holds regarding their power to affect situations, self-efficacy strongly influences both the power a person actually has to face challenges competently and the choices a person is most likely to make. These effects are particularly apparent, and compelling, with regard to investment behaviors such as in health, education, and agriculture. A strong sense of self-efficacy promotes human accomplishment and personal well-being. A person with high self-efficacy views challenges as things that are supposed to be mastered rather than threats to avoid. These people are able to recover from failure faster and are more likely to attribute failure to a lack of effort. They approach threatening situations with ...
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Feminist HCI
Feminist HCI is a subfield of human-computer interaction (commonly called HCI) that focuses on helping the field of HCI build interactions that pay attention to gender, Gender equality, equity, and social justice in research and in the Design, design process. Overview Feminist HCI sets a stage for the explicit inclusion of feminism in HCI. Starting with Shaowen Bardzell's 2010 article "Feminist HCI: Taking Stock and Outlining an Agenda for Design", feminist HCI looks to the design and evaluation of interactive computing systems from a feminism, feminist lens. Building off of the epistemology of Standpoint feminism, feminist standpoint theory, feminist HCI is focused on highlighting the values of feminism in HCI work, like Diversity, equity, and inclusion, equity, diversity, social justice, and also to understand the influence gender plays on the design and evaluation of interactive systems. Given that feminism is a heterogeneous concept, there is no singular methodology for underta ...
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Violence Against Women
Violence against women (VAW), also known as gender-based violence and sexual and gender-based violence (SGBV), are violent acts primarily or exclusively committed against women or girls, usually by men or boys. Such violence is often considered a form of hate crime, committed against women or girls specifically because they are female, and can take many forms. VAW has a very long history, though the incidents and intensity of such violence have varied over time and even today vary between societies. Such violence is often seen as a mechanism for the subjugation of women, whether in society in general or in an interpersonal relationship. Such violence may arise from a sense of entitlement, superiority, misogyny or similar attitudes in the perpetrator or his violent nature, especially against women. The UN Declaration on the Elimination of Violence Against Women states, "violence against women is a manifestation of historically unequal power relations between men and women ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Hacker (hobbyist)
The hacker culture is a subculture of individuals who enjoy—often in collective effort—the intellectual challenge of creatively overcoming the limitations of software systems or electronic hardware (mostly digital electronics), to achieve novel and clever outcomes. The act of engaging in activities (such as programming or other mediaThe Hacker Community and Ethics: An Interview with Richard M. Stallman, 2002
(gnu.org)
) in a spirit of playfulness and exploration is termed ''hacking''. However, the defining characteristic of a is not the activities performed themselves (e.g.
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Alan F
Alan may refer to: People * Alan (surname), an English and Turkish surname * Alan (given name), an English given name **List of people with given name Alan ''Following are people commonly referred to solely by "Alan" or by a homonymous name.'' *Alan (Chinese singer) (born 1987), female Chinese singer of Tibetan ethnicity, active in both China and Japan *Alan (Mexican singer) (born 1973), Mexican singer and actor * Alan (wrestler) (born 1975), a.k.a. Gato Eveready, who wrestles in Asistencia Asesoría y Administración * Alan (footballer, born 1979) (Alan Osório da Costa Silva), Brazilian footballer *Alan (footballer, born 1998) (Alan Cardoso de Andrade), Brazilian footballer *Alan I, King of Brittany (died 907), "the Great" *Alan II, Duke of Brittany (c. 900–952) * Alan III, Duke of Brittany(997–1040) *Alan IV, Duke of Brittany (c. 1063–1119), a.k.a. Alan Fergant ("the Younger" in Breton language) * Alan of Tewkesbury, 12th century abbott *Alan of Lynn (c. 1348–1423), 15t ...
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