Game Integrated Development Environment
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Game Integrated Development Environment
A game engine (game environment) is a specialized development environment for creating video games. The features one provides depends on the type and the granularity of control allowed by the underlying framework. Some may provide diagrams, a windowing environment and debugging facilities. Users build the game with the game IDE, which may incorporate a game engine or call it externally. Game IDEs are typically specialized and tailored to work with one specific game engine. This is not to be confused with game environment art, which is "the setting or location in which game takes place." This is also in distinction from domain-specific entertainment languages, where all is needed is a text editor. They are distinct from integrated development environments which are more general, and may provide different sets of features. There is also a distinction from Visual programming language in that programming languages are more general than Game Engines. Examples Below are some game eng ...
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Development Environment
In software deployment, an environment or tier is a computer system or set of systems in which a computer program or software component is deployed and executed. In simple cases, such as developing and immediately executing a program on the same machine, there may be a single environment, but in industrial use, the ''development'' environment (where changes are originally made) and ''production'' environment (what end users use) are separated, often with several stages in between. This structured release management process allows phased deployment (rollout), testing, and rollback in case of problems. Environments may vary significantly in size: the development environment is typically an individual developer's workstation, while the production environment may be a network of many geographically distributed machines in data centers, or virtual machines in cloud computing. Code, data, and configuration may be deployed in parallel, and need not connect to the corresponding tier—for ...
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Game Core
A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art (such as games involving an artistic layout such as mahjong, solitaire, or some video games). Games have a wide range of occasions, reflecting both the generality of its concept and the variety of its play. Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who participates as a player. A toy and ...
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SdlBasic
SdlBasic is a multiplatform interpreter for BASIC, using the SDL libraries. Its interpreter core is based on wxBasic. The interpreter can be very useful for people who are familiar with ANSI-BASIC interpreters and are curious or needing SDL library features on their coding development. Using the IDE it is possible to create an executable. This implementation helped inspire the RCBasic development environment released under the zlib license, with an attempt also made at producing an AllegroBASIC for the similar Allegro library. History SdlBasic development started at December 2002, when its author, Vroby (Roberto Viola), got an idea on using SDL libraries on wxBasic core, instead of wxWidgets libraries. There were major releases in 2004, 2005, 2007 and 2012. Prior to 2005 any text editor was used to write program code. In 2005 an IDE was added. In 2012 the package was split into the IDE and the interpreter, although the IDE could be used to run code. Main download site is SourceF ...
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RPG Maker
''RPG Maker'', known in Japan as , is a series of programs for the development of role-playing video games (RPGs) with genre-driven varieties as well as machinima, originally created by the Japanese group ASCII. The Japanese name, ''Tsukūru'', is a pun mixing the Japanese word , which means "make" or "create", with , the Japanese transliteration of the English word "tool". The ''RPG Maker'' series was originally released primarily in Japan, but it was translated by fans in Taiwan, South Korea, China, Russia, and North America with ''RPG Maker 2000'' and ''RPG Maker 2003''. Most of the later engines have been officially translated and created by successors, Enterbrain and Gotcha Gotcha Games. PC versions ''RPG Maker'' is a program that allows users to create their own role-playing video games. Most versions include a tile set based map editor (tilesets are called ''chipsets'' in pre-XP versions), a simple scripting language for scripting events, and a battle editor. All versio ...
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Roblox
Roblox (, ) is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users. It was created by David Baszucki and Erik Cassel in 2004, and released to the public in 2006. As of February 2025, the platform has reported an average of 85.3 million daily active users. According to the company, their monthly player base includes half of all American children under the age of 16. The platform hosts millions of user-created games (officially referred to as "experiences"), all created using a dialect of the programming language Lua and the platform's game engine, Roblox Studio. While Roblox is free-to-play, it features in-game purchases done through its virtual currency known as Robux, and game developers on the platform are able to create items that cost Robux. Furthermore, the platform hosts a large virtual economy centered around those items and Robux. Using the platform ...
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PlayCanvas
''PlayCanvas'' is an open-source 3D game engine/interactive 3D application engine alongside a proprietary cloud-hosted creation platform that allows for simultaneous editing from multiple computers via a browser-based interface. It runs in modern browsers that support WebGL, including Mozilla Firefox and Google Chrome. The engine is capable of rigid-body physics simulation, handling three-dimensional audio and 3D animations. PlayCanvas has gained the support of ARM, Activision and Mozilla. The PlayCanvas engine was open-sourced on June 4, 2014. In April 2019, BusinessInsider.com reported that the company was acquired by Snap Inc. in 2017. Features The PlayCanvas platform has collaborative real-time Editor that allows editing a project by multiple developers simultaneously. The engine supports the WebGL 1.0 and 2.0 standard to produce GPU accelerated 3D graphics and allows for scripting via the JavaScript programming language. Projects can be distributed via a URL web link ...
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Magic Work Station
Magic or magick most commonly refers to: * Magic (supernatural), beliefs and actions employed to influence supernatural beings and forces ** ''Magick'' (with ''-ck'') can specifically refer to ceremonial magic * Magic (illusion), also known as stage magic, the art of appearing to perform supernatural feats * Magical thinking, the belief that unrelated events are causally connected, particularly as a result of supernatural effects Magic or magick may also refer to: Art and entertainment Film and television * ''Magic'' (1917 film), a silent Hungarian drama * ''Magic'' (1978 film), an American horror film * ''Magic'', a 1983 Taiwanese film starring Wen Chao-yu * Magic (TV channel), a British music television station Literature * Magic in fiction, the genre of fiction that uses supernatural elements as a theme * '' Magic: A Fantastic Comedy'', a 1913 play by G. K. Chesterton * ''Magic'' (short story collection), a 1996 short story collection by Isaac Asimov * ''Magic'' ...
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GameSalad
GameSalad Creator is an authoring tool developed by GameSalad used by educators and non-programmers alike. It consists of a visual editor and a behavior-based logic system. GameSalad is used in over 223 schools. GameSalad is used by consumers and creative professionals such as graphic designers, animators, and game developers for rapidly prototyping, building and self-publishing cross-platform games and interactive media. The application runs on both Mac OS X and Windows computers. Access to a Mac is required for publishing to iTunes, but all other supported publishing platforms are accessible for both Mac and Windows users. History On December 21, 2009, Macworld Expo partnered with Gendai Games, the developer of GameSalad, for the Macworld 2010 GameSalad Challenge to promote Mac and iPhone game creation before and during the Macworld 2010 conference. On November 20, 2010, GameSalad unveiled a new "Free to Make" model, making basic membership free to all users, including iOS pu ...
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Goji Editor
Goji, goji berry, or wolfberry () is the sweet fruit of either ''Lycium barbarum'' or ''Lycium chinense'', two closely related species of boxthorn in the nightshade family, Solanaceae. ''L. barbarum'' and ''L. chinense'' fruits are similar but can be distinguished by differences in taste and sugar content. Goji berries are primarily cultivated in the Ningxia Hui Autonomous Region and Xinjiang in China, where the unique climate and soil conditions contribute to their vibrant color and nutrient-rich profile. Both of these species are native to East Asia, and have been long used in traditional East Asian cuisine. In the United States, varieties of the genus, ''Lycium'', are given the common names, ''desert-thorn'' and ''Berlandier's wolfberry'' for the species, ''Lycium berlandieri''. The fruit has also been an ingredient in East Asian traditional medicine, namely traditional Chinese, Japanese, and Korean medicine since at least the 3rd century AD.Nobuo Kawah ...
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Godot (game Engine)
Godot ( ) is a cross-platform, free and open-source game engine released under the permissive MIT license. It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur for several companies in Latin America prior to its public release in 2014. The development environment runs on many platforms, and can export to several more. It is designed to create both 2D and 3D games targeting PC, mobile, web, and virtual, augmented, and mixed reality platforms and can also be used to develop non-game software, including editors. Features Godot allows video game developers to create both 3D and 2D games using multiple programming languages, such as C++, C# and GDScript. It makes use of a hierarchy of nodes to facilitate the development experience. Classes can be derived from a node type to create more specialized node types that inherit behavior. Nodes are organized inside of "scenes", which are reusable, instantiable, inheritab ...
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GDevelop
GDevelop is a 2D and 3D cross-platform, free and open-source game engine, which mainly focuses on creating PC and mobile games, as well as HTML5 games playable in the browser. Created by Florian Rival, a software engineer at Google, GDevelop is mainly aimed at non-programmers and game developers of all skillsets, employing event based visual programming similar to engines like Construct, Stencyl, and Tynker. As it was distributed under an open-source license, GDevelop has found uses in games education, ranging from primary schools to university courses. It has also been used by educators and researchers to create learning and serious games. Game creation without programming languages GDevelop aims to allow creators to create video games without any programming languages. They use these methods to allow this: Event-based logic GDevelop's primary focus is to allow all users to create games without code or a programming language. This is accomplished via an Event system, wh ...
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