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Flash Lag Illusion
The flash lag illusion or flash-lag effect is a visual illusion wherein a flash and a moving object that appear in the same location are perceived to be displaced from one another. Several explanations for this simple illusion have been explored in the neuroscience literature (for a review, see). Motion extrapolation The first proposed explanation for the flash-lag effect is that the visual system is predictive, accounting for neural delays by extrapolating the trajectory of a moving stimulus into the future. In other words, when light from a moving object hits the retina, a certain amount of time is required before the object is perceived. In that time, the object has moved to a new location in the world. The motion extrapolation hypothesis asserts that the visual system will take care of such delays by extrapolating the position of moving objects forward in time. Latency difference A second proposed explanation is that the visual system processes moving objects more quickly tha ...
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Flash Lag
Flash, flashes, or FLASH may refer to: Arts, entertainment, and media Fictional aliases * Flash (DC Comics character), several DC Comics superheroes with super speed: ** Flash (Barry Allen) ** Flash (Jay Garrick) ** Wally West, the first Kid Flash and third adult Flash ** Bart Allen, the second Kid Flash who also became the adult hero for a time * Flash (G.I. Joe), a character in the G.I. Joe universe * Flash, a robot in the video game ''Brave Saga 2'' * Flash, a character in the comedy film ''Daddy Day Care'' (2003) * Flash, a character in the TV science fiction drama '' Real Humans'' * Flash, a character in the 1989 American action comedy movie ''Speed Zone'' * Flash, a character in the TV sitcom '' Step by Step'' * Flash, a character in the film ''Zootopia'' (2016) * Flash Gordon, the titular hero of science fiction comic strip * Flash Sentry, in ''My Little Pony: Friendship is Magic'' * Flash Thompson, a Marvel comic book character Films * ''Flash'' (1997 film), Disne ...
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Flash Lag Frame073
Flash, flashes, or FLASH may refer to: Arts, entertainment, and media Fictional aliases * Flash (DC Comics character), several DC Comics superheroes with super speed: ** Flash (Barry Allen) ** Flash (Jay Garrick) ** Wally West, the first Kid Flash and third adult Flash ** Bart Allen, the second Kid Flash who also became the adult hero for a time * Flash (G.I. Joe), a character in the G.I. Joe universe * Flash, a robot in the video game ''Brave Saga 2'' * Flash, a character in the comedy film ''Daddy Day Care'' (2003) * Flash, a character in the TV science fiction drama '' Real Humans'' * Flash, a character in the 1989 American action comedy movie ''Speed Zone'' * Flash, a character in the TV sitcom '' Step by Step'' * Flash, a character in the film ''Zootopia'' (2016) * Flash Gordon, the titular hero of science fiction comic strip * Flash Sentry, in ''My Little Pony: Friendship is Magic'' * Flash Thompson, a Marvel comic book character Films * ''Flash'' (1997 film), Disne ...
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Visual Illusion
Within visual perception, an optical illusion (also called a visual illusion) is an illusion caused by the visual system and characterized by a visual percept that arguably appears to differ from reality. Illusions come in a wide variety; their categorization is difficult because the underlying cause is often not clear but a classification proposed by Richard Gregory is useful as an orientation. According to that, there are three main classes: physical, physiological, and cognitive illusions, and in each class there are four kinds: Ambiguities, distortions, paradoxes, and fictions. A classical example for a physical distortion would be the apparent bending of a stick half immerged in water; an example for a physiological paradox is the motion aftereffect (where, despite movement, position remains unchanged). An example for a physiological fiction is an afterimage. Three typical cognitive distortions are the Ponzo, Poggendorff, and Müller-Lyer illusion. Physical illusions ...
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David Eagleman
David Eagleman (born April 25, 1971) is an American neuroscientist, author, and science communicator. He teaches neuroscience at Stanford University and is CEO and co-founder of Neosensory, a company that develops devices for sensory substitution. He also directs the non-profit Center for Science and Law, which seeks to align the legal system with modern neuroscience and is Chief Science Officer and co-founder of BrainCheck, a digital cognitive health platform used in medical practices and health systems. He is known for his work on brain plasticity,David Eagleman TED talk
March 18, 2015.
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Terrence Sejnowski
Terrence Joseph Sejnowski (born 13 August 1947) is the Francis Crick Professor at the Salk Institute for Biological Studies where he directs the Computational Neurobiology Laboratory and is the director of the Crick-Jacobs center for theoretical and computational biology. He has performed pioneering research in neural networks and computational neuroscience. Sejnowski is also Professor of Biological Sciences and adjunct professor in the departments of neurosciences, psychology, cognitive science, computer science and engineering at the University of California, San Diego, where he is co-director of the Institute for Neural Computation. With Barbara Oakley, he co-created and taught ''Learning How To Learn: Powerful mental tools to help you master tough subjects'', the world's most popular online course, available on Coursera. Education and early life Born in Cleveland in 1947, Sejnowski received his B.S. in physics in 1968 from the Case Western Reserve University, M.A. in ...
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Color Phi Phenomenon
The color phi phenomenon is the fact that, when apparent motion is induced between objects with different colors, the color of the apparently moving object abruptly changes midway along the path. It is a perceptual illusion described by psychologists Paul Kolers and Michael von Grünau in which a disembodied perception of motion is produced by a succession of still images. The color phi phenomenon is a more complex variation of the phi phenomenon. Kolers and von Grünau originally investigated the phenomenon in response to a question posed by the philosopher Nelson Goodman, who asked what the effect of the color change would have on the phi phenomenon. The classic color phi phenomenon experiment involves a viewer or audience watching a screen, upon which the experimenter projects two images in succession. The first image depicts a blue dot at the top of the frame. The second image depicts a red dot on the bottom of the frame. The images may be shown quickly, in rapid succession ...
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Fröhlich Effect
The Fröhlich effect is a visual illusion wherein the first position of a moving object entering a window is misperceived. When observers are asked to localize the onset position of the moving target, they typically make localization errors in the direction of movement ("ahead" of its true localization). A proposed explanation for this effect is that the visual system is predictive, accounting for neural delays by extrapolating the trajectory of a moving stimulus into the future. In other words, when light from a moving object hits the retina, a certain amount of time is required before the object is perceived. In that time, the object has moved to a new location in the world. The motion extrapolation hypothesis asserts that the visual system will take care of such delays by extrapolating the position of moving objects forward in time. As such it is related to the flash lag illusion. See also *Tau effect *Kappa effect *Cutaneous rabbit illusion *Temporal illusions *Flash lag illusi ...
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Tau Effect
The tau effect is a spatial perceptual illusion that arises when observers judge the distance between consecutive stimuli in a stimulus sequence. When the distance from one stimulus to the next is constant, and the time elapsed from one stimulus to the next is also constant, subjects tend to judge the distances, correctly, as equal. However, if the distance from one stimulus to the next is constant, but the time elapsed from one stimulus to the next is not constant, then subjects tend to misperceive the interval that has the shorter temporal interval as also having a shorter spatial interval. Thus, the tau effect reveals that stimulus timing affects the perception of stimulus spacing. Time is also a perceived quantity and subject to its own illusions; research indicates that in the tau effect, perceived stimulus spacing follows perceived (phenomenal) time rather than actual (physical) time. In different sensory modalities The tau effect can occur with visual, auditory, or tactile sti ...
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Kappa Effect
The kappa effect or perceptual time dilation is a temporal perceptual illusion that can arise when observers judge the elapsed time between sensory stimuli applied sequentially at different locations. In perceiving a sequence of consecutive stimuli, subjects tend to overestimate the elapsed time between two successive stimuli when the distance between the stimuli is sufficiently large, and to underestimate the elapsed time when the distance is sufficiently small. In different sensory modalities The kappa effect can occur with visual (e.g., flashes of light), auditory (e.g., tones), or tactile (e.g. taps to the skin) stimuli. Many studies of the kappa effect have been conducted using visual stimuli. For example, suppose three light sources, X, Y, and Z, are flashed successively in the dark with equal time intervals between each of the flashes. If the light sources are placed at different positions, with X and Y closer together than Y and Z, the temporal interval between the X and Y f ...
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Cutaneous Rabbit Illusion
The cutaneous rabbit illusion (also known as cutaneous saltation and sometimes the cutaneous rabbit effect or CRE) is a tactile illusion evoked by tapping two or more separate regions of the skin in rapid succession. The illusion is most readily evoked on regions of the body surface that have relatively poor spatial acuity, such as the forearm. A rapid sequence of taps delivered first near the wrist and then near the elbow creates the sensation of sequential taps hopping up the arm from the wrist towards the elbow, although no physical stimulus was applied between the two actual stimulus locations. Similarly, stimuli delivered first near the elbow then near the wrist evoke the illusory perception of taps hopping from elbow towards wrist. The illusion was discovered by Frank Geldard and Carl Sherrick of Princeton University, in the early 1970s, and further characterized by Geldard (1982) and in many subsequent studies. Geldard and Sherrick likened the perception to that of a rabbit ...
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Temporal Illusion
The study of time perception or chronoception is a field within psychology, cognitive linguistics and neuroscience that refers to the subjective experience, or sense, of time, which is measured by someone's own perception of the duration of the indefinite and unfolding of events. The perceived time interval between two successive events is referred to as perceived duration. Though directly experiencing or understanding another person's perception of time is not possible, perception can be objectively studied and inferred through a number of scientific experiments. Some temporal illusions help to expose the underlying neural mechanisms of time perception. Pioneering work, emphasizing species-specific differences, was conducted by Karl Ernst von Baer. Theories Time perception is typically categorized in three distinct ranges, because different ranges of duration are processed in different areas of the brain: * Sub-second timing or millisecond timing * Interval timing or seconds-t ...
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Nature (journal)
''Nature'' is a British weekly scientific journal founded and based in London, England. As a multidisciplinary publication, ''Nature'' features peer-reviewed research from a variety of academic disciplines, mainly in science and technology. It has core editorial offices across the United States, continental Europe, and Asia under the international scientific publishing company Springer Nature. ''Nature'' was one of the world's most cited scientific journals by the Science Edition of the 2019 '' Journal Citation Reports'' (with an ascribed impact factor of 42.778), making it one of the world's most-read and most prestigious academic journals. , it claimed an online readership of about three million unique readers per month. Founded in autumn 1869, ''Nature'' was first circulated by Norman Lockyer and Alexander Macmillan as a public forum for scientific innovations. The mid-20th century facilitated an editorial expansion for the journal; ''Nature'' redoubled its efforts in ...
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