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Cutaneous Rabbit Illusion
The cutaneous rabbit illusion (also known as cutaneous saltation and sometimes the cutaneous rabbit effect or CRE) is a tactile illusion evoked by tapping two or more separate regions of the skin in rapid succession. The illusion is most readily evoked on regions of the body surface that have relatively poor spatial acuity, such as the forearm. A rapid sequence of taps delivered first near the wrist and then near the elbow creates the sensation of sequential taps hopping up the arm from the wrist towards the elbow, although no physical stimulus was applied between the two actual stimulus locations. Similarly, stimuli delivered first near the elbow then near the wrist evoke the illusory perception of taps hopping from elbow towards wrist. The illusion was discovered by Frank Geldard and Carl Sherrick of Princeton University, in the early 1970s, and further characterized by Geldard (1982) and in many subsequent studies. Geldard and Sherrick likened the perception to that of a rabbit ...
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Touch Illusion
A tactile illusion is an illusion that affects the sense of touch. Some tactile illusions require active touch (e.g., movement of the fingers or hands), whereas others can be evoked passively (e.g., with external stimuli that press against the skin). In recent years, a growing interest among perceptual researchers has led to the discovery of new tactile illusions and to the celebration of tactile illusions in the popular science press. Some tactile illusions are analogous to visual and auditory illusions, suggesting that these sensory systems may process information in similar ways; other tactile illusions don't have obvious visual or auditory analogs. Passive tactile spatiotemporal illusions Several tactile illusions are caused by dynamic stimulus sequences that press against the stationary skin surface. *One of the best known passive tactile spatiotemporal illusions is the cutaneous rabbit illusion, in which a sequence of taps at two separated skin locations results in the percep ...
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Bayesian Model Reproduction Of Length Contraction Illusions Including The Cutaneous Rabbit Illusion
Thomas Bayes (/beɪz/; c. 1701 – 1761) was an English statistician, philosopher, and Presbyterian minister. Bayesian () refers either to a range of concepts and approaches that relate to statistical methods based on Bayes' theorem, or a follower of these methods. A number of things have been named after Thomas Bayes, including: Bayes *Bayes action *Bayes Business School * Bayes classifier * Bayes discriminability index *Bayes error rate * Bayes estimator *Bayes factor * Bayes Impact *Bayes linear statistics * Bayes prior * Bayes' theorem / Bayes-Price theorem -- sometimes called Bayes' rule or Bayesian updating. *Empirical Bayes method *Evidence under Bayes theorem *Hierarchical Bayes model * Laplace–Bayes estimator * Naive Bayes classifier * Random naive Bayes Bayesian *Approximate Bayesian computation * Bayesian average *Bayesian Analysis (journal) *Bayesian approaches to brain function * Bayesian bootstrap *Bayesian control rule *Bayesian cognitive science *Bayesia ...
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Tactile Illusions
A tactile illusion is an illusion that affects the sense of touch. Some tactile illusions require active touch (e.g., movement of the fingers or hands), whereas others can be evoked passively (e.g., with external stimuli that press against the skin). In recent years, a growing interest among perceptual researchers has led to the discovery of new tactile illusions and to the celebration of tactile illusions in the popular science press. Some tactile illusions are analogous to visual and auditory illusions, suggesting that these sensory systems may process information in similar ways; other tactile illusions don't have obvious visual or auditory analogs. Passive tactile spatiotemporal illusions Several tactile illusions are caused by dynamic stimulus sequences that press against the stationary skin surface. *One of the best known passive tactile spatiotemporal illusions is the cutaneous rabbit illusion, in which a sequence of taps at two separated skin locations results in the perce ...
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Kappa Effect
The kappa effect or perceptual time dilation is a temporal perceptual illusion that can arise when observers judge the elapsed time between sensory stimuli applied sequentially at different locations. In perceiving a sequence of consecutive stimuli, subjects tend to overestimate the elapsed time between two successive stimuli when the distance between the stimuli is sufficiently large, and to underestimate the elapsed time when the distance is sufficiently small. In different sensory modalities The kappa effect can occur with visual (e.g., flashes of light), auditory (e.g., tones), or tactile (e.g. taps to the skin) stimuli. Many studies of the kappa effect have been conducted using visual stimuli. For example, suppose three light sources, X, Y, and Z, are flashed successively in the dark with equal time intervals between each of the flashes. If the light sources are placed at different positions, with X and Y closer together than Y and Z, the temporal interval between the X and Y f ...
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Theory Of Relativity
The theory of relativity usually encompasses two interrelated theories by Albert Einstein: special relativity and general relativity, proposed and published in 1905 and 1915, respectively. Special relativity applies to all physical phenomena in the absence of gravity. General relativity explains the law of gravitation and its relation to the forces of nature. It applies to the cosmological and astrophysical realm, including astronomy. The theory transformed theoretical physics and astronomy during the 20th century, superseding a 200-year-old theory of mechanics created primarily by Isaac Newton. It introduced concepts including 4-dimensional spacetime as a unified entity of space and time, relativity of simultaneity, kinematic and gravitational time dilation, and length contraction. In the field of physics, relativity improved the science of elementary particles and their fundamental interactions, along with ushering in the nuclear age. With relativity, cosmology and astro ...
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Length Contraction
Length contraction is the phenomenon that a moving object's length is measured to be shorter than its proper length, which is the length as measured in the object's own rest frame. It is also known as Lorentz contraction or Lorentz–FitzGerald contraction (after Hendrik Lorentz and George Francis FitzGerald) and is usually only noticeable at a substantial fraction of the speed of light. Length contraction is only in the direction in which the body is travelling. For standard objects, this effect is negligible at everyday speeds, and can be ignored for all regular purposes, only becoming significant as the object approaches the speed of light relative to the observer. History Length contraction was postulated by George FitzGerald (1889) and Hendrik Antoon Lorentz (1892) to explain the negative outcome of the Michelson–Morley experiment and to rescue the hypothesis of the stationary aether ( Lorentz–FitzGerald contraction hypothesis). Although both FitzGerald and Lorentz a ...
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Freeware
Freeware is software, most often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines ''freeware'' unambiguously; every publisher defines its own rules for the freeware it offers. For instance, modification, redistribution by third parties, and reverse engineering are permitted by some publishers but prohibited by others. Unlike with free and open-source software, which are also often distributed free of charge, the source code for freeware is typically not made available. Freeware may be intended to benefit its producer by, for example, encouraging sales of a more capable version, as in the freemium and shareware business models. History The term ''freeware'' was coined in 1982 by Andrew Fluegelman, who wanted to sell PC-Talk, the communications application he had created, outside of commercial distribution channels. Fluegelman distributed the program via a process now termed '' sharewa ...
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Retrodiction
Retrodiction is the act of making a prediction about the past. It is also known as postdiction (but this should not be confused with the use of the term in criticisms of parapsychological research). Activity The activity of retrodiction (or postdiction) involves moving backwards in time, step-by-step, in as many stages as are considered necessary, from the present into the speculated past to establish the ultimate cause of a specific event (for instance, in the case of reverse engineering, forensics, etc.). Given that retrodiction is a process in which "past observations, events and data are used as evidence to infer the process(es) that produced them" and that diagnosis "involve going from visible effects such as symptoms, signs and the like to their prior causes", the essential balance between prediction and retrodiction could be characterized as: ::retrodiction : diagnosis :: prediction : prognosis regardless of whether the prognosis is of the course of the disease in the ab ...
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Tau Effect
The tau effect is a spatial perceptual illusion that arises when observers judge the distance between consecutive stimuli in a stimulus sequence. When the distance from one stimulus to the next is constant, and the time elapsed from one stimulus to the next is also constant, subjects tend to judge the distances, correctly, as equal. However, if the distance from one stimulus to the next is constant, but the time elapsed from one stimulus to the next is not constant, then subjects tend to misperceive the interval that has the shorter temporal interval as also having a shorter spatial interval. Thus, the tau effect reveals that stimulus timing affects the perception of stimulus spacing. Time is also a perceived quantity and subject to its own illusions; research indicates that in the tau effect, perceived stimulus spacing follows perceived (phenomenal) time rather than actual (physical) time. In different sensory modalities The tau effect can occur with visual, auditory, or tactile sti ...
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Computational Model
A computational model uses computer programs to simulate and study complex systems using an algorithmic or mechanistic approach and is widely used in a diverse range of fields spanning from physics, chemistry and biology to economics, psychology, cognitive science and computer science. The system under study is often a complex nonlinear system for which simple, intuitive analytical solutions are not readily available. Rather than deriving a mathematical analytical solution to the problem, experimentation with the model is done by adjusting the parameters of the system in the computer, and studying the differences in the outcome of the experiments. Operation theories of the model can be derived/deduced from these computational experiments. Examples of common computational models are weather forecasting models, earth simulator models, flight simulator models, molecular protein folding models, and neural network models. See also * Computational cognition * Reversible computing ...
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Wrist
In human anatomy, the wrist is variously defined as (1) the carpus or carpal bones, the complex of eight bones forming the proximal skeletal segment of the hand; "The wrist contains eight bones, roughly aligned in two rows, known as the carpal bones." (2) the wrist joint or radiocarpal joint, the joint between the radius and the carpus and; (3) the anatomical region surrounding the carpus including the distal parts of the bones of the forearm and the proximal parts of the metacarpus or five metacarpal bones and the series of joints between these bones, thus referred to as ''wrist joints''. "With the large number of bones composing the wrist (ulna, radius, eight carpas, and five metacarpals), it makes sense that there are many, many joints that make up the structure known as the wrist." This region also includes the carpal tunnel, the anatomical snuff box, bracelet lines, the flexor retinaculum, and the extensor retinaculum. As a consequence of these various definitions, ...
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Bayesian Approaches To Brain Function
Bayesian approaches to brain function investigate the capacity of the nervous system to operate in situations of uncertainty in a fashion that is close to the optimal prescribed by Bayesian statistics. This term is used in behavioural sciences and neuroscience and studies associated with this term often strive to explain the brain's cognitive abilities based on statistical principles. It is frequently assumed that the nervous system maintains internal probabilistic models that are updated by neural processing of sensory information using methods approximating those of Bayesian probability. Origins This field of study has its historical roots in numerous disciplines including machine learning, experimental psychology and Bayesian statistics. As early as the 1860s, with the work of Hermann Helmholtz in experimental psychology the brain's ability to extract perceptual information from sensory data was modeled in terms of probabilistic estimation. The basic idea is that the nervous sys ...
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