Fast Path
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Fast Path
Fast path is a term used in computer science to describe a path with shorter instruction path length through a program compared to the normal path. For a fast path to be effective it must handle the most commonly occurring tasks more efficiently than the normal path, leaving the latter to handle uncommon cases, corner cases, error handling, and other anomalies. Fast paths are a form of optimization. For example dedicated packet routing hardware used to build computer networks will often support software dedicated to handling the most common kinds of packets, with other kinds, for example with control information or packets directed at the device itself instead of being routed elsewhere, put on the metaphorical "slow path", in this example usually implemented by software running on the control processor. Specific implementations of networking software architectures have been developed that leverage the concept of a fast path to maximize the performance of packet processing software. ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Instruction Path Length
In computer performance, the instruction path length is the number of machine code instructions required to execute a section of a computer program. The total path length for the entire program could be deemed a measure of the algorithm's performance on a particular computer hardware. The path length of a simple conditional instruction would normally be considered as equal to 2, one instruction to perform the comparison and another to take a branch if the particular condition is satisfied. The length of time to execute each instruction is not normally considered in determining path length and so path length is merely an indication of relative performance rather than in any sense absolute. When executing a benchmark program, most of the instruction path length is typically inside the program's inner loop. Before the introduction of caches, the path length was an approximation of running time, but in modern CPUs with caches, it can be a much worse approximation, with some load instr ...
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Corner Case
In engineering, a corner case (or pathological case) involves a problem or situation that occurs only outside normal operating parameters—specifically one that manifests itself when multiple environmental variables or conditions are simultaneously at extreme levels, even though each parameter is within the specified range for that parameter. For example, a loudspeaker might distort audio, but only when played at maximum volume, maximum bass, and in a high-humidity environment. Or a computer server may be unreliable, but only with the maximum complement of 64 processors, 512 GB of memory, and 10,000 signed-on users. The investigation of corner cases is of extreme importance as it can provide engineers with valuable insight into how corner case effects can be mitigated. In the case where automotive radar fails, corner case investigation can possibly tell engineers and investigators alike what may have occurred. Corner cases form part of an engineer's lexicon—especially an en ...
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Optimization (computer Science)
In computer science, program optimization, code optimization, or software optimization, is the process of modifying a software system to make some aspect of it work more efficiently or use fewer resources. In general, a computer program may be optimized so that it executes more rapidly, or to make it capable of operating with less memory storage or other resources, or draw less power. General Although the word "optimization" shares the same root as "optimal", it is rare for the process of optimization to produce a truly optimal system. A system can generally be made optimal not in absolute terms, but only with respect to a given quality metric, which may be in contrast with other possible metrics. As a result, the optimized system will typically only be optimal in one application or for one audience. One might reduce the amount of time that a program takes to perform some task at the price of making it consume more memory. In an application where memory space is at a premium, on ...
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Router (computing)
A router is a networking device that forwards data packets between computer networks. Routers perform the traffic directing functions between networks and on the global Internet. Data sent through a network, such as a web page or email, is in the form of data packets. A packet is typically forwarded from one router to another router through the networks that constitute an internetwork (e.g. the Internet) until it reaches its destination node. A router is connected to two or more data lines from different IP networks. When a data packet comes in on one of the lines, the router reads the network address information in the packet header to determine the ultimate destination. Then, using information in its routing table or routing policy, it directs the packet to the next network on its journey. The most familiar type of IP routers are home and small office routers that simply forward IP packets between the home computers and the Internet. More sophisticated routers, ...
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Computer Networks
A computer network is a set of computers sharing resources located on or provided by network nodes. The computers use common communication protocols over digital interconnections to communicate with each other. These interconnections are made up of telecommunication network technologies, based on physically wired, optical, and wireless radio-frequency methods that may be arranged in a variety of network topologies. The nodes of a computer network can include personal computers, servers, networking hardware, or other specialised or general-purpose hosts. They are identified by network addresses, and may have hostnames. Hostnames serve as memorable labels for the nodes, rarely changed after initial assignment. Network addresses serve for locating and identifying the nodes by communication protocols such as the Internet Protocol. Computer networks may be classified by many criteria, including the transmission medium used to carry signals, bandwidth, communications protocols ...
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RAID
Raid, RAID or Raids may refer to: Attack * Raid (military), a sudden attack behind the enemy's lines without the intention of holding ground * Corporate raid, a type of hostile takeover in business * Panty raid, a prankish raid by male college students on the living quarters of female students to steal panties as trophies * Police raid, a police action involving the entering of a house with the intent to capture personnel or evidence, often taking place early in the morning *Union raid, when an outsider trade union takes over the membership of an existing union Arts, entertainment, and media Films * ''Raid'' (1947 film), an East German film * ''Raid'' (2003 film), a 2003 Finnish film * ''Raid'' (2018 film), an Indian period crime thriller Gaming * Raid (gaming), a type of mission in a video game where a large number of people combine forces to defeat a powerful enemy * ''Raid'' (video game), a Nintendo Entertainment System title released by Sachen in 1989 * '' Raid over Mos ...
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Cache (computing)
In computing, a cache ( ) is a hardware or software component that stores data so that future requests for that data can be served faster; the data stored in a cache might be the result of an earlier computation or a copy of data stored elsewhere. A ''cache hit'' occurs when the requested data can be found in a cache, while a ''cache miss'' occurs when it cannot. Cache hits are served by reading data from the cache, which is faster than recomputing a result or reading from a slower data store; thus, the more requests that can be served from the cache, the faster the system performs. To be cost-effective and to enable efficient use of data, caches must be relatively small. Nevertheless, caches have proven themselves in many areas of computing, because typical computer applications access data with a high degree of locality of reference. Such access patterns exhibit temporal locality, where data is requested that has been recently requested already, and spatial locality, where d ...
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IOPS
Input/output operations per second (IOPS, pronounced ''eye-ops'') is an input/output performance measurement used to characterize computer storage devices like hard disk drives (HDD), solid state drives (SSD), and storage area networks (SAN). Like benchmarks, IOPS numbers published by storage device manufacturers do not directly relate to real-world application performance. Background To meaningfully describe the performance characteristics of any storage device, it is necessary to specify a minimum of three metrics simultaneously: IOPS, response time, and (application) workload. Absent simultaneous specifications of response-time and workload, IOPS are essentially meaningless. In isolation, IOPS can be considered analogous to "revolutions per minute" of an automobile engine i.e. an engine capable of spinning at 10,000 RPMs with its transmission in neutral does not convey anything of value, however an engine capable of developing specified torque and horsepower at a given number ...
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Solid-state Drive
A solid-state drive (SSD) is a solid-state storage device that uses integrated circuit assemblies to store data persistently, typically using flash memory, and functioning as secondary storage in the hierarchy of computer storage. It is also sometimes called a semiconductor storage device, a solid-state device or a solid-state disk, even though SSDs lack the physical spinning disks and movable read–write heads used in hard disk drives (HDDs) and floppy disks. SSD also has rich internal parallelism for data processing. In comparison to hard disk drives and similar electromechanical media which use moving parts, SSDs are typically more resistant to physical shock, run silently, and have higher input/output rates and lower latency. SSDs store data in semiconductor cells. cells can contain between 1 and 4 bits of data. SSD storage devices vary in their properties according to the number of bits stored in each cell, with single-bit cells ("Single Level Cells" or "SLC ...
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Control Plane
In network routing, the control plane is the part of the router architecture that is concerned with drawing the network topology, or the information in a routing table that defines what to do with incoming packets. Control plane functions, such as participating in routing protocols, run in the architectural control element. In most cases, the routing table contains a list of destination addresses and the outgoing interface(s) associated with each. Control plane logic also can identify certain packets to be discarded, as well as preferential treatment of certain packets for which a high quality of service is defined by such mechanisms as differentiated services. Depending on the specific router implementation, there may be a separate forwarding information base that is populated by the control plane, but used by the high-speed forwarding plane to look up packets and decide how to handle them. In computing, the control plane is the part of the software that configures and shuts dow ...
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Data Plane
In routing, the forwarding plane, sometimes called the data plane or user plane, defines the part of the router architecture that decides what to do with packets arriving on an inbound interface. Most commonly, it refers to a table in which the router looks up the destination address of the incoming packet and retrieves the information necessary to determine the path from the receiving element, through the internal forwarding fabric of the router, and to the proper outgoing interface(s). In certain cases the table may specify that a packet is to be discarded. In such cases, the router may return an ICMP "destination unreachable" or other appropriate code. Some security policies, however, dictate that the router should drop the packet silently, in order that a potential attacker does not become aware that a target is being protected. The incoming forwarding element will also decrement the time-to-live (TTL) field of the packet, and, if the new value is zero, discard the packet. ...
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