Fast Link Pulse
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Fast Link Pulse
Autonegotiation is a signaling mechanism and procedure used by Ethernet over twisted pair by which two connected devices choose common transmission parameters, such as speed, duplex mode, and flow control. In this process, the connected devices first share their capabilities regarding these parameters and then choose the highest performance transmission mode they both support. Autonegotiation is defined in clause 28 of IEEE 802.3. and was originally an optional component in the Fast Ethernet standard. It is backwards compatible with the normal link pulses (NLP) used by 10BASE-T. The protocol was significantly extended in the Gigabit Ethernet standard, and is mandatory for 1000BASE-T gigabit Ethernet over twisted pair. In the OSI model, autonegotiation resides in the physical layer. Standardization and interoperability In 1995, the Fast Ethernet standard was released. Because this introduced a new speed option for the same wires, it included a means for connected network adapt ...
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Ethernet Over Twisted Pair
Ethernet over twisted-pair technologies use twisted-pair cables for the physical layer of an Ethernet computer network. They are a subset of all Ethernet physical layers. Early Ethernet used various grades of coaxial cable, but in 1984, StarLAN showed the potential of simple unshielded twisted pair. This led to the development of 10BASE-T and its successors 100BASE-TX, 1000BASE-T and 10GBASE-T, supporting speeds of 10 and 100 megabit per second, then 1 and 10 gigabit per second respectively. Two new variants of 10 megabit per second Ethernet over a ''single'' twisted pair, known as 10BASE-T1S and 10BASE-T1L, were standardized in IEEE Std 802.3cg-2019. 10BASE-T1S has its origins in the automotive industry and may be useful in other short-distance applications where substantial electrical noise is present. 10BASE-T1L is a long-distance Ethernet, supporting connections up to 1 km in length. Both of these standards are finding applications implementing the ...
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Sun Microsystems
Sun Microsystems, Inc. (Sun for short) was an American technology company that sold computers, computer components, software, and information technology services and created the Java programming language, the Solaris operating system, ZFS, the Network File System (NFS), and SPARC microprocessors. Sun contributed significantly to the evolution of several key computing technologies, among them Unix, RISC processors, thin client computing, and virtualized computing. Notable Sun acquisitions include Cray Business Systems Division, Storagetek, and ''Innotek GmbH'', creators of VirtualBox. Sun was founded on February 24, 1982. At its height, the Sun headquarters were in Santa Clara, California (part of Silicon Valley), on the former west campus of the Agnews Developmental Center. Sun products included computer servers and workstations built on its own RISC-based SPARC processor architecture, as well as on x86-based AMD Opteron and Intel Xeon processors. Sun also developed its own ...
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Ethernet
Ethernet () is a family of wired computer networking technologies commonly used in local area networks (LAN), metropolitan area networks (MAN) and wide area networks (WAN). It was commercially introduced in 1980 and first standardized in 1983 as IEEE 802.3. Ethernet has since been refined to support higher bit rates, a greater number of nodes, and longer link distances, but retains much backward compatibility. Over time, Ethernet has largely replaced competing wired LAN technologies such as Token Ring, FDDI and ARCNET. The original 10BASE5 Ethernet uses coaxial cable as a shared medium, while the newer Ethernet variants use twisted pair and fiber optic links in conjunction with switches. Over the course of its history, Ethernet data transfer rates have been increased from the original to the latest , with rates up to under development. The Ethernet standards include several wiring and signaling variants of the OSI physical layer. Systems communicating over Ethernet ...
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Auto MDI-X
A medium dependent interface (MDI) describes the interface (both physical and electrical/optical) in a computer network from a physical layer implementation to the physical medium used to carry the transmission. Ethernet over twisted pair also defines a medium dependent interface crossover (MDI-X) interface. Auto MDI-X ports on newer network interfaces detect if the connection would require a crossover, and automatically chooses the MDI or MDI-X configuration to properly match the other end of the link. Ethernet The popular Ethernet family defines common medium-dependent interfaces. For 10BASE5, connection to the coaxial cable was made with either a vampire tap or a pair of N connectors. For 10BASE2, the connection to the coaxial cable was typically made with a single BNC connector to which a T-piece was attached. For twisted-pair cabling 8P8C, modular connectors are used (often incorrectly called "RJ45" in this context). For fiber, a variety of connectors are used dependi ...
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Late Collision
Carrier-sense multiple access with collision detection (CSMA/CD) is a medium access control (MAC) method used most notably in early Ethernet technology for local area networking. It uses carrier-sensing to defer transmissions until no other stations are transmitting. This is used in combination with collision detection in which a transmitting station detects collisions by sensing transmissions from other stations while it is transmitting a frame. When this collision condition is detected, the station stops transmitting that frame, transmits a jam signal, and then waits for a random time interval before trying to resend the frame. CSMA/CD is a modification of pure carrier-sense multiple access (CSMA). CSMA/CD is used to improve CSMA performance by terminating transmission as soon as a collision is detected, thus shortening the time required before a retry can be attempted. With the growing popularity of Ethernet switches in the 1990s, IEEE 802.3 deprecated Ethernet repeaters in 2 ...
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Frame Check Sequence
A frame check sequence (FCS) is an error-detecting code added to a frame in a communication protocol. Frames are used to send payload data from a source to a destination. Purpose All frames and the bits, bytes, and fields contained within them, are susceptible to errors from a variety of sources. The FCS field contains a number that is calculated by the source node based on the data in the frame. This number is added to the end of a frame that is sent. When the destination node receives the frame the FCS number is recalculated and compared with the FCS number included in the frame. If the two numbers are different, an error is assumed and the frame is discarded. The FCS provides error detection only. Error recovery must be performed through separate means. Ethernet, for example, specifies that a damaged frame should be discarded and does not specify any action to cause the frame to be retransmitted. Other protocols, notably the Transmission Control Protocol (TCP), can notic ...
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Collision (telecommunications)
A collision is the situation that occurs when two or more demands are made simultaneously on equipment that can handle only one at any given instant.Source: from Federal Standard 1037C and from MIL-STD-188 It may refer to: * Collision domain, a physical network segment where data packets can "collide" ** Carrier-sense multiple access with collision avoidance, (CSMA/CA) used for example with wireless LANs ** Carrier-sense multiple access with collision detection, (CSMA/CD) used with Ethernet * Late collision, a specific type of collision that should not occur on properly operating networks * Local collision is a collision that occurs in the network interface rather than on the network itself See also * Collision (other) * Contention (telecommunications) In statistical time division multiplexing, contention is a media access method that is used to share a broadcast medium. In contention, any computer in the network can transmit data at any time (first come-first served). ...
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Pause Frame
Ethernet flow control is a mechanism for temporarily stopping the transmission of data on Ethernet family computer networks. The goal of this mechanism is to avoid packet loss in the presence of network congestion. The first flow control mechanism, the pause frame, was defined by the IEEE 802.3x standard. The follow-on priority-based flow control, as defined in the IEEE 802.1Qbb standard, provides a link-level flow control mechanism that can be controlled independently for each class of service (CoS), as defined by IEEE P802.1p and is applicable to data center bridging (DCB) networks, and to allow for prioritization of voice over IP (VoIP), video over IP, and database synchronization traffic over default data traffic and bulk file transfers. Description A sending station (computer or network switch) may be transmitting data faster than the other end of the link can accept it. Using Flow control (data), flow control, the receiving station can signal the sender requesting suspensio ...
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Unipolar Encoding
Unipolar encoding is a line code. A positive voltage represents a binary 1, and zero volts indicates a binary 0. It is the simplest line code, directly encoding the bitstream, and is analogous to on-off keying in modulation. Its drawbacks are that it is not self-clocking and it has a significant DC component, which can be halved by using return-to-zero, where the signal returns to zero in the middle of the bit period. With a 50% duty cycle each rectangular pulse is only at a positive voltage for half of the bit period. This is ideal if one symbol is sent much more often than the other and power considerations are necessary, and also makes the signal self-clocking. NRZ (Non-Return-to-Zero) - Traditionally, a unipolar scheme was designed as a non-return-to-zero (NRZ) scheme, in which the positive voltage defines bit 1 and the zero voltage defines bit 0. It is called NRZ because the signal does not return to zero at the middle of the bit, as instead happens in other line coding s ...
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