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Far Pointer
In a segmented architecture computer, a far pointer is a pointer to memory in a specific context, such as a segment selector making it possible to point to addresses outside of the default segment. Comparison and arithmetic on far pointers is problematic: there can be several different segment-offset address pairs pointing to one physical address. In 16-bit x86 For example, in an Intel 8086, as well as in later processors running 16-bit code, a far pointer has two parts: a 16-bit segment value, and a 16-bit offset value. A linear address is obtained by shifting the binary segment value four times to the left, and then adding the offset value. Hence the effective address is 21 bits. There can be up to 4096 different segment-offset address pairs pointing to one physical address. To compare two far pointers, they must first be normalized to a form with only one representation address. Such a normalized form may be one that minimizes the segment (maximizing the offset) ...
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Memory Segment
Memory segmentation is an operating system memory management technique of dividing a computer's primary memory into segments or sections. In a computer system using segmentation, a reference to a memory location includes a value that identifies a segment and an offset (memory location) within that segment. Segments or sections are also used in object files of compiled programs when they are linked together into a program image and when the image is loaded into memory. Segments usually correspond to natural divisions of a program such as individual routines or data tables so segmentation is generally more visible to the programmer than paging alone. Segments may be created for program modules, or for classes of memory usage such as code segments and data segments. Certain segments may be shared between programs. Segmentation was originally invented as a method by which system software could isolate software processes ( tasks) and data they are using. It was intended to incr ...
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Pointer (computer Programming)
In computer science, a pointer is an object in many programming languages that stores a memory address. This can be that of another value located in computer memory, or in some cases, that of memory-mapped computer hardware. A pointer ''references'' a location in memory, and obtaining the value stored at that location is known as ''dereferencing'' the pointer. As an analogy, a page number in a book's index could be considered a pointer to the corresponding page; dereferencing such a pointer would be done by flipping to the page with the given page number and reading the text found on that page. The actual format and content of a pointer variable is dependent on the underlying computer architecture. Using pointers significantly improves performance for repetitive operations, like traversing iterable data structures (e.g. strings, lookup tables, control tables, linked lists, and tree structures). In particular, it is often much cheaper in time and space to copy and deref ...
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Memory Segment
Memory segmentation is an operating system memory management technique of dividing a computer's primary memory into segments or sections. In a computer system using segmentation, a reference to a memory location includes a value that identifies a segment and an offset (memory location) within that segment. Segments or sections are also used in object files of compiled programs when they are linked together into a program image and when the image is loaded into memory. Segments usually correspond to natural divisions of a program such as individual routines or data tables so segmentation is generally more visible to the programmer than paging alone. Segments may be created for program modules, or for classes of memory usage such as code segments and data segments. Certain segments may be shared between programs. Segmentation was originally invented as a method by which system software could isolate software processes ( tasks) and data they are using. It was intended to incr ...
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Physical Address
In computing, a physical address (also real address, or binary address), is a memory address that is represented in the form of a binary number on the address bus circuitry in order to enable the data bus to access a ''particular'' storage cell of main memory, or a register of memory-mapped I/O device. Use by central processing unit In a computer supporting virtual memory, the term ''physical address'' is used mostly to differentiate from a '' virtual address''. In particular, in computers utilizing a memory management unit (MMU) to translate memory addresses, the virtual and physical addresses refer to an address before and after translation performed by the MMU, respectively. Unaligned addressing Depending upon its underlying computer architecture, the performance of a computer may be hindered by ''unaligned'' access to memory. For example, a 16-bit computer with a 16-bit memory data bus, such as Intel 8086, generally has less overhead if the access is aligned to an even ad ...
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Intel 8086
The 8086 (also called iAPX 86) is a 16-bit computing, 16-bit microprocessor chip designed by Intel between early 1976 and June 8, 1978, when it was released. The Intel 8088, released July 1, 1979, is a slightly modified chip with an external 8-bit Bus (computing), data bus (allowing the use of cheaper and fewer supporting Integrated circuit, ICs),Fewer TTL buffers, latches, multiplexers (although the amount of TTL logic was not drastically reduced). It also permits the use of cheap 8080-family ICs, where the 8254 CTC, Intel 8255, 8255 PIO, and 8259 PIC were used in the IBM PC design. In addition, it makes PCB layout simpler and boards cheaper, as well as demanding fewer (1- or 4-bit wide) DRAM chips. and is notable as the processor used in the original IBM Personal Computer, IBM PC design. The 8086 gave rise to the x86 architecture, which eventually became Intel's most successful line of processors. On June 5, 2018, Intel released a limited-edition CPU celebrating the 40th anniv ...
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16-bit
16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two most common representations, the range is 0 through 65,535 (216 − 1) for representation as an ( unsigned) binary number, and −32,768 (−1 × 215) through 32,767 (215 − 1) for representation as two's complement. Since 216 is 65,536, a processor with 16-bit memory addresses can directly access 64 KB (65,536 bytes) of byte-addressable memory. If a system uses segmentation with 16-bit segment offsets, more can be accessed. As of 2025, 16-bit microcontrollers cost well under a dollar (similar to close in price legacy 8-bit); the cheapest 16-bit microcontrollers cost less than other types including any 8-bit (and are more powerful, and easier to program generally), making 8-bit legacy microcontrollers not worth it for new applicatio ...
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X86 Memory Segmentation
x86 memory segmentation is a term for the kind of memory segmentation characteristic of the Intel x86 computer instruction set architecture. The x86 architecture has supported memory segmentation since the original Intel 8086 (1978), but ''x86 memory segmentation'' is a plainly descriptive retronym. The introduction of memory segmentation mechanisms in this architecture reflects the legacy of earlier 80xx processors, which initially could only address 16, or later 64 KB of memory (16,384 or 65,536 bytes), and whose instructions and registers were optimised for the latter. Dealing with larger addresses and more memory was thus comparably slower, as that capability was somewhat grafted-on in the Intel 8086. Memory segmentation could keep programs compatible, relocatable in memory, and by confining significant parts of a program's operation to 64 KB segments, the program could still run faster. In 1982, the Intel 80286 added support for virtual memory and memory pr ...
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Offset (computer Science)
In computer science, an offset within an array or other data structure object is an integer indicating the distance (displacement) between the beginning of the object and a given element or point, presumably within the same object. The concept of a distance is valid only if all elements of the object are of the same size (typically given in bytes or words). For example, if A is an array of characters containing "abcdef", the fourth element containing the character 'd' has an offset of three from the start of A. In assembly language In computer engineering and low-level programming (such as assembly language), an offset usually denotes the number of address locations added to a base address in order to get to a specific absolute address. In this (original) meaning of offset, only the basic address unit, usually the 8-bit byte, is used to specify the offset's size. In this context an offset is sometimes called a relative address. In IBM System/360 instructions, a 12-bit of ...
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C (programming Language)
C (''pronounced'' '' – like the letter c'') is a general-purpose programming language. It was created in the 1970s by Dennis Ritchie and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted Central processing unit, CPUs. It has found lasting use in operating systems code (especially in Kernel (operating system), kernels), device drivers, and protocol stacks, but its use in application software has been decreasing. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the most widely used programming langu ...
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Compiler
In computing, a compiler is a computer program that Translator (computing), translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily used for programs that translate source code from a high-level programming language to a lower level language, low-level programming language (e.g. assembly language, object code, or machine code) to create an executable program.Compilers: Principles, Techniques, and Tools by Alfred V. Aho, Ravi Sethi, Jeffrey D. Ullman - Second Edition, 2007 There are many different types of compilers which produce output in different useful forms. A ''cross-compiler'' produces code for a different Central processing unit, CPU or operating system than the one on which the cross-compiler itself runs. A ''bootstrap compiler'' is often a temporary compiler, used for compiling a more permanent or better optimised compiler for a language. Related software ...
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Character (computing)
In computing and telecommunications, a character is the internal representation of a character (symbol) used within a computer or system. Examples of characters include letters, numerical digits, punctuation marks (such as "." or "-"), and whitespace. The concept also includes control characters, which do not correspond to visible symbols but rather to instructions to format or process the text. Examples of control characters include carriage return and tab as well as other instructions to printers or other devices that display or otherwise process text. Characters are typically combined into '' strings''. Historically, the term ''character'' was used to denote a specific number of contiguous bits. While a character is most commonly assumed to refer to 8 bits (one byte) today, other options like the 6-bit character code were once popular, and the 5-bit Baudot code has been used in the past as well. The term has even been applied to 4 bits with only 16 possible valu ...
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Integer Overflow
In computer programming, an integer overflow occurs when an arithmetic operation on integers attempts to create a numeric value that is outside of the range that can be represented with a given number of digits – either higher than the maximum or lower than the minimum representable value. The most common result of an overflow is that the least significant representable digits of the result are stored; the result is said to ''wrap'' around the maximum (i.e. modulo a power of the radix, usually two in modern computers, but sometimes ten or other number). On some processors like graphics processing units (GPUs) and digital signal processors (DSPs) which support saturation arithmetic, overflowed results would be ''clamped'', i.e. set to the minimum value in the representable range if the result is below the minimum and set to the maximum value in the representable range if the result is above the maximum, rather than wrapped around. An overflow condition may give results lead ...
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