Fall Back And Forward
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Fall Back And Forward
{{for, the seasonal changing of clock, Daylight saving time Fall back is a feature of a modem protocol in data communication whereby two communicating modems which experience data corruption (due to line noise, for example) can renegotiate with each other to use a lower-speed connection. Fall forward is a corresponding feature whereby two modems which have "fallen back" to a lower speed can later return to the higher speed if the connection improves. A common feature modems was the concept of fallback, allowing them to talk to less-capable modems. During the call initiation the modem would play a series of signals into the line and wait for the remote modem to "answer" them. They would start at high speeds and progressively get slower and slower until they heard an answer. Thus, two USR modems would be able to connect at 9600 bit/s, but, when a user with a 2400-bit/s modem called in, the USR would "fall back" to the common 2400-bit/s speed. This would also happen if a V.32 modem an ...
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Communication Protocol
A communication protocol is a system of rules that allows two or more entities of a communications system to transmit information via any kind of variation of a physical quantity. The protocol defines the rules, syntax, semantics (computer science), semantics and synchronization of communication and possible Error detection and correction, error recovery methods. Protocols may be implemented by Computer hardware, hardware, software, or a combination of both. Communicating systems use well-defined formats for exchanging various messages. Each message has an exact meaning intended to elicit a response from a range of possible responses pre-determined for that particular situation. The specified behavior is typically independent of how it is to be Implementation, implemented. Communication protocols have to be agreed upon by the parties involved. To reach an agreement, a protocol may be developed into a technical standard. A programming language describes the same for computations, ...
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Data Communication
Data transmission and data reception or, more broadly, data communication or digital communications is the transfer and reception of data in the form of a digital bitstream or a digitized analog signal transmitted over a point-to-point or point-to-multipoint communication channel. Examples of such channels are copper wires, optical fibers, wireless communication using radio spectrum, storage media and computer buses. The data are represented as an electromagnetic signal, such as an electrical voltage, radiowave, microwave, or infrared signal. Analog transmission is a method of conveying voice, data, image, signal or video information using a continuous signal which varies in amplitude, phase, or some other property in proportion to that of a variable. The messages are either represented by a sequence of pulses by means of a line code (''baseband transmission''), or by a limited set of continuously varying waveforms (''passband transmission''), using a digital modulatio ...
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Modem
A modulator-demodulator or modem is a computer hardware device that converts data from a digital format into a format suitable for an analog transmission medium such as telephone or radio. A modem transmits data by Modulation#Digital modulation methods, modulating one or more carrier wave signals to encode digital information, while the receiver Demodulation, demodulates the signal to recreate the original digital information. The goal is to produce a Signal (electronics), signal that can be transmitted easily and decoded reliably. Modems can be used with almost any means of transmitting analog signals, from light-emitting diodes to radio. Early modems were devices that used audible sounds suitable for transmission over traditional telephone systems and leased lines. These generally operated at 110 or 300 bits per second (bit/s), and the connection between devices was normally manual, using an attached telephone handset. By the 1970s, higher speeds of 1,200 and 2,400  ...
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Data Corruption
In the pursuit of knowledge, data (; ) is a collection of discrete values that convey information, describing quantity, quality, fact, statistics, other basic units of meaning, or simply sequences of symbols that may be further interpreted. A datum is an individual value in a collection of data. Data is usually organized into structures such as tables that provide additional context and meaning, and which may themselves be used as data in larger structures. Data may be used as variables in a computational process. Data may represent abstract ideas or concrete measurements. Data is commonly used in scientific research, economics, and in virtually every other form of human organizational activity. Examples of data sets include price indices (such as consumer price index), unemployment rates, literacy rates, and census data. In this context, data represents the raw facts and figures which can be used in such a manner in order to capture the useful information out of it. Da ...
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Noise
Noise is unwanted sound considered unpleasant, loud or disruptive to hearing. From a physics standpoint, there is no distinction between noise and desired sound, as both are vibrations through a medium, such as air or water. The difference arises when the brain receives and perceives a sound. Acoustic noise is any sound in the acoustic domain, either deliberate (e.g., music or speech) or unintended. In contrast, Noise (electronics), noise in electronics may not be audible to the human ear and may require instruments for detection. In audio engineering, noise can refer to the unwanted residual electronic noise signal that gives rise to acoustic noise heard as a Hiss (electromagnetic), hiss. This signal noise is commonly measured using A-weighting or ITU-R 468 noise weighting, ITU-R 468 weighting. In experimental sciences, noise can refer to any random fluctuations of data that hinders perception of a signal. Measurement Sound is measured based on the amplitude and frequency ...
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Backward Compatibility
Backward compatibility (sometimes known as backwards compatibility) is a property of an operating system, product, or technology that allows for interoperability with an older legacy system, or with input designed for such a system, especially in telecommunications and computing. Modifying a system in a way that does not allow backward compatibility is sometimes called " breaking" backward compatibility. A complementary concept is forward compatibility. A design that is forward-compatible usually has a roadmap for compatibility with future standards and products. A related term from programming jargon is hysterical reasons or hysterical raisins (near-homophones for "historical reasons"), as the purpose of some software features may be solely to support older hardware or software versions. Usage In hardware A simple example of both backward and forward compatibility is the introduction of FM radio in stereo. FM radio was initially mono, with only one audio channel represented ...
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Graceful Degradation
Fault tolerance is the property that enables a system to continue operating properly in the event of the failure of one or more faults within some of its components. If its operating quality decreases at all, the decrease is proportional to the severity of the failure, as compared to a naively designed system, in which even a small failure can cause total breakdown. Fault tolerance is particularly sought after in high-availability, mission-critical, or even life-critical systems. The ability of maintaining functionality when portions of a system break down is referred to as graceful degradation. A fault-tolerant design enables a system to continue its intended operation, possibly at a reduced level, rather than failing completely, when some part of the system fails. The term is most commonly used to describe computer systems designed to continue more or less fully operational with, perhaps, a reduction in throughput or an increase in response time in the event of some partial ...
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Foldoc License
The Free On-line Dictionary of Computing (FOLDOC) is an online, searchable, encyclopedic dictionary of computing subjects. History FOLDOC was founded in 1985 by Denis Howe and was hosted by Imperial College London. In May 2015, the site was updated to state that it was "no longer supported by Imperial College Department of Computing". Howe has served as the editor-in-chief since the dictionary's inception, with visitors to the website able to make suggestions for additions or corrections to articles. Open sourcing The dictionary incorporates the text of other free resources, such as the Jargon File, as well as covering many other computing-related topics. Due to its availability under the GNU Free Documentation License, a copyleft license, it has in turn been incorporated in whole or part into other free content projects, such as Wikipedia. Recognition * This site's brief 2001 review by a Ziff Davis Ziff Davis, Inc. is an American digital media and internet company. Fir ...
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