Factory Method Pattern
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Factory Method Pattern
In object-oriented programming, the factory method pattern is a software design pattern, design pattern that uses factory methods to deal with the problem of object creation, creating objects without having to specify their exact class (computer programming), classes. Rather than by calling a Constructor (object-oriented programming), constructor, this is accomplished by invoking a factory method to create an object. Factory methods can be specified in an Interface (object-oriented programming), interface and implemented by subclasses or implemented in a base class and optionally method overriding, overridden by subclasses. It is one of the 23 classic design patterns described in the book ''Design Patterns'' (often referred to as the "Gang of Four" or simply "GoF") and is subcategorized as a creational pattern. Overview The factory method design pattern solves problems such as: * How can an object's Subclass (computer science), subclasses redefine its subsequent and distinct impleme ...
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Object-oriented Programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of '' objects''. Objects can contain data (called fields, attributes or properties) and have actions they can perform (called procedures or methods and implemented in code). In OOP, computer programs are designed by making them out of objects that interact with one another. Many of the most widely used programming languages (such as C++, Java, and Python) support object-oriented programming to a greater or lesser degree, typically as part of multiple paradigms in combination with others such as imperative programming and declarative programming. Significant object-oriented languages include Ada, ActionScript, C++, Common Lisp, C#, Dart, Eiffel, Fortran 2003, Haxe, Java, JavaScript, Kotlin, Logo, MATLAB, Objective-C, Object Pascal, Perl, PHP, Python, R, Raku, Ruby, Scala, SIMSCRIPT, Simula, Smalltalk, Swift, Vala and Visual Basic.NET. History The idea of ...
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Class Diagram
In software engineering, a class diagram in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling. It is used for general conceptual modeling of the structure of the application, and for detailed modeling, translating the models into programming code. Class diagrams can also be used for data modeling Data modeling in software engineering is the process of creating a data model for an information system by applying certain formal techniques. It may be applied as part of broader Model-driven engineering (MDE) concept. Overview Data modeli .... The classes in a class diagram represent both the main elements, interactions in the application, and the classes to be programmed. In the diagram, classes are represented with boxes that ...
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Application Programming Interface
An application programming interface (API) is a connection between computers or between computer programs. It is a type of software Interface (computing), interface, offering a service to other pieces of software. A document or standard that describes how to build such a connection or interface is called an ''API specification''. A computer system that meets this standard is said to ''implement'' or ''expose'' an API. The term API may refer either to the specification or to the implementation. In contrast to a user interface, which connects a computer to a person, an application programming interface connects computers or pieces of software to each other. It is not intended to be used directly by a person (the end user) other than a computer programmer who is incorporating it into software. An API is often made up of different parts which act as tools or services that are available to the programmer. A program or a programmer that uses one of these parts is said to ''call'' that ...
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Document Object Model
The Document Object Model (DOM) is a cros s-platform and language-independent API that treats an HTML or XML document as a tree structure wherein each node is an object representing a part of the document. The DOM represents a document with a logical tree. Each branch of the tree ends in a node, and each node contains objects. DOM methods allow programmatic access to the tree; with them one can change the structure, style or content of a document. Nodes can have event handlers (also known as event listeners) attached to them. Once an event is triggered, the event handlers get executed. The principal standardization of the DOM was handled by the World Wide Web Consortium (W3C), which last developed a recommendation in 2004. WHATWG took over the development of the standard, publishing it as a living document. The W3C now publishes stable snapshots of the WHATWG standard. In HTML DOM (Document Object Model), every element is a node: * A document is a document node. * All HTM ...
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HTML5
HTML5 (Hypertext Markup Language 5) is a markup language used for structuring and presenting hypertext documents on the World Wide Web. It was the fifth and final major HTML version that is now a retired World Wide Web Consortium (W3C) recommendation. The current specification is known as the HTML Living Standard. It is maintained by the Web Hypertext Application Technology Working Group (WHATWG), a consortium of the major browser vendors (Apple Inc., Apple, Google, Mozilla, and Microsoft). HTML5 was first released in a public-facing form on 22 January 2008, with a major update and "W3C Recommendation" status in October 2014. Its goals were to improve the language with support for the latest multimedia and other new features; to keep the language both easily readable by humans and consistently understood by computers and devices such as web browsers, Parsing, parsers, etc., without XHTML, XHTML's rigidity; and to remain backward-compatible with older software. HTML5 is intended t ...
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Application Code
This glossary of computer science is a list of definitions of terms and concepts used in computer science, its sub-disciplines, and related fields, including terms relevant to software, data science, and . A B C D E F G H I J K L M N O P Q R ...
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Qt (toolkit)
Qt ( pronounced "cute") is a cross-platform application development framework for creating graphical user interfaces as well as Cross-platform software, cross-platform applications that run on various software and hardware platforms such as Linux, Windows, macOS, Android (operating system), Android or embedded systems with little or no change in the underlying codebase while still being a native application with native capabilities and speed. Qt is currently being developed by The Qt Company, a publicly listed company, and the Qt Project under open-source governance, involving individual developers and organizations working to advance Qt. Qt is available under both commercial licenses and open-source GNU General Public License, GPL 2.0, GPL 3.0, and GNU Lesser General Public License, LGPL 3.0 licenses. Purposes and abilities Qt is used for developing graphical user interfaces (GUIs) and multi-platform application software, applications that run on all major Desktop computer ...
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Python (programming Language)
Python is a high-level programming language, high-level, general-purpose programming language. Its design philosophy emphasizes code readability with the use of significant indentation. Python is type system#DYNAMIC, dynamically type-checked and garbage collection (computer science), garbage-collected. It supports multiple programming paradigms, including structured programming, structured (particularly procedural programming, procedural), object-oriented and functional programming. It is often described as a "batteries included" language due to its comprehensive standard library. Guido van Rossum began working on Python in the late 1980s as a successor to the ABC (programming language), ABC programming language, and he first released it in 1991 as Python 0.9.0. Python 2.0 was released in 2000. Python 3.0, released in 2008, was a major revision not completely backward-compatible with earlier versions. Python 2.7.18, released in 2020, was the last release of ...
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Template Method Pattern
In object-oriented programming, the template method is one of the behavioral pattern, behavioral Software design pattern, design patterns identified by Gamma et al. in the book ''Design Patterns''. The template method is a method in a superclass, usually an abstract superclass, and defines the skeleton of an operation in terms of a number of high-level steps. These steps are themselves implemented by additional ''helper methods'' in the same class as the ''template method''. The ''helper methods'' may be either ''abstract methods'', in which case subclasses are required to provide concrete implementations, or ''Hooking, hook methods,'' which have empty bodies in the superclass. Subclass (computer science), Subclasses can (but are not required to) customize the operation by Method overriding, overriding the hook methods. The intent of the template method is to define the overall structure of the operation, while allowing subclasses to refine, or redefine, certain steps. Overvi ...
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Maze Game UML
A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that lead unambiguously through a convoluted layout to a goal. The term "labyrinth" is generally synonymous with "maze", but can also connote specifically a unicursal pattern. The pathways and walls in a maze are typically fixed, but puzzles in which the walls and paths can change during the game are also categorised as mazes or tour puzzles. Construction Mazes have been built with a variety of materials. Some are relatively permanent, like Hedge maze, hedges, Turf maze, turf, walls, rooms, tiles, and paving stones or bricks. Others are deliberately transitory, like Corn maze, corn stalks, Straw maze, straw bales, books, snow, or in fields of crops such as cereal, corn or maize. Maize mazes can be very large; they are usually kept only for one g ...
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