Finite Model Theory
Finite model theory is a subarea of model theory. Model theory is the branch of logic which deals with the relation between a formal language (syntax) and its interpretations (semantics). Finite model theory is a restriction of model theory to interpretations on finite structures, which have a finite universe. Since many central theorems of model theory do not hold when restricted to finite structures, finite model theory is quite different from model theory in its methods of proof. Central results of classical model theory that fail for finite structures under finite model theory include the compactness theorem, Gödel's completeness theorem, and the method of ultraproducts for first-order logic (FO). While model theory has many applications to mathematical algebra, finite model theory became an "unusually effective" instrument in computer science. In other words: "In the history of mathematical logic most interest has concentrated on infinite structures. ..Yet, the objects co ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Model Theory
In mathematical logic, model theory is the study of the relationship between formal theories (a collection of sentences in a formal language expressing statements about a mathematical structure), and their models (those structures in which the statements of the theory hold). The aspects investigated include the number and size of models of a theory, the relationship of different models to each other, and their interaction with the formal language itself. In particular, model theorists also investigate the sets that can be defined in a model of a theory, and the relationship of such definable sets to each other. As a separate discipline, model theory goes back to Alfred Tarski, who first used the term "Theory of Models" in publication in 1954. Since the 1970s, the subject has been shaped decisively by Saharon Shelah's stability theory. Compared to other areas of mathematical logic such as proof theory, model theory is often less concerned with formal rigour and closer in spirit ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Non-standard Model Of Arithmetic
Standardization or standardisation is the process of implementing and developing technical standards based on the consensus of different parties that include firms, users, interest groups, standards organizations and governments. Standardization can help maximize compatibility, interoperability, safety, repeatability, or quality. It can also facilitate a normalization of formerly custom processes. In social sciences, including economics, the idea of ''standardization'' is close to the solution for a coordination problem, a situation in which all parties can realize mutual gains, but only by making mutually consistent decisions. History Early examples Standard weights and measures were developed by the Indus Valley civilization.Iwata, Shigeo (2008), "Weights and Measures in the Indus Valley", ''Encyclopaedia of the History of Science, Technology, and Medicine in Non-Western Cultures (2nd edition)'' edited by Helaine Selin, pp. 2254–2255, Springer, . The centralized wei ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Logical System
A formal system is an abstract structure used for inferring theorems from axioms according to a set of rules. These rules, which are used for carrying out the inference of theorems from axioms, are the logical calculus of the formal system. A formal system is essentially an "axiomatic system". In 1921, David Hilbert proposed to use such a system as the foundation for the knowledge in mathematics. A formal system may represent a well-defined system of abstract thought. The term ''formalism'' is sometimes a rough synonym for ''formal system'', but it also refers to a given style of notation, for example, Paul Dirac's bra–ket notation. Background Each formal system is described by primitive symbols (which collectively form an alphabet) to finitely construct a formal language from a set of axioms through inferential rules of formation. The system thus consists of valid formulas built up through finite combinations of the primitive symbols—combinations that are formed from th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Abstract Machine
An abstract machine is a computer science theoretical model that allows for a detailed and precise analysis of how a computer system functions. It is analogous to a mathematical function in that it receives inputs and produces outputs based on predefined rules. Abstract machines vary from literal machines in that they are expected to perform correctly and independently of hardware. Abstract machines are “machines” because they allow step-by-step execution of programmes; they are “ abstract” because they ignore many aspects of actual ( hardware) machines. A typical abstract machine consists of a definition in terms of input, output, and the set of allowable operations used to turn the former into the latter. They can be used for purely theoretical reasons as well as models for real-world computer systems. In the theory of computation, abstract machines are often used in thought experiments regarding computability or to analyse the complexity of algorithms. This use of abstr ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Second-order Logic
In logic and mathematics, second-order logic is an extension of first-order logic, which itself is an extension of propositional logic. Second-order logic is in turn extended by higher-order logic and type theory. First-order logic quantifies only variables that range over individuals (elements of the domain of discourse); second-order logic, in addition, also quantifies over relations. For example, the second-order sentence \forall P\,\forall x (Px \lor \neg Px) says that for every formula ''P'', and every individual ''x'', either ''Px'' is true or not(''Px'') is true (this is the law of excluded middle). Second-order logic also includes quantification over sets, functions, and other variables (see section below). Both first-order and second-order logic use the idea of a domain of discourse (often called simply the "domain" or the "universe"). The domain is a set over which individual elements may be quantified. Examples First-order logic can quantify over individuals, bu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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PH (complexity)
In computational complexity theory, the complexity class PH is the union of all complexity classes in the polynomial hierarchy: :\mathrm = \bigcup_ \Delta_k^\mathrm PH was first defined by Larry Stockmeyer. It is a special case of hierarchy of bounded alternating Turing machine. It is contained in P#P = PPP (by Toda's theorem; the class of problems that are decidable by a polynomial time Turing machine with access to a #P or equivalently PP oracle), and also in PSPACE. PH has a simple logical characterization: it is the set of languages expressible by second-order logic. PH contains almost all well-known complexity classes inside PSPACE; in particular, it contains P, NP, and co-NP. It even contains probabilistic classes such as BPP and RP. However, there is some evidence that BQP, the class of problems solvable in polynomial time by a quantum computer Quantum computing is a type of computation whose operations can harness the phenomena of quantum mechanics, such as ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Complexity Class
In computational complexity theory, a complexity class is a set of computational problems of related resource-based complexity. The two most commonly analyzed resources are time and memory. In general, a complexity class is defined in terms of a type of computational problem, a model of computation, and a bounded resource like time or memory. In particular, most complexity classes consist of decision problems that are solvable with a Turing machine, and are differentiated by their time or space (memory) requirements. For instance, the class P is the set of decision problems solvable by a deterministic Turing machine in polynomial time. There are, however, many complexity classes defined in terms of other types of problems (e.g. counting problems and function problems) and using other models of computation (e.g. probabilistic Turing machines, interactive proof systems, Boolean circuits, and quantum computers). The study of the relationships between complexity classes is a ma ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Least Fixed-point Logic
In mathematical logic, fixed-point logics are extensions of classical predicate logic that have been introduced to express recursion. Their development has been motivated by descriptive complexity theory and their relationship to database query languages, in particular to Datalog. Least fixed-point logic was first studied systematically by Yiannis N. Moschovakis in 1974, and it was introduced to computer scientists in 1979, when Alfred Aho and Jeffrey Ullman suggested fixed-point logic as an expressive database query language. Partial fixed-point logic For a relational signature ''X'', FO FP''X'') is the set of formulas formed from ''X'' using first-order connectives and predicates, second-order variables as well as a partial fixed point operator \operatorname used to form formulas of the form operatorname_ \varphivec, where P is a second-order variable, \vec a tuple of first-order variables, \vec a tuple of terms and the lengths of \vec and \vec coincide with the arity of P ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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PSPACE-complete
In computational complexity theory, a decision problem is PSPACE-complete if it can be solved using an amount of memory that is polynomial in the input length (polynomial space) and if every other problem that can be solved in polynomial space can be transformed to it in polynomial time. The problems that are PSPACE-complete can be thought of as the hardest problems in PSPACE, the class of decision problems solvable in polynomial space, because a solution to any one such problem could easily be used to solve any other problem in PSPACE. Problems known to be PSPACE-complete include determining properties of regular expressions and context-sensitive grammars, determining the truth of quantified Boolean formulas, step-by-step changes between solutions of combinatorial optimization problems, and many puzzles and games. Theory A problem is defined to be PSPACE-complete if it can be solved using a polynomial amount of memory (it belongs to PSPACE) and every problem in PSPACE can be tr ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Almost Always
In probability theory, an event is said to happen almost surely (sometimes abbreviated as a.s.) if it happens with probability 1 (or Lebesgue measure 1). In other words, the set of possible exceptions may be non-empty, but it has probability 0. The concept is analogous to the concept of "almost everywhere" in measure theory. In probability experiments on a finite sample space, there is no difference between ''almost surely'' and ''surely'' (since having a probability of 1 often entails including all the sample points). However, this distinction becomes important when the sample space is an infinite set, because an infinite set can have non-empty subsets of probability 0. Some examples of the use of this concept include the strong and uniform versions of the law of large numbers, and the continuity of the paths of Brownian motion. The terms almost certainly (a.c.) and almost always (a.a.) are also used. Almost never describes the opposite of ''almost surely'': an event that hap ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ehrenfeucht–Fraïssé Game
In the mathematical discipline of model theory, the Ehrenfeucht–Fraïssé game (also called back-and-forth games) is a technique based on game semantics for determining whether two structures are elementarily equivalent. The main application of Ehrenfeucht–Fraïssé games is in proving the inexpressibility of certain properties in first-order logic. Indeed, Ehrenfeucht–Fraïssé games provide a complete methodology for proving inexpressibility results for first-order logic. In this role, these games are of particular importance in finite model theory and its applications in computer science (specifically computer aided verification and database theory), since Ehrenfeucht–Fraïssé games are one of the few techniques from model theory that remain valid in the context of finite models. Other widely used techniques for proving inexpressibility results, such as the compactness theorem, do not work in finite models. Ehrenfeucht–Fraïssé-like games can also be defined for othe ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Prenex Normal Form
A formula of the predicate calculus is in prenex normal form (PNF) if it is written as a string of quantifiers and bound variables, called the prefix, followed by a quantifier-free part, called the matrix. Together with the normal forms in propositional logic (e.g. disjunctive normal form or conjunctive normal form), it provides a canonical normal form useful in automated theorem proving. Every formula in classical logic is equivalent to a formula in prenex normal form. For example, if \phi(y), \psi(z), and \rho(x) are quantifier-free formulas with the free variables shown then :\forall x \exists y \forall z (\phi(y) \lor (\psi(z) \rightarrow \rho(x))) is in prenex normal form with matrix \phi(y) \lor (\psi(z) \rightarrow \rho(x)), while :\forall x ((\exists y \phi(y)) \lor ((\exists z \psi(z) ) \rightarrow \rho(x))) is logically equivalent but not in prenex normal form. Conversion to prenex form Every first-order formula is logically equivalent (in classical logic) to some f ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |