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Fanorona
Fanorona () is a strategy board game for two players. The game is indigenous to Madagascar. Rules Fanorona has three standard versions: Fanoron-Telo, Fanoron-Dimy, and Fanoron-Tsivy. The difference between these variants is the size of board played on. Fanoron-Telo is played on a 3×3 board and the difficulty of this game can be compared to the game of tic-tac-toe. Fanoron-Dimy is played on a 5×5 board and Fanoron-Tsivy is played on a 9×5 board—Tsivy being the most popular. The Tsivy board consists of lines and intersections that create a grid with 5 rows and 9 columns subdivided diagonally to form part of the tetrakis square tiling of the plane. A line represents the path along which a stone can move during the game. There are weak and strong intersections. At a weak intersection it is only possible to move a stone horizontally and vertically, while on a strong intersection it is also possible to move a stone diagonally. A stone can only move from one intersection to an adjace ...
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Andrianjaka
Andrianjaka reigned over the Kingdom of Imerina in the central highlands region of Madagascar from around 1612 to 1630. Despite being the younger of King Ralambo's two sons, Andrianjaka succeeded to the throne on the basis of his strength of character and skill as a military tactician. The most celebrated accomplishment of his reign was the capture of the hill of Analamanga from a Vazimba king. There he established the fortified compound (''rova'') that would form the heart of his new capital city of Antananarivo. Upon his orders, the first structures within this fortified compound (known as the Rova of Antananarivo) were constructed: several traditional royal houses were built, and plans for a series of royal tombs were designed. These buildings took on an enduring political and spiritual significance, ensuring their preservation until being destroyed by fire in 1995. Andrianjaka obtained a sizable cache of firearms and gunpowder, materials that helped to establish and preserve ...
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Madagascar
Madagascar (; mg, Madagasikara, ), officially the Republic of Madagascar ( mg, Repoblikan'i Madagasikara, links=no, ; french: République de Madagascar), is an island country in the Indian Ocean, approximately off the coast of East Africa across the Mozambique Channel. At Madagascar is the world's List of island countries, second-largest island country, after Indonesia. The nation is home to around 30 million inhabitants and consists of the island of Geography of Madagascar, Madagascar (the List of islands by area, fourth-largest island in the world), along with numerous smaller peripheral islands. Following the prehistoric breakup of the supercontinent Gondwana, Madagascar split from the Indian subcontinent around 90 million years ago, allowing native plants and animals to evolve in relative isolation. Consequently, Madagascar is a biodiversity hotspot; over 90% of wildlife of Madagascar, its wildlife is endemic. Human settlement of Madagascar occurred during or befo ...
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Traditional Board Games
A tradition is a belief or behavior (folk custom) passed down within a group or society with symbolic meaning or special significance with origins in the past. A component of cultural expressions and folklore, common examples include holidays or impractical but socially meaningful clothes (like lawyers' wigs or military officers' spurs), but the idea has also been applied to social norms such as greetings. Traditions can persist and evolve for thousands of years—the word ''tradition'' itself derives from the Latin ''tradere'' literally meaning to transmit, to hand over, to give for safekeeping. While it is commonly assumed that traditions have an ancient history, many traditions have been invented on purpose, whether that be political or cultural, over short periods of time. Various academic disciplines also use the word in a variety of ways. The phrase "according to tradition", or "by tradition", usually means that whatever information follows is known only by oral tradition, ...
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Abstract Strategy Games
Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to ...
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New Mathematics And Natural Computation
''New Mathematics and Natural Computation'' is an interdisciplinary journal founded in 2005 and is now published by World Scientific. It covers mathematical uncertainty and its applications to computational, biological and social sciences, with a specific focus on relatively unexplored areas in mathematical uncertainty, such as fuzzy sets and fuzzy logic. Abstracting and indexing The journal is abstracted and indexed in: * Mathematical Reviews * Zentralblatt MATH As of 2013, it had a SCImago Journal Rank The SCImago Journal Rank (SJR) indicator is a measure of the prestige of scholarly journals that accounts for both the number of citations received by a journal and the prestige of the journals where the citations come from. Rationale Cita ... in the bottom quartile of journals in applied and computational mathematics, computer science applications, and human-computer interaction. References {{Reflist External links Journal Website World Scientific academic journ ...
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Solved Game
A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly. This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory and/or computer assistance. Overview A two-player game can be solved on several levels: ;Ultra-weak : Prove whether the first player will win, lose or draw from the initial position, given perfect play on both sides. This can be a non-constructive proof (possibly involving a strategy-stealing argument) that need not actually determine any moves of the perfect play. ;Weak : Provide an algorithm that secures a win for one player, or a draw for either, against any possible moves by the opponent, from the beginning of the game. ;Strong : Provide an algorithm that can produce perfect moves from any position, even if mistakes have already been made on one ...
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Game Complexity
Combinatorial game theory has several ways of measuring game complexity. This article describes five of them: state-space complexity, game tree size, decision complexity, game-tree complexity, and computational complexity. Measures of game complexity State-space complexity The state-space complexity of a game is the number of legal game positions reachable from the initial position of the game. When this is too hard to calculate, an upper bound can often be computed by also counting (some) illegal positions, meaning positions that can never arise in the course of a game. Game tree size The game tree size is the total number of possible games that can be played: the number of leaf nodes in the game tree rooted at the game's initial position. The game tree is typically vastly larger than the state space because the same positions can occur in many games by making moves in a different order (for example, in a tic-tac-toe game with two X and one O on the board, this position co ...
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Alpha-beta Pruning
Alphabeta is an Israeli musical group. Alphabeta or Alpha Beta may also refer to: *The Greek alphabet, from ''Alpha'' (Αα) and ''Beta'' (Ββ), the first two letters * Alpha Beta, a former chain of Californian supermarkets *Alpha and beta anomers (chemistry) * Alpha–beta pruning, a type of search algorithm * Alpha-beta transformation, a mathematical transformation in electrical engineering *Alpha-beta unsaturated carbonyl compounds, a class of organic compounds * Alpha beta filter, a predictive filter * Alpha (finance) and Beta (finance), two measures characterizing the return of an investment portfolio *The Alpha Betas, a fraternity in the '' Revenge of the Nerds'' film series *''Alpha Betas,'' an animated webseries created by Chris Bruno and David Howard Lee starring Evan Fong *An α/β barrel, a protein fold structure See also *Alphabet (other) An alphabet is a standard set of letters used to write one or more languages. Alphabet or The Alphabet may also refer ...
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Dameo
Dameo is an abstract strategy board game for two players invented by Christian Freeling in 2000. It is a variant of the game draughts (or checkers) and is played on an 8×8 checkered gameboard. Game rules Dameo is played on an 8×8 checkerboard with 18 pieces per player. Each player's pieces are arranged so that the bottom three rows, from the perspective of the player, are filled from a1 to h1, b2 to g2, and c3 to f3, forming a distinctive trapezoid shape. History Dameo has its origins in Christian Freeling's 1988 gam''Bushka'' inspired by the traditional Madagascar game Fanorona. Freeling describes his first experience with Fanorona as a "shock," and he felt the game to be very volatile on the whole. Fanorona's capture methods of approach and withdrawal, however, struck him as being unique among Alquerque derived games, which generally feature capture by jumping over pieces. While capture by withdrawal seemed uninviting, capture by approach left an impression on him and he ...
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Christian Freeling
Christian Freeling (born 1 February 1947, in Enschede, Netherlands) is a Dutch game designer and inventor of abstract strategy games, notably Dameo, Grand Chess, Havannah, and Hexdame. Freeling's designs cover a range of game types. Several of his games are endeavors to improve on established games that he concluded are flawed or limited in some way, while some introduce familiar game mechanics into uncommon settings. He also regularly translates rules for orthogonal board games to the hexagonal grid, resulting in new versions with altered properties – usually enhanced strategy and tactics options, and fewer draws. "Christian's games often embody a desire to get to the heart of the concepts used in abstract games. This is most clearly displayed by his minimalist chess variant, Chad, and his version of column checkers, Emergo." Among all his games, Freeling considers Dameo, Emergo, Grand Chess, Storisende, Sygo, and Symple to be his most important, with Emergo a ...
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