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Factory Reset
A factory reset, also known as hard reset or master reset, is a software restore of an electronic device to its original system state by erasing all of the information stored on the device. A keyboard input button factory reset is used to restore the device to its original manufacturer settings. Doing so will effectively erase all of the data, settings, and applications that were previously on the device. This is often done to fix an issue with a device, but it could also be done to restore the device to its original settings. Such electronic devices include smartphones. Since a factory reset entails deleting all information stored in the device, it is essentially the same concept as reformatting a hard drive. Pre-installed applications and data on the card's storage card (such as a microSD card) will not be erased. A factory reset effectively destroys all data stored in the unit. Factory resets can fix many chronic performance issues (i.e. freezing), but it does not remove the ...
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Hard Drive Recovery
In computing, data recovery is a process of retrieving deleted, inaccessible, lost, corrupted, damaged, or formatted data from secondary storage, removable media or files, when the data stored in them cannot be accessed in a usual way. The data is most often salvaged from storage media such as internal or external hard disk drives (HDDs), solid-state drives (SSDs), USB flash drives, magnetic tapes, CDs, DVDs, RAID subsystems, and other electronic devices. Recovery may be required due to physical damage to the storage devices or logical damage to the file system that prevents it from being mounted by the host operating system (OS). Logical failures occur when the hard drive devices are functional but the user or automated-OS cannot retrieve or access date stored in it. It can occur due to corrupt engineering chip, lost partitions, deleted data, firmware failure, failed formatting/re-installation. Data recovery can be a very simple or technical challenge. This is why there are ...
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Service Menu
The Services menu (or simply Services) is a user interface element in macOS. The services are programs that accept input from the user selection, process it, and optionally put the result back in the clipboard. The concept originated in the NeXTSTEP operating system, from which it was carried over into macOS and GNUstep. Similar features can be emulated on other operating systems. macOS Apple advertises the Services menu in connection with other features of its operating system. For example, it's possible to desktop search for a piece of text by selecting it with the mouse and using the service from Spotlight. Other central services are Grab for taking screenshots, and the system spell checker. The concept is similar to a GUI equivalent of a Unix pipe, allowing arbitrary data to be processed and passed between programs. Services can be implemented as application services, which expose a portion of the functionality of an application to operate on selected data, usually without ...
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Troubleshooting
Troubleshooting is a form of problem solving, often applied to repair failed products or processes on a machine or a system. It is a logical, systematic search for the source of a problem in order to solve it, and make the product or process operational again. Troubleshooting is needed to identify the symptoms. Determining the most likely cause is a process of elimination—eliminating potential causes of a problem. Finally, troubleshooting requires confirmation that the solution restores the product or process to its working state. In general, troubleshooting is the identification or diagnosis of "trouble" in the management flow of a system caused by a failure of some kind. The problem is initially described as symptoms of malfunction, and troubleshooting is the process of determining and remedying the causes of these symptoms. A system can be described in terms of its expected, desired or intended behavior (usually, for artificial systems, its purpose). Events or inputs t ...
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Reboot (computing)
In computing, rebooting is the process by which a running computer system is restarted, either intentionally or unintentionally. Reboots can be either a cold reboot (alternatively known as a hard reboot) in which the power to the system is physically turned off and back on again (causing an initial boot of the machine); or a warm reboot (or soft reboot) in which the system restarts while still powered up. The term restart (as a system command) is used to refer to a reboot when the operating system closes all programs and finalizes all pending input and output operations before initiating a soft reboot. Terminology Etymology Early electronic computers (like the IBM 1401) had no operating system and little internal memory. The input was often a stack of punch cards or via a Switch Register. On systems with cards, the computer was initiated by pressing a start button that performed a single command - "read a card". This first card then instructed the machine to read more cards ...
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Hardware Reset
A hardware reset or hard reset of a computer system is a hardware operation that re-initializes the core hardware components of the system, thus ending all current software operations in the system. This is typically, but not always, followed by booting of the system into firmware that re-initializes the rest of the system, and restarts the operating system. Hardware resets are an essential part of the power-on process, but may also be triggered without power cycling the system by direct user intervention via a physical reset button, watchdog timers, or by software intervention that, as its last action, activates the hardware reset line (e.g, in a fatal error where the computer crashes). User initiated hard resets can be used to reset the device if the software hangs, crashes, or is otherwise unresponsive. However, data may become corrupted if this occurs. Generally, a hard reset is initiated by pressing a dedicated reset button, or holding a combination of buttons on some mo ...
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Super Circuit
''Mario Kart: Super Circuit'' is a 2001 kart racing video game for the Game Boy Advance (GBA). The third installment in the ''Mario Kart'' series, its gameplay resembles that of its predecessors: the player controls one of a selection of characters from the ''Mario'' franchise in races against opponents around tracks. Tracks are themed around locales from ''Super Mario'' platform games, and contain obstacles and power-up items that hamper or aid the player's progress through the race. The game contains a variety of modes in both single-player and multiplayer, including a Grand Prix racing mode and a last man standing battle mode. The game was developed by Intelligent Systems and published by Nintendo. ''Super Circuit'' is the only game in its series to be developed by Intelligent Systems and the first on a handheld system. The game's graphical style changed drastically from early demos to its final release, with the final release itself resembling ''Super Mario Kart'' visually. ...
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SEGA
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed List of Sega video game consoles, video game consoles. Sega was founded by American businessmen Martin Bromley and Richard Stewart as on June 3, 1960; shortly after, the company acquired the assets of its predecessor, History of Sega, Service Games of Japan. Five years later, the company became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of Arcade game, coin-oper ...
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Sonic Rush
is a 2005 platform video game developed by Sonic Team and Dimps for the Nintendo DS as part of Sega's ''Sonic the Hedgehog'' series. It was released on November 15, 2005, in North America, November 18 in the PAL region, and November 23 in Japan and was the final game in the mainline Sonic series to be produced by Yuji Naka before his departure from Sega. It is a 2D platform game, similar to earlier games in the series like ''Sonic Advance'', as well as later ones like ''Sonic Mania''. Levels in the game are side-scrolling and displayed using both of the DS's screens. However, boss battles, the main characters, and a special stage are rendered in 3D, creating a 2.5D effect. The game's storyline follows the intertwining adventures of the series' main character, Sonic the Hedgehog and a new character, Blaze the Cat. They respectively battle Doctor Eggman and his doppelgänger Eggman Nega at certain points. The game was announced under the working title ''Sonic DS'' at Electronic ...
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Saved Game
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a " game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encourage players to 'try things out', and on r ...
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Handheld Game Consoles
A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the console, screen, speakers, and controls in one unit, allowing people to carry them and play them at any time or place.Li, Frederick W. B. Computer Games'. . Durham University. Retrieved December 19, 2008. p. 4. In 1976, Mattel introduced the first handheld electronic game with the release of '' Auto Race''. Later, several companies—including Coleco and Milton Bradley—made their own single-game, lightweight table-top or handheld electronic game devices. The first commercial successful handheld console was Merlin from 1978 which sold more than 5 million units. The first handheld game console with interchangeable cartridges is the Milton Bradley Microvision in 1979. Nintendo is credited with popularizing the handheld console concept with ...
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Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. After venturing into various lines of business during the 1960s and acquiring a legal status as a public company, Nintendo distributed its first console, the Color TV-Game, in 1977. It gained international recognition with the release of ''Donkey Kong (video game), Donkey Kong'' in 1981 and the Nintendo Entertainment System and ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, such as the Game Boy, the Super Nintendo Entertainment System, the Nintendo DS, the Wii, and the Nintendo Switch, Switch. It has created numerous major franchises, including ''Mario (franchise), Mario'', ''Donkey Kong'', ''The Legend of Zelda'', ''Pokémon'', '' ...
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Game Cartridge
A ROM cartridge, usually referred to in context simply as a cartridge, cart, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, electronic musical instruments. ROM cartridges allow users to rapidly load and access programs and data alongside a floppy drive in a home computer; in a video game console, the cartridges are standalone. At the time around their release, ROM cartridges provided security against unauthorised copying of software. However, the manufacturing of ROM cartridges was more expensive than floppy disks, and the storage capacity was smaller. ROM cartridges and slots were also used for various hardware accessories and enhancements. The widespread usage of the ROM cartridge in video gaming applications has led it to be often colloquially called a game cartridge. History ROM cartridges were popularized by early home computers which featured a special b ...
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