Euchre Game Variations
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Euchre Game Variations
The card game of Euchre has many variants, including those for two, three, five or more players. The following is a selection of notable Euchre variants. Standard play and terminology Two-player variations Two-player dummy A normal hand is dealt out to each player along with a 3-card dummy hand to each player. Each person picks up their dummy hand after trump has been called. Each player must make their best five card hand out of the eight cards available. Going alone is still an option and occurs when the calling player opts not to pick up the dummy hand. 12-card (or 11-card) In this version, there are no partners. Each player will end up with four hidden cards, keeping strategy very similar to the partnered-version. A normal deck of 9-10-J-Q-K-A in all four suits is used. The dealer places a card face down in front of the other player, and then in front of the dealer, alternating until each player has a row of four face-down cards. The dealer then places a face-up ...
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Euchre
Euchre or eucre () is a trick-taking card game commonly played in Australia, Canada, New Zealand, Great Britain, and the United States. It is played with a deck of 24, 28, or 32 standard playing cards. Normally there are four players, two on each team, although there are variations for two to nine players. Euchre emerged in the United States in the early 19th century and, while there several theories for its origin, the most likely is that it derives from an old Alsatian game called Jucker. Euchre was subsequently responsible for introducing the joker into the modern deck of cards, first appearing in Euchre packs in the 1850s. Origins and popularity ''Eucre'' is briefly mentioned as early as 1810 by Piomingo, a Chickasaw chief, being played in a gaming house alongside all fours, loo, cribbage and whist. In 1829, ''uker'' was being played with ''bowers'' on a steamboat in the American Mid-West. However, the earliest rules do not appear until 1844. The mode of play and te ...
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Trick-taking
A trick-taking game is a card or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks. The domino game Texas 42 is an example of a trick-taking game that is not a ca ...
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Anglo-American Playing Cards
Anglo-Americans are people who are English-speaking inhabitants of Anglo-America. It typically refers to the nations and ethnic groups in the Americas that speak English as a native language, making up the majority of people in the world who speak English as a first language. Usage The term is ambiguous and used in several different ways. While it is primarily used to refer to people of English ancestry, it (along with terms like ''Anglo'', ''Anglic'', ''Anglophone'', and ''Anglophonic'') is also used to denote all people of British or Northwestern European ancestry, such as Northwestern European Americans. It can include all people of Northwestern European ethnic origin who speak English as a mother tongue and their descendants in the New World.Mish, Frederic C., Editor in Chief ''Webster's Tenth New Collegiate Dictionary'' Springfield, Massachusetts, U.S.A.:1994--Merriam-Webster See original definition (definition #1) of ''Anglo'' in English: It is defined as a synonym for '' ...
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500 (card Game)
500 or Five Hundred is a trick-taking game developed in the United States from Euchre.Peter Arnold, ''The Book of Card Games'', , p. 122–126 Euchre was extended to a 10 card game with bidding and a Misere contract similar to Russian Preference, producing a good cut-throat three player game like Preference and a four player game played in partnerships like Whist which is the most popular modern form, although with special packs it can be played by up to six players. It arose in America before 1900 and was promoted by the US Playing Card Company, who copyrighted and marketed a deck with a set of rules in 1904. In 1906 the US Playing Card Company released the improved Avondale scoring table to remove bidding irregularities. 500 is a social card game and was highly popular in the United States until around 1920 when first auction bridge and then contract bridge drove it from favour. It continues to be popular in Ohio and Pennsylvania, where it has been taught through six generatio ...
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Poker
Poker is a family of comparing card games in which players wager over which hand is best according to that specific game's rules. It is played worldwide, however in some places the rules may vary. While the earliest known form of the game was played with just 20 cards, today it is usually played with a standard deck, although in countries where short packs are common, it may be played with 32, 40 or 48 cards.Parlett (2008), pp. 568–570. Thus poker games vary in deck configuration, the number of cards in play, the number dealt face up or face down, and the number shared by all players, but all have rules that involve one or more rounds of betting. In most modern poker games, the first round of betting begins with one or more of the players making some form of a forced bet (the '' blind'' or ''ante''). In standard poker, each player bets according to the rank they believe their hand is worth as compared to the other players. The action then proceeds clockwise as each play ...
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Dummy Hand
A dummy hand or ghost player is an imaginary extra player in a card game, used to make a game more challenging, as a special hand in a game or to compensate for a missing player. A ghost player can take the place of a human player either as a dead hand (their cards or pieces are not used in the game), or under the control of another player. In some games the dummy hand is revealed face-up. Dead hand In the case of card games and tile games the ghost player is dealt cards or tiles which are subsequently not used in the game (which are considered dead cards). The ghost player does not participate in the game, reveal their hand or score any points. In some versions of three player mahjong the last 13 tiles of the game are not used as though they belong to a fourth player who has not played their hand. That player also takes the fourth wind position. In Rummoli the ghost position is known as the widow. An extra hand is dealt to a ghost player and those cards are not revealed until t ...
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Public House
A pub (short for public house) is a kind of drinking establishment which is licensed to serve alcoholic drinks for consumption on the premises. The term ''public house'' first appeared in the United Kingdom in late 17th century, and was used to differentiate private houses from those which were, quite literally, open to the public as "alehouses", "taverns" and "inns". By Georgian times, the term had become common parlance, although taverns, as a distinct establishment, had largely ceased to exist by the beginning of the 19th century. Today, there is no strict definition, but CAMRA states a pub has four characteristics:GLA Economics, Closing time: London's public houses, 2017 # is open to the public without membership or residency # serves draught beer or cider without requiring food be consumed # has at least one indoor area not laid out for meals # allows drinks to be bought at a bar (i.e., not only table service) The history of pubs can be traced to Roman taverns in B ...
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Cornwall
Cornwall (; kw, Kernow ) is a historic county and ceremonial county in South West England. It is recognised as one of the Celtic nations, and is the homeland of the Cornish people. Cornwall is bordered to the north and west by the Atlantic Ocean, to the south by the English Channel, and to the east by the county of Devon, with the River Tamar forming the border between them. Cornwall forms the westernmost part of the South West Peninsula of the island of Great Britain. The southwesternmost point is Land's End and the southernmost Lizard Point. Cornwall has a population of and an area of . The county has been administered since 2009 by the unitary authority, Cornwall Council. The ceremonial county of Cornwall also includes the Isles of Scilly, which are administered separately. The administrative centre of Cornwall is Truro, its only city. Cornwall was formerly a Brythonic kingdom and subsequently a royal duchy. It is the cultural and ethnic origin of the Cornish dias ...
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Cornish Emigration
The Cornish diaspora ( kw, keskar kernewek) consists of Cornish people and their descendants who emigrated from Cornwall, United Kingdom. The diaspora is found within the United Kingdom, and in countries such as the United States, Canada, Australia, Argentina, New Zealand, Mexico, Panama, South Africa, the Samoas and Brazil. Background Cornish emigration was caused by a number of factors, mainly economic, notably a lack of work in the 18th and 19th centuries. During this period many Cornish people or "Cousin Jacks", as they were known, migrated to other parts of the world in search of a better life. Many skilled miners sought the opportunity to find work abroad, as a consequence of the decline of the tin and copper mining industries in Cornwall. It is estimated that 250,000 Cornish migrated abroad between 1861 and 1901. The Cornish economy profited from the work abroad. Some men sent back "home pay", with which they tried to help keep their families out of the workhouse. As well ...
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Bid Euchre
Bid Euchre, Auction Euchre, Pepper, or Hasenpfeffer, is the name given to a group of card games played in North America based on the game Euchre. It introduces an element of bidding in which the trump suit is decided by which player can bid to take the most tricks. Variation comes from the number of cards dealt, the absence of any undealt cards, the bidding and scoring process, and the addition of a no trump declaration. It is typically a partnership game for four players, played with a 24, 32 or 36-card pack, or two decks of 24 cards each. Single Deck Bid Euchre A pack of 24 cards containing 9, 10, J, Q, K, and A in each suit is used. The rank of the cards in the trump suit is: J (of the trump suit, also known as the "right bower" or bauer; high), J (of the other suit of the same colour as the trump suit, also known as the "left bower" or bauer), A, K, Q, 10, 9 (low). In the plain suits, the rank is: A (high), K, Q, J, 10, 9 (low). When playing with no trumps, all four suits ...
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Glossary Of Card Game Terms
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to Bridge, Hearts, Poker or Rummy), but apply to a wide range of card games. For glossaries that relate primarily to one game or family of similar games, see Game-specific glossaries. A ; Ace # The card with one pip in a pack of cards. Usually the highest card of a suit, ranking immediately above the King. May also occupy the lowest rank. # Commonly refers to the Deuce or Two in German-suited packs which don't have real Aces. Often the highest card of a suit. ; Acorns : One of the four suits in a German-suited pack of cards. Symbol: ; active # A card that is in play i.e. not sleeping. # See active player. ; active player # A player who receives cards in the current deal (i.e. is not sitting out because there are more players than the game is designed for a ...
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