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Ezhil (programming Language)
Ezhil, in Tamil language script (, ), is a compact, Open-source software, open source, interpreted language, interpreted, programming language, originally designed to enable native-Tamil language, Tamil speaking students, K-12 age-group to learn computer programming, and enable learning numeracy and computing, outside of linguistic expertise in predominately English language-based computer systems. In the Ezhil programming language, Tamil keywords and language-grammar are chosen to easily enable the native Tamil speaker write programs in the Ezhil system. Ezhil allows easy representation of computer program closer to the Tamil language logical constructs equivalent to the conditional, branch and loop statements in modern English based programming languages. Ezhil is the first freely available programming language in the Tamil language and one of many known non-English-based programming languages. The language was officially announced in July 2009, while it has been developed since ...
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Ezhil - A Tamil Programming Language Logo
Ezhilmaaran known as Ezhil is an Indian film director who works in the Tamil cinema, Tamil film industry. He has won 2 Tamil Nadu state awards. He made his directorial debut with the 1999 romantic film ''Thulladha Manamum Thullum'' starring Vijay (actor), Vijay and Simran (actress), Simran. His success streak continued with ''Pennin Manathai Thottu'' (2000), ''Poovellam Un Vasam'' (2001) and ''Deepavali (2007 film), Deepavali'' (2007). He made a comeback in 2012 after a brief sabbatical with the Sivakarthikeyan starred film ''Manam Kothi Paravai'' which opened to moderate reviews from critics, but was a commercial hit. Film Directors Suseenthiran and Karu Pazhaniappan were his assistants. Career Ezhil, krishna an erstwhile assistant to Robert-Rajashekhar, Panneer and Parthiban, made his debut as a film-maker with ''Thulladha Manamum Thullum'' under R. B. Choudary's production house. Prior to release, the role of Vijay's mother in the film was kept under wraps with the media s ...
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Open-source Software
Open-source software (OSS) is computer software that is released under a license in which the copyright holder grants users the rights to use, study, change, and distribute the software and its source code to anyone and for any purpose. Open-source software may be developed in a collaborative public manner. Open-source software is a prominent example of open collaboration, meaning any capable user is able to participate online in development, making the number of possible contributors indefinite. The ability to examine the code facilitates public trust in the software. Open-source software development can bring in diverse perspectives beyond those of a single company. A 2008 report by the Standish Group stated that adoption of open-source software models has resulted in savings of about $60 billion per year for consumers. Open source code can be used for studying and allows capable end users to adapt software to their personal needs in a similar way user scripts an ...
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Subject–object–verb
Subject ( la, subiectus "lying beneath") may refer to: Philosophy *'' Hypokeimenon'', or ''subiectum'', in metaphysics, the "internal", non-objective being of a thing **Subject (philosophy), a being that has subjective experiences, subjective consciousness, or a relationship with another entity Linguistics * Subject (grammar), who or what a sentence or a clause is about * Subject case or nominative case, one of the grammatical cases for a noun Music * Subject (music), or 'theme' * The melodic material presented first in a fugue * Either of the two main groups of themes (first subject, second subject), in sonata form Sonata form (also ''sonata-allegro form'' or ''first movement form'') is a musical structure generally consisting of three main sections: an exposition, a development, and a recapitulation. It has been used widely since the middle of the 18th c ... * ''Subject'' (album), a 2003 album by Dwele Science and technology * The individual, whether an adult person, ...
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Head Final
In linguistics, head directionality is a proposed parameter that classifies languages according to whether they are head-initial (the head of a phrase precedes its complements) or head-final (the head follows its complements). The head is the element that determines the category of a phrase: for example, in a verb phrase, the head is a verb. Therefore, head initial would be "VO" languages and head final would be "OV" languages. Some languages are consistently head-initial or head-final at all phrasal levels. English is considered to be strongly head-initial (verbs precede their objects, for example), while Japanese is an example of a language that is consistently head-final. In certain other languages, such as German and Gbe, examples of both types of head direction occur. Various theories have been proposed to explain such variation. Head directionality is connected with the type of branching that predominates in a language: head-initial structures are ''right-branching'' ...
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Type Conversion
In computer science, type conversion, type casting, type coercion, and type juggling are different ways of changing an expression from one data type to another. An example would be the conversion of an integer value into a floating point value or its textual representation as a string, and vice versa. Type conversions can take advantage of certain features of type hierarchies or data representations. Two important aspects of a type conversion are whether it happens ''implicitly'' (automatically) or ''explicitly'', and whether the underlying data representation is converted from one representation into another, or a given representation is merely ''reinterpreted'' as the representation of another data type. In general, both primitive and compound data types can be converted. Each programming language has its own rules on how types can be converted. Languages with strong typing typically do little implicit conversion and discourage the reinterpretation of representations, whi ...
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Conditional (programming)
In computer science, conditionals (that is, conditional statements, conditional expressions and conditional constructs,) are programming language commands for handling decisions. Specifically, conditionals perform different computations or actions depending on whether a programmer-defined boolean ''condition'' evaluates to true or false. In terms of control flow, the decision is always achieved by selectively altering the control flow based on some condition (apart from the case of branch predication). Although dynamic dispatch is not usually classified as a conditional construct, it is another way to select between alternatives at runtime. Terminology In imperative programming languages, the term "conditional statement" is usually used, whereas in functional programming, the terms "conditional expression" or "conditional construct" are preferred, because these terms all have distinct meanings. If–then(–else) The if–then construct (sometimes called if–then–els ...
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While Loop
In most computer programming languages, a while loop is a control flow statement that allows code to be executed repeatedly based on a given Boolean condition. The ''while'' loop can be thought of as a repeating if statement. Overview The ''while'' construct consists of a block of code and a condition/expression. The condition/expression is evaluated, and if the condition/expression is ''true'', the code within all of their following in the block is executed. This repeats until the condition/expression becomes false. Because the ''while'' loop checks the condition/expression before the block is executed, the control structure is often also known as a pre-test loop. Compare this with the ''do while'' loop, which tests the condition/expression ''after'' the loop has executed. For example, in the C programming language (as well as Java, C#, Objective-C, and C++, which use the same syntax in this case), the code fragment int x = 0; while (x 0 loop Factorial := Fac ...
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Control Flow
In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated. The emphasis on explicit control flow distinguishes an ''imperative programming'' language from a '' declarative programming'' language. Within an imperative programming language, a ''control flow statement'' is a statement that results in a choice being made as to which of two or more paths to follow. For non-strict functional languages, functions and language constructs exist to achieve the same result, but they are usually not termed control flow statements. A set of statements is in turn generally structured as a block, which in addition to grouping, also defines a lexical scope. Interrupts and signals are low-level mechanisms that can alter the flow of control in a way similar to a subroutine, but usually occur as a response to some external stimulus or event (that can occur asynchronously), ...
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Syntax (programming Languages)
In computer science, the syntax of a computer language is the rules that defines the combinations of symbols that are considered to be correctly structured statements or expressions in that language. This applies both to programming languages, where the document represents source code, and to markup languages, where the document represents data. The syntax of a language defines its surface form. Text-based computer languages are based on sequences of characters, while visual programming languages are based on the spatial layout and connections between symbols (which may be textual or graphical). Documents that are syntactically invalid are said to have a syntax error. When designing the syntax of a language, a designer might start by writing down examples of both legal and illegal strings, before trying to figure out the general rules from these examples. Syntax therefore refers to the ''form'' of the code, and is contrasted with semantics – the ''meaning''. In processing ...
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Non-English-based Programming Languages
Non-English-based programming languages are programming languages that do not use keywords taken from or inspired by English vocabulary. Prevalence of English-based programming languages The use of the English language in the inspiration for the choice of elements, in particular for keywords in computer programming languages and code libraries, represents a significant trend in the history of language design. According to the HOPL online database of languages, out of the 8,500+ programming languages recorded, roughly 2,400 of them were developed in the United States, 600 in the United Kingdom, 160 in Canada, and 75 in Australia. Thus, over a third of all programming languages have been developed in countries where English is the primary language. This does not take into account the usage share of each programming language, situations where a language was developed in a non-English-speaking country but used English to appeal to an international audience (see the case of Python ...
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Computing
Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, engineering, mathematical, technological and social aspects. Major computing disciplines include computer engineering, computer science, cybersecurity, data science, information systems, information technology and software engineering. The term "computing" is also synonymous with counting and calculating. In earlier times, it was used in reference to the action performed by mechanical computing machines, and before that, to human computers. History The history of computing is longer than the history of computing hardware and includes the history of methods intended for pen and paper (or for chalk and slate) with or without the aid of tables. Computing is intimately tied to the representation of numbers, though mathematical conc ...
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Numeracy
Numeracy is the ability to understand, reason with, and to apply simple numerical concepts. The charity National Numeracy states: "Numeracy means understanding how mathematics is used in the real world and being able to apply it to make the best possible decisions...It’s as much about thinking and reasoning as about 'doing sums'". Basic numeracy skills consist of comprehending fundamental arithmetical operations like addition, subtraction, multiplication, and division. For example, if one can understand simple mathematical equations such as 2 + 2 = 4, then one would be considered to possess at least basic numeric knowledge. Substantial aspects of numeracy also include number sense, operation sense, computation, measurement, geometry, probability and statistics. A numerically literate person can manage and respond to the mathematical demands of life. By contrast, innumeracy (the lack of numeracy) can have a negative impact. Numeracy has an influence on healthy behaviors, financ ...
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