Double-byte Character Set
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Double-byte Character Set
A double-byte character set (DBCS) is a character encoding in which either all characters (including control characters) are encoded in two bytes, or merely every graphic character not representable by an accompanying single-byte character set (SBCS) is encoded in two bytes (Han characters would generally comprise most of these two-byte characters). A DBCS supports national languages that contain many unique characters or symbols (the maximum number of characters that can be represented with one byte is 256 (number), 256 characters, while two bytes can represent up to 65536 (number), 65,536 characters). Examples of such languages include Japanese and Chinese. Korean Hangul does not contain as many characters, but KS X 1001 supports both Hangul and Hanja, and uses two bytes per character. In CJK (Chinese/Japanese/Korean) computing The term ''DBCS'' traditionally refers to a character encoding where each graphic character is encoded in two bytes. In an 8-bit code, such as Big-5 or S ...
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Character Encoding
Character encoding is the process of assigning numbers to Graphics, graphical character (computing), characters, especially the written characters of Language, human language, allowing them to be Data storage, stored, Data communication, transmitted, and Computing, transformed using Digital electronics, digital computers. The numerical values that make up a character encoding are known as "code points" and collectively comprise a "code space", a "code page", or a "Character Map (Windows), character map". Early character codes associated with the optical or electrical Telegraphy, telegraph could only represent a subset of the characters used in written languages, sometimes restricted to Letter case, upper case letters, Numeral system, numerals and some punctuation only. The low cost of digital representation of data in modern computer systems allows more elaborate character codes (such as Unicode) which represent most of the characters used in many written languages. Character enc ...
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ISO-2022-JP
ISO/IEC 2022 ''Information technology—Character code structure and extension techniques'', is an ISO/IEC standard (equivalent to the ECMA standard ECMA-35, the ANSI standard ANSI X3.41 and the Japanese Industrial Standard JIS X 0202) in the field of character encoding. Originating in 1971, it was most recently revised in 1994. ISO 2022 specifies a general structure which character encodings can conform to, dedicating particular ranges of bytes ( 0x00–1F and 0x7F–9F) to be used for non-printing control codes for formatting and in-band instructions (such as line breaks or formatting instructions for text terminals), rather than graphical characters. It also specifies a syntax for escape sequences, multiple-byte sequences beginning with the control code, which can likewise be used for in-band instructions. Specific sets of control codes and escape sequences designed to be used with ISO 2022 include ISO/IEC 6429, portions of which are implemented by ANSI.SYS and terminal emu ...
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Unicode
Unicode, formally The Unicode Standard,The formal version reference is is an information technology Technical standard, standard for the consistent character encoding, encoding, representation, and handling of Character (computing), text expressed in most of the world's writing systems. The standard, which is maintained by the Unicode Consortium, defines as of the current version (15.0) 149,186 characters covering 161 modern and historic script (Unicode), scripts, as well as symbols, emoji (including in colors), and non-visual control and formatting codes. Unicode's success at unifying character sets has led to its widespread and predominant use in the internationalization and localization of computer software. The standard has been implemented in many recent technologies, including modern operating systems, XML, and most modern programming languages. The Unicode character repertoire is synchronized with Universal Coded Character Set, ISO/IEC 10646, each being code-for-code id ...
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UTF-16
UTF-16 (16-bit computing, 16-bit Unicode Transformation Format) is a character encoding capable of encoding all 1,112,064 valid code points of Unicode (in fact this number of code points is dictated by the design of UTF-16). The encoding is variable-width encoding, variable-length, as code points are encoded with one or two 16-bit ''code units''. UTF-16 arose from an earlier obsolete fixed-width 16-bit encoding, now known as UCS-2 (for 2-byte Universal Character Set), once it became clear that more than 216 (65,536) code points were needed. UTF-16 is used by systems such as the Microsoft Windows API, the Java programming language and JavaScript/ECMAScript. It is also sometimes used for plain text and word-processing data files on Microsoft Windows. It is rarely used for files on Unix-like systems. UTF-16 is often claimed to be more space-efficient than UTF-8 for East Asian languages, since it uses two bytes for characters that take 3 bytes in UTF-8. Since real text contains many s ...
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UTF-8
UTF-8 is a variable-width encoding, variable-length character encoding used for electronic communication. Defined by the Unicode Standard, the name is derived from ''Unicode'' (or ''Universal Coded Character Set'') ''Transformation Format 8-bit''. UTF-8 is capable of encoding all 1,112,064 valid character code points in Unicode using one to four one-byte (8-bit) code units. Code points with lower numerical values, which tend to occur more frequently, are encoded using fewer bytes. It was designed for backward compatibility with ASCII: the first 128 characters of Unicode, which correspond one-to-one with ASCII, are encoded using a single byte with the same binary value as ASCII, so that valid ASCII text is valid UTF-8-encoded Unicode as well. UTF-8 was designed as a superior alternative to UTF-1, a proposed variable-length encoding with partial ASCII compatibility which lacked some features including self-synchronizing code, self-synchronization and fully ASCII-compatible handling ...
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GB 18030
GB 18030 is a Chinese government standard, described as ''Information Technology — Chinese coded character set'' and defines the required language and character support necessary for software in China. GB18030 is the registered Internet name for the official character set of the People's Republic of China (PRC) superseding GB2312. As a Unicode Transformation Format (i.e. an encoding of all Unicode code points), GB18030 supports both simplified and traditional Chinese characters. It is also compatible with legacy encodings including GB2312, CP936, and GBK 1.0. In addition to the "GB18030 character encoding", this standard contains requirements about which scripts must be supported, font support, etc. As of 2022, in terms of font implementations, "only the Simplified Chinese fonts of the ''Noto Sans CJK'' (Google), ''Source Han Mono'' (Adobe), and ''Source Han Sans'' (Adobe) typeface families are already compliant with GB 18030-2022 Implementation Level 2 .''Microsoft ...
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EUC-TW
Extended Unix Code (EUC) is a multibyte character encoding system used primarily for Japanese, Korean, and simplified Chinese. The most commonly used EUC codes are variable-length encodings with a character belonging to an compliant coded character set (such as ASCII) taking one byte, and a character belonging to a 94x94 coded character set (such as ) represented in two bytes. The EUC-CN form of and EUC-KR are examples of such two-byte EUC codes. EUC-JP includes characters represented by up to three bytes, including an initial , whereas a single character in EUC-TW can take up to four bytes. Modern applications are more likely to use UTF-8, which supports all of the glyphs of the EUC codes, and more, and is generally more portable with fewer vendor deviations and errors. EUC is however still very popular, especially EUC-KR for South Korea. Encoding structure The structure of EUC is based on the standard, which specifies a system of graphical character sets which can be repres ...
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EUC-KR
Extended Unix Code (EUC) is a multibyte character encoding Character encoding is the process of assigning numbers to Graphics, graphical character (computing), characters, especially the written characters of Language, human language, allowing them to be Data storage, stored, Data communication, transmi ... system used primarily for Japanese language, Japanese, Korean language, Korean, and simplified Chinese. The most commonly used EUC codes are variable-width encoding, variable-length encodings with a character belonging to an compliant coded character set (such as ASCII) taking one byte, and a character belonging to a 94x94 coded character set (such as ) represented in two bytes. The EUC-CN form of and EUC-KR are examples of such two-byte EUC codes. EUC-JP includes characters represented by up to three bytes, including an initial , whereas a single character in EUC-TW can take up to four bytes. Modern applications are more likely to use UTF-8, which supports all of the glyp ...
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EUC-JP
Extended Unix Code (EUC) is a multibyte character encoding system used primarily for Japanese, Korean, and simplified Chinese. The most commonly used EUC codes are variable-length encodings with a character belonging to an compliant coded character set (such as ASCII) taking one byte, and a character belonging to a 94x94 coded character set (such as ) represented in two bytes. The EUC-CN form of and EUC-KR are examples of such two-byte EUC codes. EUC-JP includes characters represented by up to three bytes, including an initial , whereas a single character in EUC-TW can take up to four bytes. Modern applications are more likely to use UTF-8, which supports all of the glyphs of the EUC codes, and more, and is generally more portable with fewer vendor deviations and errors. EUC is however still very popular, especially EUC-KR for South Korea. Encoding structure The structure of EUC is based on the standard, which specifies a system of graphical character sets which can be repres ...
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Variable-width Encoding
A variable-width encoding is a type of character encoding scheme in which codes of differing lengths are used to encode a character set (a repertoire of symbols) for representation, usually in a computer. Most common variable-width encodings are multibyte encodings, which use varying numbers of bytes ( octets) to encode different characters. (Some authors, notably in Microsoft documentation, use the term ''multibyte character set,'' which is a misnomer, because representation size is an attribute of the encoding, not of the character set.) Early variable width encodings using less than a byte per character were sometimes used to pack English text into fewer bytes in adventure games for early microcomputers. However disks (which unlike tapes allowed random access allowing text to be loaded on demand), increases in computer memory and general purpose compression algorithms have rendered such tricks largely obsolete. Multibyte encodings are usually the result of a need to increase ...
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Multi-byte Character Set
A variable-width encoding is a type of character encoding scheme in which codes of differing lengths are used to encode a character set (a repertoire of symbols) for representation, usually in a computer. Most common variable-width encodings are multibyte encodings, which use varying numbers of bytes (octets) to encode different characters. (Some authors, notably in Microsoft documentation, use the term ''multibyte character set,'' which is a misnomer, because representation size is an attribute of the encoding, not of the character set.) Early variable width encodings using less than a byte per character were sometimes used to pack English text into fewer bytes in adventure games for early microcomputers. However disks (which unlike tapes allowed random access allowing text to be loaded on demand), increases in computer memory and general purpose compression algorithms have rendered such tricks largely obsolete. Multibyte encodings are usually the result of a need to increase ...
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Extended Unix Code
Extended Unix Code (EUC) is a multibyte character encoding system used primarily for Japanese, Korean, and simplified Chinese. The most commonly used EUC codes are variable-length encodings with a character belonging to an compliant coded character set (such as ASCII) taking one byte, and a character belonging to a 94x94 coded character set (such as ) represented in two bytes. The EUC-CN form of and EUC-KR are examples of such two-byte EUC codes. EUC-JP includes characters represented by up to three bytes, including an initial , whereas a single character in EUC-TW can take up to four bytes. Modern applications are more likely to use UTF-8, which supports all of the glyphs of the EUC codes, and more, and is generally more portable with fewer vendor deviations and errors. EUC is however still very popular, especially EUC-KR for South Korea. Encoding structure The structure of EUC is based on the standard, which specifies a system of graphical character sets which can be repres ...
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