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dwm is a minimalist dynamic window manager for the X Window System developed by Suckless that has influenced the development of several other X window managers, including xmonad and awesome. It is externally similar to wmii, but internally much simpler. dwm is written purely in C for performance and security in addition to simplicity, and lacks any configuration interface besides editing the source code. One of the project's guidelines is that the source code is intended to never exceed 2000 SLOC, and options meant to be user-configurable are all contained in a single header file. Features dwm supports multiple workspaces and, unlike ratpoison, allows moving and resizing windows with the mouse. Older versions of dwm displayed their stdin in a status bar, along the edge of the screen. Recent versions instead display the root window's name, which can be set by independent processes. This is often used to show information that would appear in the notification area of other ...
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Dwm Dual Monitor
dwm is a minimalist dynamic window manager for the X Window System developed by Suckless that has influenced the development of several other X window managers, including xmonad and awesome. It is externally similar to wmii, but internally much simpler. dwm is written purely in C for performance and security in addition to simplicity, and lacks any configuration interface besides editing the source code. One of the project's guidelines is that the source code is intended to never exceed 2000 SLOC, and options meant to be user-configurable are all contained in a single header file. Features dwm supports multiple workspaces and, unlike ratpoison, allows moving and resizing windows with the mouse. Older versions of dwm displayed their stdin in a status bar, along the edge of the screen. Recent versions instead display the root window's name, which can be set by independent processes. This is often used to show information that would appear in the notification area of other ...
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Dmenu
dwm is a minimalist dynamic window manager for the X Window System developed by Suckless that has influenced the development of several other X window managers, including xmonad and awesome. It is externally similar to wmii, but internally much simpler. dwm is written purely in C for performance and security in addition to simplicity, and lacks any configuration interface besides editing the source code. One of the project's guidelines is that the source code is intended to never exceed 2000 SLOC, and options meant to be user-configurable are all contained in a single header file. Features dwm supports multiple workspaces and, unlike ratpoison, allows moving and resizing windows with the mouse. Older versions of dwm displayed their stdin in a status bar, along the edge of the screen. Recent versions instead display the root window's name, which can be set by independent processes. This is often used to show information that would appear in the notification area of other ...
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Wmii
In computing, a tiling window manager is a window manager with an organization of the screen into mutually non-overlapping frames, as opposed to the more common approach (used by stacking window managers) of coordinate-based stacking of overlapping objects (windows) that tries to fully emulate the desktop metaphor. History Xerox PARC The first Xerox Star system (released in 1981) tiled application windows, but allowed dialogs and property windows to overlap. Later, Xerox PARC also developed CEDAR (released in 1982), the first windowing system using a tiled window manager. Various vendors Next in 1983 came Andrew WM, a complete tiled windowing system later replaced by X11. Microsoft's Windows 1.0 (released in 1985) also used tiling (see sections below). In 1986 came Digital Research's GEM 2.0, a windowing system for the CP/M which used tiling by default. One of the early (created in 1988) tiling WMs was Siemens' RTL, up to today a textbook example because of its algorithms o ...
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Suckless
suckless.org is a free software community of programmers working on projects with a focus on minimalism, simplicity, clarity, and frugality. The group developed the dwm and wmii window managers, surf tabbed, and other programs that are said to adhere strictly to the Unix philosophy of "doing one thing and doing it well". History The suckless community was founded by Anselm R. Garbe in 2006. He became a vocal proponent of the suckless philosophy, saying that "a lot f whatwent wrong in the IT industry recently ..be recognized in order to rethink the common practice, and perhaps to think about the time when Moore's law stops being a valid assumption." The suckless manifesto deplores the common tendency for "complex, error-prone and slow software hatseems to be prevalent in the present-day software industry", and argues that a programmer's performance should not be measured by the number of lines of code they write. In October 2006, Garbe registered the domain ''suckless.org'' to ...
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Standard Streams
In computer programming, standard streams are interconnected input and output communication channels between a computer program and its environment when it begins execution. The three input/output (I/O) connections are called standard input (stdin), standard output (stdout) and standard error (stderr). Originally I/O happened via a physically connected system console (input via keyboard, output via monitor), but standard streams abstract this. When a command is executed via an interactive shell, the streams are typically connected to the text terminal on which the shell is running, but can be changed with redirection or a pipeline. More generally, a child process inherits the standard streams of its parent process. Application Users generally know standard streams as input and output channels that handle data coming from an input device, or that write data from the application. The data may be text with any encoding, or binary data. In many modern systems, the standard error str ...
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Root Window
{{Unreferenced, date=September 2008 In the X Window System, every window is contained within another window, called its parent. This makes the windows form a hierarchy. The root window is the root of this hierarchy. It is as large as the screen/display surface, and all other windows are either children or descendants of it. Since every window covers the part of its parent it is staying on, all other windows appear to be above the root window. As a result, the root window is visible as the part of the screen that is behind all other windows. In other words, the root window forms the background of the screen. An image can be used as the wallpaper of the screen by setting it as the background image of the root window. This can be done for example using the xsetroot or the xv programs. The direct children of the root window are called ''top-level windows''. These windows are usually drawn with a decorative frame and a title bar (which are actually added by the window manager). The ...
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Notification Area
A taskbar is an element of a graphical user interface which has various purposes. It typically shows which programs are currently running. The specific design and layout of the taskbar varies between individual operating systems, but generally assumes the form of a strip located along one edge of the screen. On this strip are various icons which correspond to the windows open within a program. Clicking these icons allow the user to easily switch between programs or windows, with the currently active program or window usually appearing differently from the rest. In more recent versions of operating systems, users can also "pin" programs or files so that they can be accessed quickly, often with a single click. Due to its prominence on the screen, the taskbar usually also has a notification area, which uses interactive icons to display real-time information about the state of the computer system and some of the programs active on it. With the rapid development of operating systems ...
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Desktop Environments
In computing, a desktop environment (DE) is an implementation of the desktop metaphor made of a bundle of programs running on top of a computer operating system that share a common graphical user interface (GUI), sometimes described as a graphical shell. The desktop environment was seen mostly on personal computers until the rise of mobile computing. Desktop GUIs help the user to easily access and edit files, while they usually do not provide access to all of the features found in the underlying operating system. Instead, the traditional command-line interface (CLI) is still used when full control over the operating system is required. A desktop environment typically consists of icons, windows, toolbars, folders, wallpapers and desktop widgets (see Elements of graphical user interfaces and WIMP). A GUI might also provide drag and drop functionality and other features that make the desktop metaphor more complete. A desktop environment aims to be an intuitive way for the user to i ...
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Urxvt
Rxvt (acronym for our extended virtual terminal) is a terminal emulator for the X Window System, and in the form of a Cygwin port, for Windows. History Rxvt was originally written by Rob Nation and later extensively modified by Mark Olesen, who took over maintenance for several years. It is intended to be a slimmed-down alternate for xterm, omitting some of its little-used features, like Tektronix 4014 emulation and toolkit-style configurability. The latter refers to the Xt resource mechanism, e.g., for binding keys. Rxvt is an extended version of the older xvt terminal emulator by John Bovey of the University of Kent. The name originally stood for "Rob's xvt" (with XVT stands for 'X Virtual Terminal'), but was later re-dubbed "our xvt" (pronounced like the letters r-x-v-t). Features Aside from features such as those controlled by resource files, rxvt's terminal emulation differs from xterm in two important ways: *It emulates a VT102, rather than a VT220. That means that it han ...
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Focus-follows-mouse
In computing, focus indicates the act of selecting an element of a graphical user interface. Text entered at the keyboard or pasted from a clipboard is sent to the component which has the focus. Moving the focus away from a specific user interface element is known as a blur event in relation to this element. Typically, the focus is withdrawn from an element by giving another element the focus. This means that focus and blur events typically both occur virtually simultaneously, but in relation to different user interface elements, one that gets the focus and one that gets blurred. The concept is similar to a cursor in a text-based environment. However, when considering a graphical interface, there is also a mouse pointer involved. Moving the mouse will typically move the mouse pointer without changing the focus. The focus can usually be changed by clicking on a component that can receive focus with the mouse. Many desktops also allow the focus to be changed with the keyboard. By co ...
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Header File
Many programming languages and other computer files have a directive, often called include (sometimes copy or import), that causes the contents of the specified file to be inserted into the original file. These included files are called copybooks or s. There are over one thousand C library files and they are often used to define the physical layout of program data, pieces of procedural code, and/or forward declarations while promoting encapsulation and the reuse of code or data. Header files In computer programming, a header file is a file that allows programmers to separate certain elements of a program's source code into reusable files. Header files commonly contain forward declarations of classes, subroutines, variables, and other identifiers. Programmers who wish to declare standardized identifiers in more than one source file can place such identifiers in a single header file, which other code can then include whenever the header contents are required. This is to keep the ...
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Patch (software)
A patch is a set of changes to a computer program or its supporting data designed to update, fix, or improve it. This includes fixing security vulnerabilities and other bugs, with such patches usually being called bugfixes or bug fixes. Patches are often written to improve the functionality, usability, or performance of a program. The majority of patches are provided by software vendors for operating system and application updates. Patches may be installed either under programmed control or by a human programmer using an editing tool or a debugger. They may be applied to program files on a storage device, or in computer memory. Patches may be permanent (until patched again) or temporary. Patching makes possible the modification of compiled and machine language object programs when the source code is unavailable. This demands a thorough understanding of the inner workings of the object code by the person creating the patch, which is difficult without close study of the source ...
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