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Dwm Dual Monitor
dwm is a minimalist dynamic window manager for the X Window System developed by Suckless that has influenced the development of several other X window managers, including xmonad and awesome. It is externally similar to wmii, but internally much simpler. dwm is written purely in C for performance and security in addition to simplicity, and lacks any configuration interface besides editing the source code. One of the project's guidelines is that the source code is intended to never exceed 2000 SLOC, and options meant to be user-configurable are all contained in a single header file. Features dwm supports multiple workspaces and, unlike ratpoison, allows moving and resizing windows with the mouse. Older versions of dwm displayed their stdin in a status bar, along the edge of the screen. Recent versions instead display the root window's name, which can be set by independent processes. This is often used to show information that would appear in the notification area of other ...
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Urxvt
Rxvt (acronym for our extended virtual terminal) is a terminal emulator for the X Window System, and in the form of a Cygwin port, for Windows. History Rxvt was originally written by Rob Nation and later extensively modified by Mark Olesen, who took over maintenance for several years. It is intended to be a slimmed-down alternate for xterm, omitting some of its little-used features, like Tektronix 4014 emulation and toolkit-style configurability. The latter refers to the Xt resource mechanism, e.g., for binding keys. Rxvt is an extended version of the older xvt terminal emulator by John Bovey of the University of Kent. The name originally stood for "Rob's xvt" (with XVT stands for 'X Virtual Terminal'), but was later re-dubbed "our xvt" (pronounced like the letters r-x-v-t). Features Aside from features such as those controlled by resource files, rxvt's terminal emulation differs from xterm in two important ways: *It emulates a VT102, rather than a VT220. That means that it han ...
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Source Lines Of Code
Source lines of code (SLOC), also known as lines of code (LOC), is a software metric used to measure the size of a computer program by counting the number of lines in the text of the program's source code. SLOC is typically used to predict the amount of effort that will be required to develop a program, as well as to estimate programming productivity or maintainability once the software is produced. Measurement methods Many useful comparisons involve only the order of magnitude of lines of code in a project. Using lines of code to compare a 10,000-line project to a 100,000-line project is far more useful than when comparing a 20,000-line project with a 21,000-line project. While it is debatable exactly how to measure lines of code, discrepancies of an order of magnitude can be clear indicators of software complexity or man-hours. There are two major types of SLOC measures: physical SLOC (LOC) and logical SLOC (LLOC). Specific definitions of these two measures vary, but the most c ...
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Substring
In formal language theory and computer science, a substring is a contiguous sequence of characters within a string. For instance, "''the best of''" is a substring of "''It was the best of times''". In contrast, "''Itwastimes''" is a subsequence of "''It was the best of times''", but not a substring. Prefixes and suffixes are special cases of substrings. A prefix of a string S is a substring of S that occurs at the beginning of S; likewise, a suffix of a string S is a substring that occurs at the end of S. The substrings of the string "''apple''" would be: "''a''", "''ap''", "''app''", "''appl''", "''apple''", "''p''", "''pp''", "''ppl''", "''pple''", "''pl''", "''ple''", "''l''", "''le''" "''e''", "" (note the empty string at the end). Substring A string u is a substring (or factor) of a string t if there exists two strings p and s such that t = pus. In particular, the empty string is a substring of every string. Example: The string u=ana is equal to substrings (and subse ...
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Path (variable)
PATH is an environment variable on Unix-like operating systems, DOS, OS/2, and Microsoft Windows, specifying a set of directories where executable programs are located. In general, each executing process or user session has its own PATH setting. History Multics originated the idea of a search path. The early Unix shell only looked for program names in /bin, but by Version 3 Unix the directory was too large and /usr/bin, and a search path, became part of the operating system. Unix and Unix-like On POSIX and Unix-like operating systems, the $PATH variable is specified as a list of one or more directory names separated by colon (:) characters. Directories in the PATH-string are not meant to be escaped, making it impossible to have directories with : in their name. The /bin, /usr/bin, and /usr/local/bin directories are typically included in most users' $PATH setting (although this varies from implementation to implementation). The superuser also typically has /sbin and /usr/sbin ent ...
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Key Combination
computing, a keyboard shortcut also known as hotkey is a series of one or several keys to quickly invoke a software program or perform a preprogrammed action. This action may be part of the standard functionality of the operating system or application program, or it may have been written by the user in a scripting language. Some integrated keyboards also include pointing devices; the definition of exactly what counts as a "key" sometimes differs. The meaning of term "keyboard shortcut" can vary depending on software manufacturer. In Windows, hotkeys consists of a specific key combination used to trigger an action (these are usually system-wide shortcuts that are available in all contexts so long as receiving program is active); mnemonics represent a designated letter in a menu command or toolbar button that when pressed together with the Alt key, activates such command. The term is generally associated with computer keyboards, but many electronic musical instruments now c ...
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Menu (computing)
In user interface design, a menu is a list of options or commands presented to the user of a computer or embedded system. A menu may either be a system's entire user interface, or only part of a more complex one. Navigation A user chooses an option from a menu by using an input device. Some input methods require linear navigation: the user must move a cursor or otherwise pass from one menu item to another until reaching the selection. On a computer terminal, a reverse video bar may serve as the cursor. Touch user interfaces and menus that accept codes to select menu options without navigation are two examples of non-linear interfaces. Some of the input devices used in menu interfaces are touchscreens, keyboards, mice, remote controls, and microphones. In a voice-activated system, such as interactive voice response, a microphone sends a recording of the user's voice to a speech recognition system, which translates it to a command. Types of menus A computer using a com ...
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Patch (software)
A patch is a set of changes to a computer program or its supporting data designed to update, fix, or improve it. This includes fixing security vulnerabilities and other bugs, with such patches usually being called bugfixes or bug fixes. Patches are often written to improve the functionality, usability, or performance of a program. The majority of patches are provided by software vendors for operating system and application updates. Patches may be installed either under programmed control or by a human programmer using an editing tool or a debugger. They may be applied to program files on a storage device, or in computer memory. Patches may be permanent (until patched again) or temporary. Patching makes possible the modification of compiled and machine language object programs when the source code is unavailable. This demands a thorough understanding of the inner workings of the object code by the person creating the patch, which is difficult without close study of the source ...
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Focus-follows-mouse
In computing, focus indicates the act of selecting an element of a graphical user interface. Text entered at the keyboard or pasted from a clipboard is sent to the component which has the focus. Moving the focus away from a specific user interface element is known as a blur event in relation to this element. Typically, the focus is withdrawn from an element by giving another element the focus. This means that focus and blur events typically both occur virtually simultaneously, but in relation to different user interface elements, one that gets the focus and one that gets blurred. The concept is similar to a cursor in a text-based environment. However, when considering a graphical interface, there is also a mouse pointer involved. Moving the mouse will typically move the mouse pointer without changing the focus. The focus can usually be changed by clicking on a component that can receive focus with the mouse. Many desktops also allow the focus to be changed with the keyboard. By co ...
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Dmenu
dwm is a minimalist dynamic window manager for the X Window System developed by Suckless that has influenced the development of several other X window managers, including xmonad and awesome. It is externally similar to wmii, but internally much simpler. dwm is written purely in C for performance and security in addition to simplicity, and lacks any configuration interface besides editing the source code. One of the project's guidelines is that the source code is intended to never exceed 2000 SLOC, and options meant to be user-configurable are all contained in a single header file. Features dwm supports multiple workspaces and, unlike ratpoison, allows moving and resizing windows with the mouse. Older versions of dwm displayed their stdin in a status bar, along the edge of the screen. Recent versions instead display the root window's name, which can be set by independent processes. This is often used to show information that would appear in the notification area of other ...
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Desktop Environments
In computing, a desktop environment (DE) is an implementation of the desktop metaphor made of a bundle of programs running on top of a computer operating system that share a common graphical user interface (GUI), sometimes described as a graphical shell. The desktop environment was seen mostly on personal computers until the rise of mobile computing. Desktop GUIs help the user to easily access and edit files, while they usually do not provide access to all of the features found in the underlying operating system. Instead, the traditional command-line interface (CLI) is still used when full control over the operating system is required. A desktop environment typically consists of icons, windows, toolbars, folders, wallpapers and desktop widgets (see Elements of graphical user interfaces and WIMP). A GUI might also provide drag and drop functionality and other features that make the desktop metaphor more complete. A desktop environment aims to be an intuitive way for the user to i ...
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Notification Area
A taskbar is an element of a graphical user interface which has various purposes. It typically shows which programs are currently running. The specific design and layout of the taskbar varies between individual operating systems, but generally assumes the form of a strip located along one edge of the screen. On this strip are various icons which correspond to the windows open within a program. Clicking these icons allow the user to easily switch between programs or windows, with the currently active program or window usually appearing differently from the rest. In more recent versions of operating systems, users can also "pin" programs or files so that they can be accessed quickly, often with a single click. Due to its prominence on the screen, the taskbar usually also has a notification area, which uses interactive icons to display real-time information about the state of the computer system and some of the programs active on it. With the rapid development of operating systems ...
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Root Window
{{Unreferenced, date=September 2008 In the X Window System, every window is contained within another window, called its parent. This makes the windows form a hierarchy. The root window is the root of this hierarchy. It is as large as the screen/display surface, and all other windows are either children or descendants of it. Since every window covers the part of its parent it is staying on, all other windows appear to be above the root window. As a result, the root window is visible as the part of the screen that is behind all other windows. In other words, the root window forms the background of the screen. An image can be used as the wallpaper of the screen by setting it as the background image of the root window. This can be done for example using the xsetroot or the xv programs. The direct children of the root window are called ''top-level windows''. These windows are usually drawn with a decorative frame and a title bar (which are actually added by the window manager). The ...
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