Devicetree
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Devicetree
In computing, a devicetree (also written device tree) is a data structure describing the hardware components of a particular computer so that the operating system's kernel can use and manage those components, including the CPU or CPUs, the memory, the buses and the integrated peripherals. The device tree was derived from SPARC-based computers via the Open Firmware project. The current Devicetree specification is targeted at smaller systems, but is still used with some server-class systems (for instance, those described by the Power Architecture Platform Reference). Personal computers with the x86 architecture generally do not use device trees, relying instead on various auto configuration protocols (e.g. ACPI) to discover hardware. Systems which use device trees usually pass a static device tree (perhaps stored in ROM) to the operating system, but can also generate a device tree in the early stages of booting. As an example, Das U-Boot and kexec can pass a device tree when launchi ...
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ARM Architecture
ARM (stylised in lowercase as arm, formerly an acronym for Advanced RISC Machines and originally Acorn RISC Machine) is a family of reduced instruction set computer (RISC) instruction set architectures for computer processors, configured for various environments. Arm Ltd. develops the architectures and licenses them to other companies, who design their own products that implement one or more of those architectures, including system on a chip (SoC) and system on module (SOM) designs, that incorporate different components such as memory, interfaces, and radios. It also designs cores that implement these instruction set architectures and licenses these designs to many companies that incorporate those core designs into their own products. There have been several generations of the ARM design. The original ARM1 used a 32-bit internal structure but had a 26-bit address space that limited it to 64 MB of main memory. This limitation was removed in the ARMv3 series, which ...
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Computing
Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, engineering, mathematical, technological and social aspects. Major computing disciplines include computer engineering, computer science, cybersecurity, data science, information systems, information technology and software engineering. The term "computing" is also synonymous with counting and calculating. In earlier times, it was used in reference to the action performed by mechanical computing machines, and before that, to human computers. History The history of computing is longer than the history of computing hardware and includes the history of methods intended for pen and paper (or for chalk and slate) with or without the aid of tables. Computing is intimately tied to the representation of numbers, though mathematical conc ...
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Linux Kernel
The Linux kernel is a free and open-source, monolithic, modular, multitasking, Unix-like operating system kernel. It was originally authored in 1991 by Linus Torvalds for his i386-based PC, and it was soon adopted as the kernel for the GNU operating system, which was written to be a free (libre) replacement for Unix. Linux is provided under the GNU General Public License version 2 only, but it contains files under other compatible licenses. Since the late 1990s, it has been included as part of a large number of operating system distributions, many of which are commonly also called Linux. Linux is deployed on a wide variety of computing systems, such as embedded devices, mobile devices (including its use in the Android operating system), personal computers, servers, mainframes, and supercomputers. It can be tailored for specific architectures and for several usage scenarios using a family of simple commands (that is, without the need of manually editing its source code ...
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OpenRISC
OpenRISC is a project to develop a series of open-source hardware based central processing units (CPUs) on established reduced instruction set computer (RISC) principles. It includes an instruction set architecture (ISA) using an open-source license. It is the original flagship project of the OpenCores community. The first (and only) architectural description is for the OpenRISC 1000 ("OR1k"), describing a family of 32-bit and 64-bit processors with optional floating-point arithmetic and vector processing support. The OpenRISC 1200 implementation of this specification was designed by Damjan Lampret in 2000, written in the Verilog hardware description language (HDL). The later mor1kx implementation, which has some advantages compared to the OR 1200, was designed by Julius Baxter and is also written in Verilog. Additionally software simulators exist, which implement the OR1k specification. The hardware design was released under the GNU Lesser General Public License (LGPL), while t ...
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Nios II
Nios II is a 32-bit embedded processor architecture designed specifically for the Altera family of field-programmable gate array (FPGA) integrated circuits. Nios II incorporates many enhancements over the original Nios architecture, making it more suitable for a wider range of embedded computing applications, from digital signal processing (DSP) to system-control. Nios II is a successor to Altera's first configurable 16-bit embedded processor Nios, introduced in 2000. Key features Like the original Nios, the Nios II architecture is a RISC soft-core architecture which is implemented entirely in the programmable logic and memory blocks of Altera FPGAs. Unlike its predecessor it is a full 32-bit design: * 32 general-purpose 32-bit registers, * Full 32-bit instruction set, data path, and address space, * Single-instruction 32 × 32 multiply and divide producing a 32-bit result. The soft-core nature of the Nios II processor lets the system designer specify and generate a custom Ni ...
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MIPS Architecture
MIPS (Microprocessor without Interlocked Pipelined Stages) is a family of reduced instruction set computer (RISC) instruction set architectures (ISA)Price, Charles (September 1995). ''MIPS IV Instruction Set'' (Revision 3.2), MIPS Technologies, Inc. developed by MIPS Computer Systems, now MIPS Technologies, based in the United States. There are multiple versions of MIPS: including MIPS I, II, III, IV, and V; as well as five releases of MIPS32/64 (for 32- and 64-bit implementations, respectively). The early MIPS architectures were 32-bit; 64-bit versions were developed later. As of April 2017, the current version of MIPS is MIPS32/64 Release 6. MIPS32/64 primarily differs from MIPS I–V by defining the privileged kernel mode System Control Coprocessor in addition to the user mode architecture. The MIPS architecture has several optional extensions. MIPS-3D which is a simple set of floating-point SIMD instructions dedicated to common 3D tasks, MDMX (MaDMaX) which is a more exten ...
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H8/300
H8 is the name of a large family of 8-bit, 16-bit and 32-bit microcontrollers made by Renesas Technology, originating in the early 1990s within Hitachi Semiconductor. An administrator on the Renesas user community boards commented in 2011 that there are no plans for further development of H8 based products. The family of largely CISC machines is unrelated to the higher-performance SuperH family of 32-bit RISC-like microcontrollers. It was supported in the Linux kernel starting with version 4.2 but support was removed in version 5.19. Variants Subfamilies include the 8/16-bit H8/300 and H8/500, the 16/32-bit H8/300H and H8S and the 32-bit H8SX series, each with dozens of different variants, varying by speed, selection of built-in peripherals such as timers and serial ports, and amounts of ROM, flash memory and RAM. Built-in ROM and flash memory tends to range from 16  KB to 1024 KB, and RAM from 512  B to 512 KB. The basic architecture of the H8 is patterne ...
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ARC (processor)
ARC (Argonaut RISC Core) embedded system processors are a family of 32-bit and 64-bit reduced instruction set computer (RISC) central processing units (CPUs) originally designed by ARC International. ARC processors are configurable and extensible for a wide range of uses in system on a chip (SoC) devices, including storage, digital home, mobile, automotive, and Internet of things (IoT) applications. They have been licensed by more than 200 organizations and are shipped in more than 1.5 billion products per year. ARC processors employ the 16-/32-bit ARCompact instruction set architecture (ISA) that provides good performance and code density for embedded and host SoC applications. History The ARC concept was developed initially within Argonaut Games through a series of 3D pipeline development projects starting with the Super FX chip for the Super Nintendo Entertainment System. In 1995, Argonaut was split into Argonaut Technologies Limited (ATL), which had a variety of tech ...
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Binary Format
A binary file is a computer file that is not a text file. The term "binary file" is often used as a term meaning "non-text file". Many binary file formats contain parts that can be interpreted as text; for example, some computer document files containing formatted text, such as older Microsoft Word document files, contain the text of the document but also contain formatting information in binary form. Structure Binary files are usually thought of as being a sequence of bytes, which means the binary digits (bits) are grouped in eights. Binary files typically contain bytes that are intended to be interpreted as something other than text characters. Compiled computer programs are typical examples; indeed, compiled applications are sometimes referred to, particularly by programmers, as binaries. But binary files can also mean that they contain images, sounds, compressed versions of other files, etc. – in short, any type of file content whatsoever. Some binary files contain ...
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Property (programming)
A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method. The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls. The field-like syntax is easier to read and write than many method calls, yet the interposition of method calls "under the hood" allows for data validation, active updating (e.g., of GUI elements), or implementation of what may be called " read-only fields". See an instructive example for C# language below. Support in languages Programming languages that support properties include ActionScript 3, C#, D, Delphi/Free Pascal, eC, F#, Kotlin, JavaScript, Objective-C 2.0, Python, Scala, Swift, Lua, and Visual Basic. Some object-oriented languages, such as Java and C++, do not support properties, requiring the programmer to define a pair of '' acce ...
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