Deadlock
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Deadlock
In concurrent computing, deadlock is any situation in which no member of some group of entities can proceed because each waits for another member, including itself, to take action, such as sending a message or, more commonly, releasing a lock. Deadlocks are a common problem in multiprocessing systems, parallel computing, and distributed systems, because in these contexts systems often use software or hardware locks to arbitrate shared resources and implement process synchronization. In an operating system, a deadlock occurs when a process or thread enters a waiting state because a requested system resource is held by another waiting process, which in turn is waiting for another resource held by another waiting process. If a process remains indefinitely unable to change its state because resources requested by it are being used by another process that itself is waiting, then the system is said to be in a deadlock. In a communications system, deadlocks occur mainly due t ...
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Deadlock At A Four-way-stop
In concurrent computing, deadlock is any situation in which no member of some group of entities can proceed because each waits for another member, including itself, to take action, such as sending a message or, more commonly, releasing a lock. Deadlocks are a common problem in multiprocessing systems, parallel computing, and distributed systems, because in these contexts systems often use software or hardware locks to arbitrate shared resources and implement process synchronization. In an operating system, a deadlock occurs when a process or thread enters a waiting state because a requested system resource is held by another waiting process, which in turn is waiting for another resource held by another waiting process. If a process remains indefinitely unable to change its state because resources requested by it are being used by another process that itself is waiting, then the system is said to be in a deadlock. In a communications system, deadlocks occur mainly due to los ...
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Ostrich Algorithm
In computer science, the ostrich algorithm is a strategy of ignoring potential problems on the basis that they may be exceedingly rare. It is named after the ostrich effect which is defined as "to stick one's head in the sand and pretend there is no problem". It is used when it is more cost-effective to allow the problem to occur than to attempt its prevention. Use with deadlocks This approach may be used in dealing with deadlocks in concurrent programming if they are believed to be very rare and the cost of detection or prevention is high. For example, if each PC deadlocks once per 10 years, a single reboot may be less painful than the restrictions needed to prevent it. A set of processes is deadlocked if each process in the set is waiting for an event that only another process in the set can cause. Usually the event is the release of a currently held resource and none of the processes can run, release resources, and be awakened. The ostrich algorithm pretends there is no proble ...
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Parallel Computing
Parallel computing is a type of computation in which many calculations or processes are carried out simultaneously. Large problems can often be divided into smaller ones, which can then be solved at the same time. There are several different forms of parallel computing: bit-level, instruction-level, data, and task parallelism. Parallelism has long been employed in high-performance computing, but has gained broader interest due to the physical constraints preventing frequency scaling.S.V. Adve ''et al.'' (November 2008)"Parallel Computing Research at Illinois: The UPCRC Agenda" (PDF). Parallel@Illinois, University of Illinois at Urbana-Champaign. "The main techniques for these performance benefits—increased clock frequency and smarter but increasingly complex architectures—are now hitting the so-called power wall. The computer industry has accepted that future performance increases must largely come from increasing the number of processors (or cores) on a die, rather than m ...
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Mutual Exclusion
In computer science, mutual exclusion is a property of concurrency control, which is instituted for the purpose of preventing race conditions. It is the requirement that one thread of execution never enters a critical section while a concurrent thread of execution is already accessing said critical section, which refers to an interval of time during which a thread of execution accesses a shared resource or shared memory. The shared resource is a data object, which two or more concurrent threads are trying to modify (where two concurrent read operations are permitted but, no two concurrent write operations or one read and one write are permitted, since it leads to data inconsistency). Mutual exclusion algorithm ensures that if a process is already performing write operation on a data object ritical sectionno other process/thread is allowed to access/modify the same object until the first process has finished writing upon the data object ritical sectionand released the object fo ...
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Lock-free And Wait-free Algorithms
In computer science, an algorithm is called non-blocking if failure or suspension of any thread cannot cause failure or suspension of another thread; for some operations, these algorithms provide a useful alternative to traditional blocking implementations. A non-blocking algorithm is lock-free if there is guaranteed system-wide progress, and wait-free if there is also guaranteed per-thread progress. "Non-blocking" was used as a synonym for "lock-free" in the literature until the introduction of obstruction-freedom in 2003. The word "non-blocking" was traditionally used to describe telecommunications networks that could route a connection through a set of relays "without having to re-arrange existing calls" (see Clos network). Also, if the telephone exchange "is not defective, it can always make the connection" (see nonblocking minimal spanning switch). Motivation The traditional approach to multi-threaded programming is to use locks to synchronize access to shared resourc ...
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Lock (computer Science)
In computer science, a lock or mutex (from mutual exclusion) is a synchronization primitive: a mechanism that enforces limits on access to a resource when there are many threads of execution. A lock is designed to enforce a mutual exclusion concurrency control policy, and with a variety of possible methods there exists multiple unique implementations for different applications. Types Generally, locks are ''advisory locks'', where each thread cooperates by acquiring the lock before accessing the corresponding data. Some systems also implement ''mandatory locks'', where attempting unauthorized access to a locked resource will force an exception in the entity attempting to make the access. The simplest type of lock is a binary semaphore. It provides exclusive access to the locked data. Other schemes also provide shared access for reading data. Other widely implemented access modes are exclusive, intend-to-exclude and intend-to-upgrade. Another way to classify locks is by what hap ...
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Non-blocking Synchronization
In computer science, an algorithm is called non-blocking if failure or suspension of any thread cannot cause failure or suspension of another thread; for some operations, these algorithms provide a useful alternative to traditional blocking implementations. A non-blocking algorithm is lock-free if there is guaranteed system-wide progress, and wait-free if there is also guaranteed per-thread progress. "Non-blocking" was used as a synonym for "lock-free" in the literature until the introduction of obstruction-freedom in 2003. The word "non-blocking" was traditionally used to describe telecommunications networks that could route a connection through a set of relays "without having to re-arrange existing calls" (see Clos network). Also, if the telephone exchange "is not defective, it can always make the connection" (see nonblocking minimal spanning switch). Motivation The traditional approach to multi-threaded programming is to use locks to synchronize access to shared resourc ...
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Thrashing (computer Science)
In computer science, thrashing occurs when a computer's virtual memory resources are overused, leading to a constant state of paging and page faults, inhibiting most application-level processing. This causes the performance of the computer to degrade or collapse. The situation can continue indefinitely until either the user closes some running applications or the active processes free up additional virtual memory resources. After completing initialization, most programs operate on a small number of code and data pages compared to the total memory the program requires. The pages most frequently accessed are called the working set. When the working set is a small percentage of the system's total number of pages, virtual memory systems work most efficiently and an insignificant amount of computing is spent resolving page faults. As the working set grows, resolving page faults remains manageable until the growth reaches a critical point. Then faults go up dramatically and the time ...
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Serializing Tokens
In computer science, serializing tokens are a concept in concurrency control arising from the ongoing development of DragonFly BSD. According to Matthew Dillon, they are most akin to SPLs, except a token works across multiple CPUs while SPLs only work within a single CPU's domain. Serializing tokens allow programmers to write multiprocessor-safe code without themselves or the lower level subsystems needing to be aware of every single entity that may also be holding the same token. Comparison with mutual exclusion (mutex) Tokens and mutual exclusion (mutex) mechanisms are locks. Unlike mutexes, tokens do not exclude other threads from accessing the resource while they are blocked or asleep. A thread sharing resources with other threads can be stopped and started for a variety of reasons: # Timeslicing: the user space (US) scheduler tries to ensure that all threads get a fair chance to run, so it runs each thread for a brief period of time (a timeslice) and then switches to ano ...
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Resource Starvation
In computer science, resource starvation is a problem encountered in concurrent computing where a process is perpetually denied necessary resources to process its work. Starvation may be caused by errors in a scheduling or mutual exclusion algorithm, but can also be caused by resource leaks, and can be intentionally caused via a denial-of-service attack such as a fork bomb. When starvation is impossible in a concurrent algorithm, the algorithm is called starvation-free, lockout-freed or said to have finite bypass. This property is an instance of liveness, and is one of the two requirements for any mutual exclusion algorithm; the other being correctness. The name "finite bypass" means that any process (concurrent part) of the algorithm is bypassed at most a finite number times before being allowed access to the shared resource. Scheduling Starvation is usually caused by an overly simplistic scheduling algorithm. For example, if a (poorly designed) multi-tasking system always swi ...
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Spooling
In computing, spooling is a specialized form of multi-programming for the purpose of copying data between different devices. In contemporary systems, it is usually used for mediating between a computer application and a slow peripheral, such as a printer. Spooling allows programs to "hand off" work to be done by the peripheral and then proceed to other tasks, or to not begin until input has been transcribed. A dedicated program, the spooler, maintains an orderly sequence of jobs for the peripheral and feeds it data at its own rate. Conversely, for slow ''input'' peripherals, such as a card reader, a spooler can maintain a sequence of computational jobs waiting for data, starting each job when all of the relevant input is available; see batch processing. The spool itself refers to the sequence of jobs, or the storage area where they are held. In many cases, the spooler is able to drive devices at their full rated speed with minimal impact on other processing. Spooling is a co ...
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Avoiding Deadlock
In law, void means of no legal effect. An action, document, or transaction which is void is of no legal effect whatsoever: an absolute nullity—the law treats it as if it had never existed or happened. The term void ''ab initio'', which means "to be treated as invalid from the outset", comes from adding the Latin phrase ''ab initio'' (from the beginning) as a qualifier. For example, in many jurisdictions where a person signs a contract under duress, that contract is treated as being void ''ab initio''. The frequent combination "null and void" is a legal doublet. The term is frequently used in contradistinction to the term "voidable" and "unenforceable". Definitions ''Black's Law Dictionary'' defines 'void' as: In the case of a contract, this means there is no legal obligation, therefore there can be no breach of contract since the contract is null, but there may be an implied contract which requires the recipient of goods or services provided to pay their reasonable value.U ...
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