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Distance From A Point To A Line
In Euclidean geometry, the distance from a point to a line'' is the shortest distance from a given point to any point on an infinite straight line. It is the perpendicular distance of the point to the line, the length of the line segment which joins the point to nearest point on the line. The formula for calculating it can be derived and expressed in several ways. Knowing the distance from a point to a line can be useful in various situations—for example, finding the shortest distance to reach a road, quantifying the scatter on a graph, etc. In Deming regression, a type of linear curve fitting, if the dependent and independent variables have equal variance this results in orthogonal regression in which the degree of imperfection of the fit is measured for each data point as the perpendicular distance of the point from the regression line. Line defined by an equation In the case of a line in the plane given by the equation , where , and are real constants with and not b ...
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Euclidean Geometry
Euclidean geometry is a mathematical system attributed to ancient Greek mathematics, Greek mathematician Euclid, which he described in his textbook on geometry: the ''Euclid's Elements, Elements''. Euclid's approach consists in assuming a small set of intuitively appealing axioms (postulates) and deducing many other propositions (theorems) from these. Although many of Euclid's results had been stated earlier,. Euclid was the first to organize these propositions into a logic, logical system in which each result is ''mathematical proof, proved'' from axioms and previously proved theorems. The ''Elements'' begins with plane geometry, still taught in secondary school (high school) as the first axiomatic system and the first examples of mathematical proofs. It goes on to the solid geometry of three dimensions. Much of the ''Elements'' states results of what are now called algebra and number theory, explained in geometrical language. For more than two thousand years, the adjective " ...
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Euclidean Vector
In mathematics, physics, and engineering, a Euclidean vector or simply a vector (sometimes called a geometric vector or spatial vector) is a geometric object that has magnitude (or length) and direction. Vectors can be added to other vectors according to vector algebra. A Euclidean vector is frequently represented by a '' directed line segment'', or graphically as an arrow connecting an ''initial point'' ''A'' with a ''terminal point'' ''B'', and denoted by \overrightarrow . A vector is what is needed to "carry" the point ''A'' to the point ''B''; the Latin word ''vector'' means "carrier". It was first used by 18th century astronomers investigating planetary revolution around the Sun. The magnitude of the vector is the distance between the two points, and the direction refers to the direction of displacement from ''A'' to ''B''. Many algebraic operations on real numbers such as addition, subtraction, multiplication, and negation have close analogues for vectors, operations whic ...
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MathWorld
''MathWorld'' is an online mathematics reference work, created and largely written by Eric W. Weisstein. It is sponsored by and licensed to Wolfram Research, Inc. and was partially funded by the National Science Foundation's National Science Digital Library grant to the University of Illinois at Urbana–Champaign. History Eric W. Weisstein, the creator of the site, was a physics and astronomy student who got into the habit of writing notes on his mathematical readings. In 1995 he put his notes online and called it "Eric's Treasure Trove of Mathematics." It contained hundreds of pages/articles, covering a wide range of mathematical topics. The site became popular as an extensive single resource on mathematics on the web. Weisstein continuously improved the notes and accepted corrections and comments from online readers. In 1998, he made a contract with CRC Press and the contents of the site were published in print and CD-ROM form, titled "CRC Concise Encyclopedia of Mathematic ...
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Skew Lines
In three-dimensional geometry, skew lines are two lines that do not intersect and are not parallel. A simple example of a pair of skew lines is the pair of lines through opposite edges of a regular tetrahedron. Two lines that both lie in the same plane must either cross each other or be parallel, so skew lines can exist only in three or more dimensions. Two lines are skew if and only if they are not coplanar. General position If four points are chosen at random uniformly within a unit cube, they will almost surely define a pair of skew lines. After the first three points have been chosen, the fourth point will define a non-skew line if, and only if, it is coplanar with the first three points. However, the plane through the first three points forms a subset of measure zero of the cube, and the probability that the fourth point lies on this plane is zero. If it does not, the lines defined by the points will be skew. Similarly, in three-dimensional space a very small perturbati ...
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Distance From A Point To A Plane
In Euclidean space, the distance from a point to a plane is the distance between a given point and its orthogonal projection on the plane, the perpendicular distance to the nearest point on the plane. It can be found starting with a change of variables that moves the origin to coincide with the given point then finding the point on the shifted plane ax + by + cz = d that is closest to the origin. The resulting point has Cartesian coordinates (x,y,z): :\displaystyle x = \frac , \quad \quad \displaystyle y = \frac , \quad \quad \displaystyle z = \frac . The distance between the origin and the point (x,y,z) is \sqrt. Converting general problem to distance-from-origin problem Suppose we wish to find the nearest point on a plane to the point (X_0, Y_0, Z_0), where the plane is given by aX + bY + cZ = D. We define x = X - X_0, y = Y - Y_0, z = Z - Z_0, and d = D - aX_0 - bY_0 - cZ_0, to obtain ax + by + cz = d as the plane expressed in terms of the transformed variables. Now the problem ...
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Distance Between Two Lines
The distance between two parallel lines in the plane is the minimum distance between any two points. Formula and proof Because the lines are parallel, the perpendicular distance between them is a constant, so it does not matter which point is chosen to measure the distance. Given the equations of two non-vertical parallel lines :y = mx+b_1\, :y = mx+b_2\,, the distance between the two lines is the distance between the two intersection points of these lines with the perpendicular line :y = -x/m \, . This distance can be found by first solving the linear systems :\begin y = mx+b_1 \\ y = -x/m \, , \end and :\begin y = mx+b_2 \\ y = -x/m \, , \end to get the coordinates of the intersection points. The solutions to the linear systems are the points :\left( x_1,y_1 \right)\ = \left( \frac,\frac \right)\, , and :\left( x_2,y_2 \right)\ = \left( \frac,\frac \right)\, . The distance between the points is :d = \sqrt\,, which reduces to :d = \frac\,. When the lines are give ...
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Hesse Normal Form
The Hesse normal form named after Otto Hesse, is an equation used in analytic geometry, and describes a line in \mathbb^2 or a plane in Euclidean space \mathbb^3 or a hyperplane in higher dimensions.John Vince: ''Geometry for Computer Graphics''. Springer, 2005, , pp. 42, 58, 135, 273 It is primarily used for calculating distances (see point-plane distance and point-line distance). It is written in vector notation as :\vec r \cdot \vec n_0 - d = 0.\, The dot \cdot indicates the scalar product or dot product. Vector \vec r points from the origin of the coordinate system, ''O'', to any point ''P'' that lies precisely in plane or on line ''E''. The vector \vec n_0 represents the unit normal vector of plane or line ''E''. The distance d \ge 0 is the shortest distance from the origin ''O'' to the plane or line. Derivation/Calculation from the normal form Note: For simplicity, the following derivation discusses the 3D case. However, it is also applicable in 2D. In the normal for ...
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Orthonormality
In linear algebra, two vectors in an inner product space are orthonormal if they are orthogonal (or perpendicular along a line) unit vectors. A set of vectors form an orthonormal set if all vectors in the set are mutually orthogonal and all of unit length. An orthonormal set which forms a basis is called an orthonormal basis. Intuitive overview The construction of orthogonality of vectors is motivated by a desire to extend the intuitive notion of perpendicular vectors to higher-dimensional spaces. In the Cartesian plane, two vectors are said to be ''perpendicular'' if the angle between them is 90° (i.e. if they form a right angle). This definition can be formalized in Cartesian space by defining the dot product and specifying that two vectors in the plane are orthogonal if their dot product is zero. Similarly, the construction of the norm of a vector is motivated by a desire to extend the intuitive notion of the length of a vector to higher-dimensional spaces. In Cartesian s ...
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Norm (mathematics)
In mathematics, a norm is a function from a real or complex vector space to the non-negative real numbers that behaves in certain ways like the distance from the origin: it commutes with scaling, obeys a form of the triangle inequality, and is zero only at the origin. In particular, the Euclidean distance of a vector from the origin is a norm, called the Euclidean norm, or 2-norm, which may also be defined as the square root of the inner product of a vector with itself. A seminorm satisfies the first two properties of a norm, but may be zero for vectors other than the origin. A vector space with a specified norm is called a normed vector space. In a similar manner, a vector space with a seminorm is called a ''seminormed vector space''. The term pseudonorm has been used for several related meanings. It may be a synonym of "seminorm". A pseudonorm may satisfy the same axioms as a norm, with the equality replaced by an inequality "\,\leq\," in the homogeneity axiom. It can also re ...
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Projection (linear Algebra)
In linear algebra and functional analysis, a projection is a linear transformation P from a vector space to itself (an endomorphism) such that P\circ P=P. That is, whenever P is applied twice to any vector, it gives the same result as if it were applied once (i.e. P is idempotent). It leaves its image unchanged. This definition of "projection" formalizes and generalizes the idea of graphical projection. One can also consider the effect of a projection on a geometrical object by examining the effect of the projection on points in the object. Definitions A projection on a vector space V is a linear operator P : V \to V such that P^2 = P. When V has an inner product and is complete (i.e. when V is a Hilbert space) the concept of orthogonality can be used. A projection P on a Hilbert space V is called an orthogonal projection if it satisfies \langle P \mathbf x, \mathbf y \rangle = \langle \mathbf x, P \mathbf y \rangle for all \mathbf x, \mathbf y \in V. A projection on a Hilbert ...
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Locus (mathematics)
In geometry, a locus (plural: ''loci'') (Latin word for "place", "location") is a set of all points (commonly, a line, a line segment, a curve or a surface), whose location satisfies or is determined by one or more specified conditions.. In other words, the set of the points that satisfy some property is often called the ''locus of a point'' satisfying this property. The use of the singular in this formulation is a witness that, until the end of the 19th century, mathematicians did not consider infinite sets. Instead of viewing lines and curves as sets of points, they viewed them as places where a point may be ''located'' or may move. History and philosophy Until the beginning of the 20th century, a geometrical shape (for example a curve) was not considered as an infinite set of points; rather, it was considered as an entity on which a point may be located or on which it moves. Thus a circle in the Euclidean plane was defined as the ''locus'' of a point that is at a given dist ...
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