Cyberformance
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Cyberformance
Cyberformance refers to live theatrical performances in which remote participants are enabled to work together in real time through the medium of the internet, employing technologies such as chat applications or purpose-built, multiuser, real-time collaborative software (for example, UpStage, Visitors Studio, the Waterwheel Tap, MOOs, and other platforms). Cyberformance is also known as online performance, networked performance, telematic performance, and digital theatre; there is as yet no consensus on which term should be preferred, but cyberformance has the advantage of compactness. For example, it is commonly employed by users of the UpStage platform to designate a special type of Performance art activity taking place in a cyber-artistic environment. Cyberformance can be created and presented entirely online, for a distributed online audience who participate via internet-connected computers anywhere in the world, or it can be presented to a proximal audience (such as in a phys ...
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Helen Varley Jamieson
Helen Varley Jamieson is a digital media artist, playwright, performer, director and producer from New Zealand. She "is engaged in an ongoing exploration of the collision between theatre and the internet." Since 1997 she has been working on the internet professionally.
Helen Varley Jamieson. Retrieved 25 October 2012
In the year 2000 Helen Varley Jamieson coined the term ''''. This term is a combination of two words, '''' and ''performance''. Jamieson states that "cyberformance can be located as a distinct form within the subsets of networked performance and digital performance, and within the overall for ...
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Digital Theatre
Strictly, digital theatre is a hybrid art form, gaining strength from theatre's ability to facilitate the imagination and create human connections and digital technology's ability to extend the reach of communication and visualization. (However, the phrase is also used in a more generic sense by companies such as Evans and Sutherland to refer to their fulldome projection technology products.) Description Digital theatre is primarily identified by the coexistence of "live" performers and digital media in the same unbroken(1) space with a co-present audience. In addition to the necessity that its performance must be simultaneously "live" and digital, the event's secondary characteristics are that its content should retain some recognizable theatre roles (through limiting the level of interactivity) and a narrative element of spoken language or text. The four conditions of digital theatre are: #It is a "live" performance placing at least some performers in the same shared physical ...
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The Hamnet Players
The Hamnet Players, founded in 1993, perform virtual theatre (cyberformance) using IRC chat. Overview On 12 December 1993, a dozen people gathered at an event which made cyber-history: an experimental performance on IRC–Internet Relay Chat of a parody of Shakespeare's Hamlet, irreverently renamed "Hamnet." Eighteen persons were to be performers; the rest had come to watch the show. The main source of the humour is playful juxtaposition of Shakespearean plot, characters and language. The Hamnet Players productions are not only experiments in virtual theatre, they are also carnivals of wordplay, chock-ful of wit and humour. "Hamlet" was a particular favorite in 19th Century American parodies. But there was something very new and unusual about this event. Performers didn't have to worry about their makeup or costumes, and it was more important for them to be able to type fast than to project their voices. The performance "took place" not in a real world theatre, but in a virtual ...
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Internet Art
upright=1.3, "Simple Net Art Diagram", a 1997 work by Michael Sarff and Tim Whidden Internet art (also known as net art) is a form of new media art distributed via the Internet. This form of art circumvents the traditional dominance of the physical gallery and museum system. In many cases, the viewer is drawn into some kind of interaction with the work of art. Artists working in this manner are sometimes referred to as net artists. Net artists may use specific social or cultural internet traditions to produce their art outside of the technical structure of the internet. Internet art is often — but not always — interactive, participatory, and multimedia-based. Internet art can be used to spread a message, either political or social, using human interactions. The term ''Internet art'' typically does not refer to art that has been simply digitized and uploaded to be viewable over the Internet, such as in an online gallery. Rather, this genre relies intrinsically on the Interne ...
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Net Art
upright=1.3, "Simple Net Art Diagram", a 1997 work by Michael Sarff and Tim Whidden Internet art (also known as net art) is a form of new media art distributed via the Internet. This form of art circumvents the traditional dominance of the physical gallery and museum system. In many cases, the viewer is drawn into some kind of interaction with the work of art. Artists working in this manner are sometimes referred to as net artists. Net artists may use specific social or cultural internet traditions to produce their art outside of the technical structure of the internet. Internet art is often — but not always — interactive, participatory, and multimedia-based. Internet art can be used to spread a message, either political or social, using human interactions. The term ''Internet art'' typically does not refer to art that has been simply digitized and uploaded to be viewable over the Internet, such as in an online gallery. Rather, this genre relies intrinsically on the Interne ...
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Theatre
Theatre or theater is a collaborative form of performing art that uses live performers, usually actors or actresses, to present the experience of a real or imagined event before a live audience in a specific place, often a stage. The performers may communicate this experience to the audience through combinations of gesture, speech, song, music, and dance. Elements of art, such as painted scenery and stagecraft such as lighting are used to enhance the physicality, presence and immediacy of the experience. The specific place of the performance is also named by the word "theatre" as derived from the Ancient Greek θέατρον (théatron, "a place for viewing"), itself from θεάομαι (theáomai, "to see", "to watch", "to observe"). Modern Western theatre comes, in large measure, from the theatre of ancient Greece, from which it borrows technical terminology, classification into genres, and many of its themes, stock characters, and plot elements. Theatre artist Patrice ...
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Digital Performance
Digital Performance refers to the use of computers as an interface between a creator, and consumer of images, and sounds in a wide range of artistic applications. It is performance that incorporates and integrates computer technologies and techniques.Dixon, Steve (2007). ''Digital Performance''. Cambridge: MIT Press. . Performers can incorporate multimedia into any type of production whether it is live on a theatre stage, or in the street. Anything as small as video recordings or a visual image classifies the production as multimedia. When the key role in a performance is the technologies, it is considered a digital performance. This can be as little as projections on a screen in front of a live audience to creating and devising a performance in an online environment. Introduction The integration of technology can increase the effects, spectacles and impact of performances and visual arts. Incorporating multimedia in productions surprises the audience and keeps them engaged. The ...
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Avatar Orchestra Metaverse
The Avatar Orchestra Metaverse (AOM) (founded March, 2007) is a large collaborative group of performers spread across three continents, who incorporate the use of online avatars alongside virtual instruments, to create a variety of audio-visual performances within Second Life. About The Avatar Orchestra Metaverse consists of members based in Europe, North America and Asia. The core membership ranges between 8 and 12 members who are artists from music, sound art, visual art, new media, architecture and other disciplines. This, however, is not a fixed number, with the orchestra's additional members changing on a semi-regular basis. The group was founded by composers Hars Hefferman and Shintaro Miyazaki aka Maximillian Nakamura, who were active in the group until 2008. Current active members include transdisciplinary artists Björn Eriksson (Sweden), Tina M. Pearson (Canada), Norman Lowrey (USA), Leif Inge (Norway), Frieda Korda (Belgium), Max D. Well (Germany), Viv Corringham ( UK/US ...
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Desktop Theater
Desktop Theater was a digital performance project created by Adriene Jenik and Lisa Brenneis that ran from 1997 to 2002. The project consisted of a series of early experiments in network performances using online discussion rooms and visual chat applications such as The Palace. The objective was to introduce a compelling way for the public to interact with theater online and the audiences responses in the chat room were seen as an important element of the work. The project created over 40 web-based performances during its lifetime. Using The Palace, the company would enter the online environment and using avatars, create adaptations of stage performances. One adaptation performed was ''waitingforgodot.com,'' based on '' Waiting for Godot'' by Samuel Beckett. Everything that would conventionally be seen on a live stage (e.g. scenery, gestures, emotions, and speech) was compressed into 2D and computer speech. This subgenre of digital performance is also known as cyberformance. ...
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Antoinette LaFarge
Antoinette LaFarge is a new media artist and writer known for her work with mixed-reality performance and projects exploring the conjunction of visual art and fiction. Biography LaFarge received her M.F.A. degree in Computer Art from the School of Visual Arts, New York, in 1995, and her A.B. degree from Harvard University. She also briefly attended the San Francisco Arts Institute from 1980–1981 where she studied with Jim Pomeroy, Jack Fulton, and Robert Colescott. At Harvard University, her thesis was ''Proust and the Function of Metaphor''. She is the great-great-granddaughter of American artist John La Farge. She has been a member of the College Arts Association since 1996 and was a member of SITE Gallery, Los Angeles from 1989 to 1991. She is currently Professor of Digital Media at the University of California, Irvine, and she previously taught at the School of Visual Arts, New York, in the Computer Art M.F.A. program and in the Photography and Related Media M.F.A. program ...
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UpStage
Upstage may refer to: *UpStage, an open source server-side application that has been purpose built for cyberformance * ''Upstage'' (film), (also known as The Mask of Comedy) is a 1926 American silent romantic drama film *The Upstage Gallery, features artists from Topeka, Kansas and the surrounding areas since February 2007 * ''Upstage'' (magazine), a free monthly publication founded by Gary Wien that covered arts and entertainment in New Jersey, US *Upstage (stage position), in theatre, the rear of the stage area, farthest from the audience, is upstage **" Upstaging" refers to background actors drawing attention away from featured actors. *The Upstage Club The Upstage Club was a legendary coffee shop, music venue, and afterhours club in Asbury Park, New Jersey. The club is featured in the Rock and Roll Hall of Fame.De Poto, T. (January 26, 2014). "Springsteen's proving grounds in Asbury Park, t ...
, a now closed influential music venue in Asbury Park, New Jersey {{disa ...
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The Plaintext Players
The Plaintext Players were an online performance group founded by Antoinette LaFarge in 1994. Consisting mainly of artists and writers, they engaged in improvisational cyberformance on MOOs and later branched out into mixed reality performance, working with stage actors. Their performances form a "hybrid of theatre, fiction and poetry". Overview When the Plaintext Players began their journey into the world of cyberformance, they worked primarily in the text-based online environments known as MOOs. LaFarge would devise a detailed scenario which would be communicated to the actors or "participants" beforehand. The pieces would then be constructed through live improvisation under LaFarge's direction. Two early examples of this were their "Gutter City" (1995) and "LittleHamlet" (1995). In "Gutter City," they told the tale of what happened to Ishmael, from ''Moby-Dick'', when he became involved in the Civil War after his rescue; and in "LittleHamlet" they retold the story of Shakespeare's ...
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