Cubing (topology)
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Cubing (topology)
Cubing may refer to: * Puzzle games ** Trying to solve a Rubik's Cube The Rubik's Cube is a Three-dimensional space, 3-D combination puzzle originally invented in 1974 by Hungarians, Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the Magic Cube, the puzzle was licensed by Rubik t ... . ** Speedcubing, solving a Rubik's Cube (or similar) as quickly as possible * Cubing the cube, a mathematical problem * " The Cubing", an episode of the animated TV series ''Aqua Teen Hunger Force'' * World Cube Association (WCA) for hosting cubing competitions (a speed race for cubing) {{Disambiguation ...
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Rubik's Cube
The Rubik's Cube is a Three-dimensional space, 3-D combination puzzle originally invented in 1974 by Hungarians, Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the Magic Cube, the puzzle was licensed by Rubik to be sold by Pentangle Puzzles in the UK in 1978, and then by Ideal Toy Company, Ideal Toy Corp in 1980 via businessman Tibor Laczi and Seven Towns founder Tom Kremer. The cube was released internationally in 1980 and became one of the most recognized icons in popular culture. It won the 1980 Spiel des Jahres, German Game of the Year special award for Best Puzzle. , 350 million cubes had been sold worldwide, making it the world's bestselling puzzle game and bestselling toy. The Rubik's Cube was inducted into the US National Toy Hall of Fame in 2014. On the original classic Rubik's Cube, each of the six faces was covered by nine stickers, each of one of six solid colours: white, red, blue, orange, green, and yellow. Some later versions ...
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Speedcubing
Speedcubing (also known as speedsolving, or cubing) is a competitive sport involving solving a variety of combination puzzles, the most famous being the 3x3x3 puzzle or Rubik's Cube, as quickly as possible. An individual who practices solving twisty puzzles is known as a speedcuber (when solved specifically focusing on speed), or a cuber. For most puzzles, solving involves performing a series of moves or sequences that alters a scrambled puzzle into a solved state, in which every face of the puzzle is a single, solid color. Competitive speedcubing is mainly regulated by the World Cube Association (WCA). The WCA currently recognizes 17 speedcubing events: the cubic puzzles from the 2x2–7x7, the Pyraminx, Megaminx, Skewb, Square-1, and Rubik's Clock, as well as the 3x3, 4x4, and 5x5 Blindfolded, 3x3 One-handed, 3x3 Fewest Moves, and 3x3 Multi-blind. , the 3x3x3 world record single is 3.47 seconds held by Yusheng Du. The 3x3x3 world record average is 4.86 seconds, tied by Max ...
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Cubing The Cube
Squaring the square is the problem of tiling an integral square using only other integral squares. (An integral square is a square whose sides have integer length.) The name was coined in a humorous analogy with squaring the circle. Squaring the square is an easy task unless additional conditions are set. The most studied restriction is that the squaring be perfect, meaning the sizes of the smaller squares are all different. A related problem is squaring the plane, which can be done even with the restriction that each natural number occurs exactly once as a size of a square in the tiling. The order of a squared square is its number of constituent squares. Perfect squared squares A "perfect" squared square is a square such that each of the smaller squares has a different size. It is first recorded as being studied by R. L. Brooks, C. A. B. Smith, A. H. Stone and W. T. Tutte at Cambridge University between 1936 and 1938. They transformed the square tiling into an equivalen ...
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