Channel (programming)
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Channel (programming)
In computing, a channel is a model for interprocess communication and synchronization via message passing. A message may be sent over a channel, and another process or thread is able to receive messages sent over a channel it has a reference A reference is a relationship between objects in which one object designates, or acts as a means by which to connect to or link to, another object. The first object in this relation is said to ''refer to'' the second object. It is called a ''nam ... to, as a stream. Different implementations of channels may be buffered or not, and either synchronous or asynchronous. channels The multithreading library, libthread, which was first created for the operating system Plan 9, offers inter-thread communication based on fixed-size channels. OCaml events The OCaml event module offers typed channels for synchronization. When the module's send and receive functions are called, they create corresponding send and receive events which can be ...
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Interprocess Communication
In computer science, interprocess communication (IPC) is the sharing of data between running processes in a computer system. Mechanisms for IPC may be provided by an operating system. Applications which use IPC are often categorized as clients and servers, where the client requests data and the server responds to client requests. Many applications are both clients and servers, as commonly seen in distributed computing. IPC is very important to the design process for microkernels and nanokernels, which reduce the number of functionalities provided by the kernel. Those functionalities are then obtained by communicating with servers via IPC, leading to a large increase in communication when compared to a regular monolithic kernel. IPC interfaces generally encompass variable analytic framework structures. These processes ensure compatibility between the multi-vector protocols upon which IPC models rely. An IPC mechanism is either synchronous or asynchronous. Synchronization pri ...
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XMOS
XMOS is a fabless semiconductor company that develops audio products and multicore microcontrollers. The company uses artificial intelligence and other sensors in the platforms that it develops. It creates voice interface technology developments for applications in various services that are voice activated. History XMOS was founded in July 2005 by Ali Dixon, James Foster, Noel Hurley, David May, and Hitesh Mehta. It received seed funding from the University of Bristol enterprise fund, and Wyvern seed fund. The name XMOS is a loose reference to Inmos. Some concepts found in XMOS technology (such as channels and threads) are part of the Transputer legacy. In the autumn of 2006, XMOS secured funding from Amadeus Capital Partners, DFJ Esprit, and Foundation Capital. It also has strategic investors Robert Bosch Venture Capital GmbH, Huawei Technologies, and Xilinx Inc, which in 2014 invested $26.2 million. Additionally, they received an investment through the sale of 22.3 ...
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Tokio (software)
Tokio is a software library for the Rust programming language. It provides a runtime and functions that enable the use of asynchronous I/O, allowing for concurrency in regards to task completion. Tokio was released in August 2016 for Rust, a general-purpose programming language. Developed by Carl Lerche, Tokio began as a network application framework and supports features such as socket listening and broadcasting, allowing messages to be transferred between computers. History Tokio began in August 2016 by Carl Lerche as a network application framework for Rust built on futures, allowing for network-based middleware and a non-blocking, or asynchronous, implementation of readiness interest to the reactor. Tokio was inspired by Finagle, a Scala-based asynchronous remote procedure call (RPC) system developed at Twitter for Java virtual machines (JVM), allowing distributed systems to communicate within a JVM. Tokio utilizes the lower-level Rust crate mio, itself using system call ...
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Iterator
In computer programming, an iterator is an object that progressively provides access to each item of a collection, in order. A collection may provide multiple iterators via its interface that provide items in different orders, such as forwards and backwards. An iterator is often implemented in terms of the structure underlying a collection implementation and is often tightly coupled to the collection to enable the operational semantics of the iterator. An iterator is behaviorally similar to a database cursor. Iterators date to the CLU programming language in 1974. Pattern An iterator provides access to an element of a collection (''element access'') and can change its internal state to provide access to the next element (''element traversal''). It also provides for creation and initialization to a first element and indicates whether all elements have been traversed. In some programming contexts, an iterator provides additional functionality. An iterator allows a consu ...
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Futures And Promises
In computer science, futures, promises, delays, and deferreds are constructs used for synchronization (computer science), synchronizing program execution (computing), execution in some concurrent programming languages. Each is an object that acts as a proxy for a result that is initially unknown, usually because the computation of its value is not yet complete. The term ''promise'' was proposed in 1976 by Daniel P. Friedman and David Wise, and Peter Hibbard called it ''eventual''. A somewhat similar concept ''future'' was introduced in 1977 in a paper by Henry Baker (computer scientist), Henry Baker and Carl Hewitt. The terms ''future'', ''promise'', ''delay'', and ''deferred'' are often used interchangeably, although some differences in usage between ''future'' and ''promise'' are treated below. Specifically, when usage is distinguished, a future is a ''read-only'' placeholder view of a variable, while a promise is a writable, single assignment container which sets the value of ...
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Rust (programming Language)
Rust is a General-purpose programming language, general-purpose programming language emphasizing Computer performance, performance, type safety, and Concurrency (computer science), concurrency. It enforces memory safety, meaning that all Reference (computer science), references point to valid memory. It does so without a conventional Garbage collection (computer science), garbage collector; instead, memory safety errors and data races are prevented by the "borrow checker", which tracks the object lifetime of references Compiler, at compile time. Rust does not enforce a programming paradigm, but was influenced by ideas from functional programming, including Immutable object, immutability, higher-order functions, algebraic data types, and pattern matching. It also supports object-oriented programming via structs, Enumerated type, enums, traits, and methods. It is popular for systems programming. Software developer Graydon Hoare created Rust as a personal project while working at ...
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Goroutine
Go is a high-level programming language, high-level general purpose programming language that is static typing, statically typed and compiled language, compiled. It is known for the simplicity of its syntax and the efficiency of development that it enables by the inclusion of a large standard library supplying many needs for common projects. It was designed at Google in 2007 by Robert Griesemer, Rob Pike, and Ken Thompson, and publicly announced in November of 2009. It is syntax (programming languages), syntactically similar to C (programming language), C, but also has memory safety, garbage collection (computer science), garbage collection, structural type system, structural typing, and communicating sequential processes, CSP-style concurrency (computer science), concurrency. It is often referred to as Golang to avoid ambiguity and because of its former domain name, golang.org, but its proper name is Go. There are two major implementations: * The original, Self-hosting (compi ...
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XC (programming Language)
This article lists concurrent and parallel programming languages, categorizing them by a defining Paradigm (computer science), paradigm. Concurrent and parallel programming languages involve multiple timelines. Such languages provide Synchronization (computer science), synchronization constructs whose behavior is defined by a parallel execution model. A concurrent programming language is defined as one which uses the concept of simultaneously executing processes or threads of execution as a means of structuring a program. A parallel language is able to express programs that are executable on more than one processor. Both types are listed, as concurrency is a useful tool in expressing parallelism, but it is not necessary. In both cases, the features must be part of the language syntax and not an extension such as a library (libraries such as the posix-thread library implement a parallel execution model but lack the syntax and grammar required to be a programming language). The follo ...
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Push("Hello World!")
Push may refer to: * A type of force applied to an object Music * Mike Dierickx (born 1973), a Belgian producer also known as Push Albums * ''Push'' (Bros album), 1988 * ''Push'' (Gruntruck album), 1992 * ''Push'' (Jacky Terrasson album), 2010 * ''Push'' (Sextile album), 2023 Songs * "Push" (Enrique Iglesias song), 2008 * "Push" (Avril Lavigne song), 2011 * "Push" (Lenny Kravitz song), 2011 * "Push" (Matchbox Twenty song), 1997 * "Push" (Moist song), 1994 * "Push" (Pharoahe Monch song), 2006 * "Push", by Tisha Campbell and Vanilla Ice on Campbell's 1993 album '' Tisha'' * "Push", by The Cure on the 1985 album ''The Head on the Door'' * "Push", by Dio on the 2002 album '' Killing the Dragon'' * "Push", by Nick Jonas on the 2014 album ''Nick Jonas'' * "Push", by Madonna on the 2005 album ''Confessions on a Dance Floor'' * "Push", by Marianas Trench on the 2006 album '' Fix Me'' * "Push", by Sarah McLachlan on the 2003 album ''Afterglow'' * "Push", by Dannii Minogue on the ...
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Synchronization
Synchronization is the coordination of events to operate a system in unison. For example, the Conductor (music), conductor of an orchestra keeps the orchestra synchronized or ''in time''. Systems that operate with all parts in synchrony are said to be synchronous or ''in sync''—and those that are not are ''Asynchronous system, asynchronous''. Today, time synchronization can occur between systems around the world through satellite navigation signals and other time and frequency transfer techniques. Navigation and railways Time-keeping and synchronization of clocks is a critical problem in long-distance ocean navigation. Before radio navigation and Radionavigation-satellite service, satellite-based navigation, navigators required accurate time in conjunction with astronomical observations to determine History of longitude, how far east or west their vessel traveled. The invention of an accurate marine chronometer revolutionized marine navigation. By the end of the 19th cent ...
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