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Computer Magazine
Computer magazines are about computers and related subjects, such as networking and the Internet. Most computer magazines offer (or offered) advice, some offer programming tutorials, reviews of the latest technologies, and advertisements. History 1940s–1950s *'' Mathematics of Computation'' established in 1943, articles about computers began to appear from 1946 (Volume 2, Number 15) to the end of 1954. Scientific journal. *''Digital Computer Newsletter'', (1949–1968), founded by Albert Eugene Smith. *''Computers and Automation'', (1951–1978), was arguably the first computer magazine. It began as ''Roster of Organizations in the Computing Machinery Field'' (1951–1952), and then ''The Computing Machinery Field'' (1952–1953). It was published by Edmund Berkeley. ''Computers and Automation'' held the first Computer Art Contest circa 1963 and maintained a bibliography on computer art starting in 1966. It also included a monthly estimated census of all installed comput ...
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Computer
A computer is a machine that can be programmed to Execution (computing), carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as Computer program, programs. These programs enable computers to perform a wide range of tasks. A computer system is a nominally complete computer that includes the Computer hardware, hardware, operating system (main software), and peripheral equipment needed and used for full operation. This term may also refer to a group of computers that are linked and function together, such as a computer network or computer cluster. A broad range of Programmable logic controller, industrial and Consumer electronics, consumer products use computers as control systems. Simple special-purpose devices like microwave ovens and remote controls are included, as are factory devices like industrial robots and computer-aided design, as well as general-purpose devi ...
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Communications Of The ACM
''Communications of the ACM'' is the monthly journal of the Association for Computing Machinery (ACM). It was established in 1958, with Saul Rosen as its first managing editor. It is sent to all ACM members. Articles are intended for readers with backgrounds in all areas of computer science and information systems. The focus is on the practical implications of advances in information technology and associated management issues; ACM also publishes a variety of more theoretical journals. The magazine straddles the boundary of a science magazine, trade magazine, and a scientific journal. While the content is subject to peer review, the articles published are often summaries of research that may also be published elsewhere. Material published must be accessible and relevant to a broad readership. From 1960 onward, ''CACM'' also published algorithms, expressed in ALGOL. The collection of algorithms later became known as the Collected Algorithms of the ACM. See also * ''Journal of the ...
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Compute!
''Compute!'' (), often stylized as ''COMPUTE!'', was an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET computer. In its 1980s heyday ''Compute!'' covered all major platforms, and several single-platform spinoffs of the magazine were launched. The most successful of these was ''Compute!'s Gazette'', which catered to VIC-20 and Commodore 64 computer users. History ''Compute!''s original goal was to write about and publish programs for all of the computers that used some version of the MOS Technology 6502 CPU. It started out in 1979 with the Commodore PET, VIC-20, Atari 400/800, Apple II+, and some 6502-based computers one could build from kits, such as the Rockwell AIM 65, the KIM-1 by MOS Technology, and others from companies such as Ohio Scientific. Coverage of the kit computers and the Commodore PET were eventually dropped. The plat ...
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80 Micro
''80 Micro'' was a computer magazine, published between 1980 and 1988, that featured program listings, products and reviews for the TRS-80. History Wayne Green, the creator of many magazines such as '' 73'', founded ''80 Microcomputing'' as a spinoff of his ''Kilobaud Microcomputing'' solely for Tandy Corporation's Radio Shack TRS-80 Model I microcomputer. Like his other magazines it encouraged readers to submit articles and reviews. A 1980 advertisement for the magazine promised that it would "tell you the truth … the good things about the TRS-80 and the not so good" because "Wayne Green has never been one to mince words". By 1982 ''80 Micro'' was the third largest magazine in terms of obtaining advertising, selling 152,000 issues; only '' Vogue'' and ''BYTE'' were larger. Renamed ''80 Micro'' on issue 30 in June/July 1982, the magazine's November 1982 issue had 518 pages, the most in its history for a regular issue. Green attributed the magazine's success to Radio Shack's ...
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Byte (magazine)
''Byte'' (stylized as ''BYTE'') was a microcomputer magazine, influential in the late 1970s and throughout the 1980s because of its wide-ranging editorial coverage. "''Byte'' magazine, the leading publication serving the homebrew market ..." ''Byte'' started in 1975, shortly after the first personal computers appeared as kits advertised in the back of electronics magazines. ''Byte'' was published monthly, with an initial yearly subscription price of $10. Whereas many magazines were dedicated to specific systems or the home or business users' perspective, ''Byte'' covered developments in the entire field of "small computers and software", and sometimes other computing fields such as supercomputers and high-reliability computing. Coverage was in-depth with much technical detail, rather than user-oriented. The company was purchased by McGraw-Hill in 1979, a watershed event that led to the rapid purchase of many of the early computer magazines by larger publishers. By this time t ...
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Creative Computing
''Creative Computing'' was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format than the rather technically oriented ''Byte (magazine), Byte''. The magazine was created to cover educational-related topics. Early issues include articles on the use of computers in the classroom, various simple programs like madlibs and various programming challenges, mostly in BASIC programming language, BASIC. By the late 1970s, it had moved towards more general coverage as the microcomputer market emerged. Hardware coverage became more common, but type-in programs remained common into the early 1980s. The company published several books, the most successful being ''BASIC Computer Games'', the first million-selling computer book. Their ''Best of Creative Computing'' collections were also popular. ''Creative Computing'' also published so ...
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Type-in Program
A type-in program or type-in listing was computer source code printed in a home computer magazine or book. It was meant to be entered via the Keyboard (computing), keyboard by the reader and then saved to Compact Cassette (data), cassette tape or floppy disk. The result was a usable game, utility, or application program. Type-in programs were common in the home computer era from the late 1970s through the early 1990s, when the Random-access memory, RAM of 8-bit computing, 8-bit systems was measured in kilobytes and most computer owners did not have access to networks such as bulletin board systems. Magazines such as ''Softalk'', ''Compute!'', ''ANALOG Computing'', and ''Ahoy!'' dedicated much of each issue to type-in programs. The magazines could contain multiple games or other programs for a fraction of the cost of purchasing commercial software on removable media, but the user had to spend up to several hours typing each one in. Most listings were either in a system-specific B ...
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Hobbyist
A hobby is considered to be a regular activity that is done for enjoyment, typically during one's leisure time. Hobbies include collecting themed items and objects, engaging in creative and artistic pursuits, playing sports, or pursuing other amusements. Participation in hobbies encourages acquiring substantial skills and knowledge in that area. A list of hobbies changes with renewed interests and developing fashions, making it diverse and lengthy. Hobbies tend to follow trends in society, for example stamp collecting was popular during the nineteenth and twentieth centuries as postal systems were the main means of communication, while video games are more popular nowadays following technological advances. The advancing production and technology of the nineteenth century provided workers with more leisure time to engage in hobbies. Because of this, the efforts of people investing in hobbies has increased with time. Hobbyists may be identified under three sub-categories: ''c ...
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Microcomputer
A microcomputer is a small, relatively inexpensive computer having a central processing unit (CPU) made out of a microprocessor. The computer also includes memory and input/output (I/O) circuitry together mounted on a printed circuit board (PCB). Microcomputers became popular in the 1970s and 1980s with the advent of increasingly powerful microprocessors. The predecessors to these computers, mainframes and minicomputers, were comparatively much larger and more expensive (though indeed present-day mainframes such as the IBM System z machines use one or more custom microprocessors as their CPUs). Many microcomputers (when equipped with a keyboard and screen for input and output) are also personal computers (in the generic sense). An early use of the term ''personal computer'' in 1962 predates microprocessor-based designs. ''(See "Personal Computer: Computers at Companies" reference below)''. A ''microcomputer'' used as an embedded control system may have no human-readable i ...
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Amateur Computer Club
The Amateur Computer Club (ACC), founded in 1973, was an early British club "open to all interested in the design, construction or programming of computers as a hobby". Most of its members lived in the United Kingdom. In 1976 an educational journal described the growth of "hobbyist" computing and said "in he UKthere is currently one shop ... and also an active Amateur Computer Club with over 600 members". Foundation Starting the ACC was an initiative of Mike Lord of Basildon, Essex in March 1973. He published a note in the popular electronics magazine Wireless World with a proposal to write to him if one liked the idea of having a Computer Club. Activities The primary way to support the members in their hobby was the ACC Newsletter (ACCN), with varied information pertinent to amateurs building, learning, using or just plainly interested in computers. The typewritten leaflet was published every 3 months starting with number 1 in March 1973. ACCN1 contained a description of the ...
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People's Computer Company Newsletter
People's Computer Company (PCC) was an organization, a newsletter (the ''People's Computer Company Newsletter'') and, later, a quasiperiodical called the ''Dragonsmoke''. PCC was founded and produced by Dennis Allison, Bob Albrecht and George Firedrake in Menlo Park, California in the early 1970s. The first newsletter, published in October 1972, announced itself with the following introduction: "Computers are mostly used against people instead of for people; used to control people instead of to free them; Time to change all that - we need a... Peoples Computer Company." It was published bimonthly. The name was chosen in reference to Janis Joplin’s rock group Big Brother and the Holding Company. The newsletter ceased publication in 1981. History PCC was one of the first organizations to recognize the potential of Tiny BASIC in the nascent field of personal computing when it published that language's design specification in their newsletter. This ultimately led to the desig ...
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Computerworld
''Computerworld'' (abbreviated as CW) is an ongoing decades old professional publication which in 2014 "went digital." Its audience is information technology (IT) and business technology professionals, and is available via a publication website and as a digital magazine. As a printed weekly during the 1970s and into the 1980s, ''Computerworld'' was the leading trade publication in the data processing industry. Indeed, based on circulation and revenue it was one of the most successful trade publications in any industry. Later in the 1980s it began to lose its dominant position. It is published in many countries around the world under the same or similar names. Each country's version of ''Computerworld'' includes original content and is managed independently. The parent company of Computerworld US is IDG Communications. History The first issue was published in 1967. Going international The company IDG offers the brand "Computerworld" in 47 countries worldwide, the name and f ...
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