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Color Management
In digital imaging systems, color management (or colour management) is the controlled conversion between the color representations of various devices, such as image scanners, digital cameras, monitors, TV screens, film printers, computer printers, offset presses, and corresponding media. The primary goal of color management is to obtain a good match across color devices; for example, the colors of one frame of a video should appear the same on a computer LCD monitor, on a plasma TV screen, and as a printed poster. Color management helps to achieve the same appearance on all of these devices, provided the devices are capable of delivering the needed color intensities. With photography, it is often critical that prints or online galleries appear how they were intended. Color management cannot guarantee identical color reproduction, as this is rarely possible, but it can at least give more control over any changes which may occur. Parts of this technology are implemented in the ope ...
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Data Conversion
Data conversion is the conversion of computer data from one format to another. Throughout a computer environment, data is encoded in a variety of ways. For example, computer hardware is built on the basis of certain standards, which requires that data contains, for example, parity bit checks. Similarly, the operating system is predicated on certain standards for data and file handling. Furthermore, each computer program handles data in a different manner. Whenever any one of these variables is changed, data must be converted in some way before it can be used by a different computer, operating system or program. Even different versions of these elements usually involve different data structures. For example, the changing of bits from one format to another, usually for the purpose of application interoperability or of the capability of using new features, is merely a data conversion. Data conversions may be as simple as the conversion of a text file from one character encoding syste ...
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CIEXYZ
The CIE 1931 color spaces are the first defined quantitative links between distributions of wavelengths in the electromagnetic visible spectrum, and physiologically perceived colors in human color vision. The mathematical relationships that define these color spaces are essential tools for color management, important when dealing with color inks, illuminated displays, and recording devices such as digital cameras. The system was designed in 1931 by the ''"Commission Internationale de l'éclairage"'', known in English as the International Commission on Illumination. The CIE 1931 RGB color space and CIE 1931 XYZ color space were created by the International Commission on Illumination (CIE) in 1931. They resulted from a series of experiments done in the late 1920s by William David Wright using ten observers and John Guild using seven observers. The experimental results were combined into the specification of the CIE RGB color space, from which the CIE XYZ color space was derived. T ...
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CIELAB
The CIELAB color space, also referred to as ''L*a*b*'' , is a color space defined by the International Commission on Illumination (abbreviated CIE) in 1976. (Referring to CIELAB as "Lab" without asterisks should be avoided to prevent confusion with Hunter Lab). It expresses color as three values: ''L*'' for perceptual lightness and ''a*'' and ''b*'' for the four unique colors of human vision: red, green, blue and yellow. CIELAB was intended as a perceptually uniform space, where a given numerical change corresponds to a similar perceived change in color. While the LAB space is not truly perceptually uniform, it nevertheless is useful in industry for detecting small differences in color. Like the CIEXYZ space it derives from, CIELAB color space is a device-independent, "standard observer" model. The colors it defines are not relative to any particular device such as a computer monitor or a printer, but instead relate to the CIE standard observer which is an averaging of the ...
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Color Management Module
Color (American English) or colour (British English) is the visual perceptual property deriving from the spectrum of light interacting with the photoreceptor cells of the eyes. Color categories and physical specifications of color are associated with objects or materials based on their physical properties such as light absorption, reflection, or emission spectra. By defining a color space, colors can be identified numerically by their coordinates. Because perception of color stems from the varying spectral sensitivity of different types of cone cells in the retina to different parts of the spectrum, colors may be defined and quantified by the degree to which they stimulate these cells. These physical or physiological quantifications of color, however, do not fully explain the psychophysical perception of color appearance. Color science includes the perception of color by the eye and brain, the origin of color in materials, color theory in art, and the physics of electromagn ...
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Clipping (photography)
In digital photography and digital video, clipping is a result of capturing or processing an image where the intensity in a certain area falls outside the minimum and maximum intensity which can be represented. It is an instance of signal clipping in the image domain. The clipped area of the image will typically appear as a uniform area of the minimum or maximum brightness, losing any image detail. The amount by which values were clipped, and the extent of the clipped area, affect the degree to which the clipping is visually noticeable or undesirable in the resulting image. In a color image, clipping may occur in any of the image's color channels separately, which negatively affects colour reproduction. Clipping can occur at many different stages. It may occur in the image sensor when initially capturing the image using a digital camera or scanner. It may occur due to internal image processing or color space conversion in the camera or scanner. It may also result fro ...
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Posterization
Posterization or posterisation of an image is the conversion of a continuous gradation of tone to several regions of fewer tones, causing abrupt changes from one tone to another. This was originally done with photographic processes to create posters. It can now be done photographically or with digital image processing, and may be deliberate or an unintended artifact of color quantization. Cause The effect may be created deliberately, or happen accidentally. For artistic effect, most image editing programs provide a posterization feature, or photographic processes may be used. Unwanted posterization, also known as color banding, banding, may occur when the color depth, sometimes called bit depth, is insufficient to accurately sample a continuous gradation of color tone. As a result, a continuous gradient appears as a series of discrete steps or bands of color — hence the name. When discussing fixed pixel displays, such as LCD and plasma televisions, this effect is referred ...
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ProPhoto RGB Color Space
The ProPhoto RGB color space, also known as ROMM RGB (Reference Output Medium Metric), is an output referred RGB color space developed by Kodak. It offers an especially large gamut designed for use with photographic output in mind. The ProPhoto RGB color space encompasses over 90% of possible surface colors in the CIE L*a*b* color space, and 100% of likely occurring real-world surface colors documented by Michael Pointer in 1980, making ProPhoto even larger than the Wide-gamut RGB color space. The ProPhoto RGB primaries were also chosen in order to minimize hue rotations associated with non-linear tone scale operations. One of the downsides to this color space is that approximately 13% of the representable colors are imaginary colors that do not exist and are not visible colors. When working in color spaces with such a large gamut, it is recommended to work in 16-bit color depth to avoid posterization effects. This will occur more frequently in 8-bit modes as the gradient step ...
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Adobe RGB Color Space
The Adobe RGB (1998) color space or opRGB is a color space developed by Adobe Systems, Inc. in 1998. It was designed to encompass most of the colors achievable on CMYK color printers, but by using RGB primary colors on a device such as a computer display. The Adobe RGB (1998) color space encompasses roughly 50% of the visible colors specified by the CIELAB color space – improving upon the gamut of the sRGB color space, primarily in cyan-green hues. It was subsequently standardized by the IEC as IEC 61966-2-5:1999 with a name opRGB (optional RGB color space) and is used in HDMI. Historical background Beginning in 1997, Adobe Systems was looking into creating ICC profiles that its consumers could use in conjunction with Photoshop's new color management features. Since not many applications at the time had any ICC color management, most operating systems did not ship with useful profiles. Lead developer of Photoshop, Thomas Knoll decided to build an ICC profile around specif ...
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Metadata
Metadata is "data that provides information about other data", but not the content of the data, such as the text of a message or the image itself. There are many distinct types of metadata, including: * Descriptive metadata – the descriptive information about a resource. It is used for discovery and identification. It includes elements such as title, abstract, author, and keywords. * Structural metadata – metadata about containers of data and indicates how compound objects are put together, for example, how pages are ordered to form chapters. It describes the types, versions, relationships, and other characteristics of digital materials. * Administrative metadata – the information to help manage a resource, like resource type, permissions, and when and how it was created. * Reference metadata – the information about the contents and quality of statistical data. * Statistical metadata – also called process data, may describe processes that collect, process, or produce st ...
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Scalable Vector Graphics
Scalable Vector Graphics (SVG) is an XML-based vector image format for defining two-dimensional graphics, having support for interactivity and animation. The SVG specification is an open standard developed by the World Wide Web Consortium since 1999. SVG images are defined in a vector graphics format and stored in XML text files. SVG images can thus be scaled in size without loss of quality, and SVG files can be searched, indexed, scripted, and compressed. The XML text files can be created and edited with text editors or vector graphics editors, and are rendered by the most-used web browsers. Overview SVG has been in development within the World Wide Web Consortium (W3C) since 1999 after six competing proposals for vector graphics languages had been submitted to the consortium during 1998 (see below). The early SVG Working Group decided not to develop any of the commercial submissions, but to create a new markup language that was informed by but not really based on any ...
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Encapsulated PostScript
Encapsulated PostScript (EPS) is a Document Structuring Convention (DSC) conforming PostScript document format usable as a graphics file format. The format was developed as early as 1987 by John Warnock and Chuck Geschke, the founders of Adobe, together with Aldus. The basis of early versions of the Adobe Illustrator Artwork file format is formed by EPS together with the DSC Open Structuring Conventions. EPS files are more-or-less self-contained, reasonably predictable, PostScript documents that describe an image or drawing and can be placed within another PostScript document. An EPS file is essentially a PostScript program, saved as a single file that includes a low-resolution preview "encapsulated" within it, allowing some programs to display a preview on the screen. An EPS file contains a '' BoundingBox'' DSC comment, describing the rectangle containing the image described by the EPS file. Applications can use this information to lay out the page, even if they are unable to ...
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