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C4.5
C4.5 is an algorithm used to generate a decision tree developed by Ross Quinlan. C4.5 is an extension of Quinlan's earlier ID3 algorithm. The decision trees generated by C4.5 can be used for classification, and for this reason, C4.5 is often referred to as a Statistical classification, statistical classifier. In 2011, authors of the Weka (machine learning), Weka machine learning software described the C4.5 algorithm as "a landmark decision tree program that is probably the machine learning workhorse most widely used in practice to date". It became quite popular after ranking #1 in the ''Top 10 Algorithms in Data Mining'' pre-eminent paper published by Springer Science+Business Media, Springer Lecture Notes in Computer Science, LNCS in 2008. Algorithm C4.5 builds decision trees from a set of training data in the same way as ID3 algorithm, ID3, using the concept of Entropy (information theory), information entropy. The training data is a set S = of already classified samples. Each ...
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Ross Quinlan
John Ross Quinlan is a computer science researcher in data mining and decision theory. He has contributed extensively to the development of decision tree algorithms, including inventing the canonical C4.5 and ID3 algorithms. He also contributed to early ILP literature with First Order Inductive Learner (FOIL). He is currently running the companRuleQuest Researchwhich he founded in 1997. Education He received his BSc degree in Physics and Computing from the University of Sydney in 1965 and his computer science doctorate at the University of Washington in 1968. He has held positions at the University of New South Wales, University of Sydney, University of Technology Sydney, and RAND Corporation. Artificial intelligence Quinlan is a specialist in artificial intelligence, particularly in the aspect involving machine learning and its application to data mining. ID3 Ross Quinlan invented the Iterative Dichotomiser 3 (ID3) algorithm which is used to generate decision trees. ID3 f ...
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Information Gain In Decision Trees
In information theory and machine learning, information gain is a synonym for ''Kullback–Leibler divergence''; the amount of information gained about a random variable or signal from observing another random variable. However, in the context of decision trees, the term is sometimes used synonymously with mutual information, which is the conditional expected value of the Kullback–Leibler divergence of the univariate probability distribution of one variable from the conditional distribution of this variable given the other one. The information gain of a random variable ''X'' obtained from an observation of a random variable ''A'' taking value is defined IG_ = D_\text, the Kullback–Leibler divergence of the prior distribution P_ for x from the posterior distribution P_ for ''x'' given ''a''. The expected value of the information gain is the mutual information of ''X'' and ''A'' – i.e. the reduction in the entropy of ''X'' achieved by learning the state of the random ...
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ID3 Algorithm
In decision tree learning, ID3 (Iterative Dichotomiser 3) is an algorithm invented by Ross QuinlanQuinlan, J. R. 1986. Induction of Decision Trees. Mach. Learn. 1, 1 (Mar. 1986), 81–106 used to generate a decision tree from a dataset. ID3 is the precursor to the C4.5 algorithm, and is typically used in the machine learning and natural language processing domains. Algorithm The ID3 algorithm begins with the original set S as the root node. On each iteration of the algorithm, it iterates through every unused attribute of the set S and calculates the entropy \Eta or the information gain IG(S) of that attribute. It then selects the attribute which has the smallest entropy (or largest information gain) value. The set S is then split or partitioned by the selected attribute to produce subsets of the data. (For example, a node can be split into child nodes based upon the subsets of the population whose ages are less than 50, between 50 and 100, and greater than 100.) The algorithm cont ...
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Decision Tree
A decision tree is a decision support tool that uses a tree-like model of decisions and their possible consequences, including chance event outcomes, resource costs, and utility. It is one way to display an algorithm that only contains conditional control statements. Decision trees are commonly used in operations research, specifically in decision analysis, to help identify a strategy most likely to reach a goal, but are also a popular tool in machine learning. Overview A decision tree is a flowchart-like structure in which each internal node represents a "test" on an attribute (e.g. whether a coin flip comes up heads or tails), each branch represents the outcome of the test, and each leaf node represents a class label (decision taken after computing all attributes). The paths from root to leaf represent classification rules. In decision analysis, a decision tree and the closely related influence diagram are used as a visual and analytical decision support tool, where t ...
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Pseudocode
In computer science, pseudocode is a plain language description of the steps in an algorithm or another system. Pseudocode often uses structural conventions of a normal programming language, but is intended for human reading rather than machine reading. It typically omits details that are essential for machine understanding of the algorithm, such as variable declarations and language-specific code. The programming language is augmented with natural language description details, where convenient, or with compact mathematical notation. The purpose of using pseudocode is that it is easier for people to understand than conventional programming language code, and that it is an efficient and environment-independent description of the key principles of an algorithm. It is commonly used in textbooks and scientific publications to document algorithms and in planning of software and other algorithms. No broad standard for pseudocode syntax exists, as a program in pseudocode is not an executa ...
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Classification Algorithms
Classification is a process related to categorization, the process in which ideas and objects are recognized, differentiated and understood. Classification is the grouping of related facts into classes. It may also refer to: Business, organizations, and economics * Classification of customers, for marketing (as in Master data management) or for profitability (e.g. by Activity-based costing) * Classified information, as in legal or government documentation * Job classification, as in job analysis * Standard Industrial Classification, economic activities Mathematics * Attribute-value system, a basic knowledge representation framework * Classification theorems in mathematics * Mathematical classification, grouping mathematical objects based on a property that all those objects share * Statistical classification, identifying to which of a set of categories a new observation belongs, on the basis of a training set of data Media * Classification (literature), a figure of speech li ...
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GNU General Public License
The GNU General Public License (GNU GPL or simply GPL) is a series of widely used free software licenses that guarantee end users the Four Freedoms (Free software), four freedoms to run, study, share, and modify the software. The license was the first copyleft for general use and was originally written by the founder of the Free Software Foundation (FSF), Richard Stallman, for the GNU Project. The license grants the recipients of a computer program the rights of the Free Software Definition. These GPL series are all copyleft licenses, which means that any derivative work must be distributed under the same or equivalent license terms. It is more restrictive than the GNU Lesser General Public License, Lesser General Public License and even further distinct from the more widely used permissive software licenses BSD licenses, BSD, MIT License, MIT, and Apache License, Apache. Historically, the GPL license family has been one of the most popular software licenses in the free and open ...
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Winnow (algorithm)
The winnow algorithm Nick Littlestone (1988). "Learning Quickly When Irrelevant Attributes Abound: A New Linear-threshold Algorithm" ''Machine Learning'' 285–318(2) is a technique from machine learning for learning a linear classifier from labeled examples. It is very similar to the perceptron algorithm. However, the perceptron algorithm uses an additive weight-update scheme, while Winnow uses a multiplicative scheme that allows it to perform much better when many dimensions are irrelevant (hence its name winnow). It is a simple algorithm that scales well to high-dimensional data. During training, Winnow is shown a sequence of positive and negative examples. From these it learns a decision hyperplane that can then be used to label novel examples as positive or negative. The algorithm can also be used in the online learning setting, where the learning and the classification phase are not clearly separated. Algorithm The basic algorithm, Winnow1, is as follows. The instance sp ...
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Boosting (machine Learning)
In machine learning, boosting is an ensemble meta-algorithm for primarily reducing bias, and also variance in supervised learning, and a family of machine learning algorithms that convert weak learners to strong ones. Boosting is based on the question posed by Kearns and Valiant (1988, 1989):Michael Kearns(1988)''Thoughts on Hypothesis Boosting'' Unpublished manuscript (Machine Learning class project, December 1988) "Can a set of weak learners create a single strong learner?" A weak learner is defined to be a classifier that is only slightly correlated with the true classification (it can label examples better than random guessing). In contrast, a strong learner is a classifier that is arbitrarily well-correlated with the true classification. Robert Schapire's affirmative answer in a 1990 paper to the question of Kearns and Valiant has had significant ramifications in machine learning and statistics, most notably leading to the development of boosting. When first introduced, ...
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Java (programming Language)
Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers ''write once, run anywhere'' ( WORA), meaning that compiled Java code can run on all platforms that support Java without the need to recompile. Java applications are typically compiled to bytecode that can run on any Java virtual machine (JVM) regardless of the underlying computer architecture. The syntax of Java is similar to C and C++, but has fewer low-level facilities than either of them. The Java runtime provides dynamic capabilities (such as reflection and runtime code modification) that are typically not available in traditional compiled languages. , Java was one of the most popular programming languages in use according to GitHub, particularly for client–server web applications, with a reported 9 million developers. Java was originally developed ...
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Open Source
Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use the source code, design documents, or content of the product. The open-source model is a decentralized software development model that encourages open collaboration. A main principle of open-source software development is peer production, with products such as source code, blueprints, and documentation freely available to the public. The open-source movement in software began as a response to the limitations of proprietary code. The model is used for projects such as in open-source appropriate technology, and open-source drug discovery. Open source promotes universal access via an open-source or free license to a product's design or blueprint, and universal redistribution of that design or blueprint. Before the phrase ''open source'' became widely adopted, developers and producers have used a variety of other terms. ''Open source'' gained ...
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