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Boardgame
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. ''Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distinc ...
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Pandemic (board Game)
''Pandemic'' is a cooperative board game designed by Matt Leacock and first published by Z-Man Games in the United States in 2008. ''Pandemic'' is based on the premise that four diseases have broken out in the world, each threatening to wipe out a region. The game accommodates two to four players, each playing one of seven possible roles: dispatcher, medic, scientist, researcher, operations expert, contingency planner, or quarantine specialist. Through the combined effort of all the players, the goal is to discover all four cures before any of several game-losing conditions are reached. Three expansions, ''Pandemic: On the Brink'', ''Pandemic: In the Lab'', and ''Pandemic: State of Emergency'', co-designed by Matt Leacock and Tom Lehmann, each add several new roles and special events, as well as rule adjustments to allow a fifth player or to play in teams. In addition, several rule expansions are included, referred to as "challenge kits". ''Pandemic'' is considered one of th ...
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Cooperative Board Game
Cooperative board games are board games in which players work together to achieve a common goal rather than competing against each other. Either the players win the game by reaching a pre-determined objective, or all players lose the game, often by not reaching the objective before a certain event ends the game. Definition In cooperative board games, all players win or lose the game together. These games should not be confused with ''noncompetitive'' games, such as '' The Ungame'', which simply do not have victory conditions or any set objective to complete. While adventure board games with role playing and dungeon crawl elements like ''Gloomhaven'' may be included, pure tabletop role-playing games like '' Descent: Journeys in the Dark'' are excluded as they have potentially infinite victory conditions with persistent player characters. Furthermore, games in which players compete together in two or more groups, teams or partnerships (such as ''Axis & Allies'', and card games lik ...
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Advanced Squad Leader
''Advanced Squad Leader'' (ASL) is a tactical wargames, tactical-level board wargame, originally marketed by Avalon Hill Games, that simulates actions of squad sized units in World War II. It is a detailed game system for two or more players (with solitary play also possible). Components include the ASL Rulebook and various games called modules. ASL modules provide the standard equipment for playing ASL, including geomorphic mapboards and counter (board wargames), counters. The mapboards are divided into hex map, hexagons to regulate fire and movement, and depict generic terrain that can represent different historical locations. The counters are cardboard pieces that depict squads of soldiers, crews, individual leaders, support weapons, heavy weapons, and vehicles. Combined with the sales of the original ''Squad Leader'', ''Advanced Squad Leader'' sold over 1 million copies by 1997. Introduction Fifteen core modules provide representations of nearly every troop type, vehicle, a ...
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Eurogame
A Eurogame, also called a German-style board game, German game, or Euro-style game, (generally just referred to as board games in Europe) is a class of tabletop games that generally has indirect player interaction and abstract physical components. Eurogames are sometimes contrasted with American-style board games, which generally involve more luck, conflict, and drama. They are usually less abstract than chess or Go, but more abstract than wargames. Likewise, they generally require more thought and planning than party games such as ''Pictionary'' or ''Trivial Pursuit''. History Contemporary Eurogames, such as ''Acquire'', appeared in the 1960s. The 3M series of which ''Acquire'' formed a part became popular in Germany, and became a template for a new form of game, one in which direct conflict or warfare did not play a role, due in part to aversion in postwar Germany to products which glorified conflict. German family board games The genre developed as a more concentrat ...
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Cluedo
''Cluedo'' (), known as ''Clue'' in North America, is a murder mystery game for three to six players (depending on editions) that was devised in 1943 by British board game designer Anthony E. Pratt. The game was first manufactured by Waddingtons in the United Kingdom in 1949. Since then, it has been relaunched and updated several times, and it is currently owned and published by the American game and toy company Hasbro. The object of the game is to determine who murdered the game's victim, where the crime took place, and which weapon was used. Each player assumes the role of one of the six suspects and attempts to deduce the correct answer by strategically moving around a game board representing the rooms of a mansion and collecting clues about the circumstances of the murder from the other players. Numerous games, books, a film, television series, and a musical have been released as part of the ''Cluedo'' franchise. Several spinoffs have been released featuring various ext ...
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Senet
Senet or senat ( egy, znt, translation=passing; cf. Coptic language, Coptic ⲥⲓⲛⲉ /sinə/ "passing, afternoon") is a board game from ancient Egypt. The earliest representation of senet is dated to E from the Mastaba of Hesy-Re, while similar boards and hieroglyphic signs are found even earlier. The game fell out of use following the Egypt (Roman province), Roman period, and its original rules are the subject of conjecture. History Fragmentary boards that could be senet have been found in First dynasty of Egypt, First Dynasty burials in Egypt, E. The first unequivocal painting of this ancient game is from the Third Dynasty tomb of Hesy-Ra, Hesy (c. 2686–2613 BCE). People are depicted playing senet in a painting in the tomb of Rashepes, as well as from other tombs of the Fifth and Sixth Dynasties (c. 2500 BCE). The oldest intact senet boards date to the Middle Kingdom of Egypt, Middle Kingdom, but graffiti on Fifth Dynasty of Egypt, Fifth and Sixth Dynasty of Egypt, Six ...
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Hnefatafl
Tafl games (pronounced avl also known as hnefatafl games) are a family of ancient Nordic and Celtic strategy board games played on a checkered or latticed gameboard with two armies of uneven numbers. Most probably they are based upon the Roman game Ludus latrunculorum. Names of different variants of Tafl include Hnefatafl, Tablut, Tawlbwrdd, Brandubh, Ard Rí, and Alea Evangelii. Games in the tafl family were played in Norway, Sweden, Denmark, Iceland, Britain, Ireland, and Lapland. Tafl gaming was eventually supplanted by chess in the 12th century, Murray 1951, pp. 56–57. but the tafl variant of the Sami people, tablut, was in play until at least the 18th century. The rules for tablut were written down by the Swedish naturalist Linnaeus in 1732, and these were translated from Latin to English in 1811. All modern tafl games are based on the 1811 translation, which had many errors. New rules were added to amend the issues resulting from these errors, leading to the ...
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Noughts And Crosses
Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid with ''X'' or ''O''. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal row is the winner. It is a solved game, with a forced draw assuming best play from both players. Gameplay Tic-tac-toe is played on a three-by-three grid by two players, who alternately place the marks X and O in one of the nine spaces in the grid. In the following example, the first player (''X'') wins the game in seven steps: There is no universally-agreed rule as to who plays first, but in this article the convention that X plays first is used. Players soon discover that the best play from both parties leads to a draw. Hence, tic-tac-toe is often played by young children who may not have discovered the optimal strategy. Because of the s ...
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Mehen (game)
Mehen is a board game which was played in ancient Egypt. The game was named in reference to Mehen, a snake deity in ancient Egyptian religion. History Evidence of the game of Mehen is found from the Predynastic period dating from approximately 3000 BC and continues until the end of the Old Kingdom, around 2300 BC. Aside from physical boards, which mostly date to the Predynastic and Archaic periods, a Mehen board also appears in a picture in the tomb of Hesy-Ra, and its name first appears in the tomb of Rahotep. Other scenes dating to the Fifth Dynasty of Egypt and Sixth Dynasty of Egypt show people playing the game. No scenes or boards date to the Middle Kingdom of Egypt or New Kingdom of Egypt, and so it appears that the game was no longer played in Egypt after the Old Kingdom. It is, however, depicted in tombs of about 700, because the tomb decorations are copied from Old Kingdom originals. Mehen also appears to have been played outside of Egypt. It appears alongside other b ...
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Hounds And Jackals
Hounds and Jackals or Dogs and Jackals is the modern name given to an ancient Egyptian tables game that is known from several examples of gaming boards and gaming pieces found in excavations. The modern game was discovered by Howard Carter, who found one complete gaming set in a Theban tomb from the reign of ancient Egyptian pharaoh Amenemhat IV that dates to the 12th Dynasty. The latter game set is one of the best preserved examples and is today in the Metropolitan Museum of Art in New York. He called it "Hounds contra Jackals". Another, less often used modern name is "Fifty-Eight Holes".Anne Elizabeth Dunn-Vaturi: ''Game of Hounds and Jackals'', in: A. Oppenheim, d. Arnold, D. Arnold, Kei Yamamoto (editors): ''Ancient Egypt Transformed, The Middle Kingdom'', New York 2015 , 249, no. 188 The gaming board has two sets of 29 holes. Gaming pieces are ten small sticks with either jackal or dog heads. The game appeared in Egypt, around 2000 BC and was mainly popular in the Middle ...
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Fresco
Fresco (plural ''frescos'' or ''frescoes'') is a technique of mural painting executed upon freshly laid ("wet") lime plaster. Water is used as the vehicle for the dry-powder pigment to merge with the plaster, and with the setting of the plaster, the painting becomes an integral part of the wall. The word ''fresco'' ( it, affresco) is derived from the Italian adjective ''fresco'' meaning "fresh", and may thus be contrasted with fresco-secco or secco mural painting techniques, which are applied to dried plaster, to supplement painting in fresco. The fresco technique has been employed since antiquity and is closely associated with Italian Renaissance painting. The word ''fresco'' is commonly and inaccurately used in English to refer to any wall painting regardless of the plaster technology or binding medium. This, in part, contributes to a misconception that the most geographically and temporally common wall painting technology was the painting into wet lime plaster. Even in appar ...
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First Dynasty Of Egypt
The First Dynasty of ancient Egypt (Dynasty I) covers the first series of Egyptian kings to rule over a unified Egypt. It immediately follows the unification of Upper and Lower Egypt, possibly by Narmer, and marks the beginning of the Early Dynastic Period, a time at which power was centered at Thinis. The date of this period is subject to scholarly debate about the Egyptian chronology. It falls within the early Bronze Age and is variously estimated to have begun anywhere between the 34th and the 30th centuriesBC. In a 2013 study based on radiocarbon dates, the beginning of the First Dynasty—the accession of Narmer (commonly known as Menes)—was placed at 3100BC give or take a century (3218–3035, with 95% confidence). The dynasty Information about this dynasty is derived from a few monuments and other objects bearing royal names, the most important being the Narmer Palette and Narmer Macehead, as well as Den and Qa'a king lists. No detailed records of the first two dynas ...
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