Bit Banging
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Bit Banging
Bit banging is a term of art that describes a method of digital data transmission as using general-purpose input/output (GPIO) instead of computer hardware that is intended specifically for data communication. Controlling software is responsible for satisfying protocol requirements including timing which can be challenging due to limited host system resources and competing demands on the software. In contrast, dedicated communication hardware (e.g., UART, SPI, I²C) satisfies protocol requirements which tends to reduce the runtime load on the controlling system software and its host processor. In particular, some communication hardware provides data buffering to lower the runtime load of the controlling system. The bit banging method may allow a computer to support a protocol with limited or no hardware changes and therefore bit banging can be a lower cost option since changing software is typically less expensive than changing hardware. Bit banging is commonly used ...
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Term Of Art
Jargon, or technical language, is the specialized terminology associated with a particular field or area of activity. Jargon is normally employed in a particular communicative context and may not be well understood outside that context. The context is usually a particular occupation (that is, a certain trade, profession, vernacular or academic field), but any ingroup can have jargon. The key characteristic that distinguishes jargon from the rest of a language is its specialized vocabulary, which includes terms and definitions of words that are unique to the context, and terms used in a narrower and more exact sense than when used in colloquial language. This can lead outgroups to misunderstand communication attempts. Jargon is sometimes understood as a form of technical slang and then distinguished from the official terminology used in a particular field of activity. The terms ''jargon'', ''slang,'' and '' argot'' are not consistently differentiated in the literature; differen ...
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Data Buffer
In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes within a computer, comparable to buffers in telecommunication. Buffers can be implemented in a fixed memory location in hardware or by using a virtual data buffer in software that points at a location in the physical memory. In all cases, the data stored in a data buffer is stored on a physical storage medium. The majority of buffers are implemented in software, which typically use RAM to store temporary data because of its much faster access time when compared with hard disk drives. Buffers are typically used when there is a difference between the rate at which data is received and the rate ...
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Signal Processing
Signal processing is an electrical engineering subfield that focuses on analyzing, modifying and synthesizing ''signals'', such as audio signal processing, sound, image processing, images, Scalar potential, potential fields, Seismic tomography, seismic signals, Altimeter, altimetry processing, and scientific measurements. Signal processing techniques are used to optimize transmissions, Data storage, digital storage efficiency, correcting distorted signals, improve subjective video quality, and to detect or pinpoint components of interest in a measured signal. History According to Alan V. Oppenheim and Ronald W. Schafer, the principles of signal processing can be found in the classical numerical analysis techniques of the 17th century. They further state that the digital refinement of these techniques can be found in the digital control systems of the 1940s and 1950s. In 1948, Claude Shannon wrote the influential paper "A Mathematical Theory of Communication" which was publis ...
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Data Transmission
Data communication, including data transmission and data reception, is the transfer of data, signal transmission, transmitted and received over a Point-to-point (telecommunications), point-to-point or point-to-multipoint communication channel. Examples of such channels are copper wires, optical fibers, wireless communication using radio spectrum, storage media and computer buses. The data are represented as an electromagnetic signal, such as an electrical voltage, radiowave, microwave, or infrared signal. ''Analog transmission'' is a method of conveying voice, data, image, signal or video information using a continuous signal that varies in amplitude, phase, or some other property in proportion to that of a variable. The messages are either represented by a sequence of pulses by means of a line code (''baseband transmission''), or by a limited set of continuously varying waveforms (''passband transmission''), using a digital modulation method. The passband modulation and cor ...
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McGraw-Hill Professional
McGraw Hill is an American education science company that provides educational content, software, and services for students and educators across various levels—from K-12 to higher education and professional settings. They produce textbooks, digital learning tools, and adaptive technology to enhance learning experiences and outcomes. It is one of the "big three" educational publishers along with Houghton Mifflin Harcourt and Pearson Education. McGraw Hill also publishes reference and trade publications for the medical, business, and engineering professions. Formerly a division of The McGraw Hill Companies (later renamed McGraw Hill Financial, now S&P Global), McGraw Hill Education was divested and acquired by Apollo Global Management in March 2013 for $2.4 billion in cash. McGraw Hill was sold in 2021 to Platinum Equity for $4.5 billion. History McGraw Hill was founded in 1888, when James H. McGraw, co-founder of McGraw Hill, purchased the ''American Journal of Railwa ...
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Serial Peripheral Interface Bus
Serial Peripheral Interface (SPI) is a de facto standard (with many #Variations, variants) for Comparison of synchronous and asynchronous signalling, synchronous serial communication, used primarily in embedded systems for short-distance wired communication between integrated circuits. SPI follows a master–slave (technology), master–slave architecture, where a master device Signaling (telecommunications), orchestrates communication with one or more slave devices by driving the clock signal, clock and chip select signals. Some devices support changing master and slave roles on the fly. Motorola's original specification (from the early 1980s) uses four logic signals, aka lines or wires, to support full duplex communication. It is sometimes called a ''four-wire'' serial bus to contrast with Serial Peripheral Interface#Three-wire, three-wire variants which are half duplex, and with the ''two-wire'' I²C and 1-Wire serial buses. Typical #Applications, applications include interf ...
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C (programming Language)
C (''pronounced'' '' – like the letter c'') is a general-purpose programming language. It was created in the 1970s by Dennis Ritchie and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted Central processing unit, CPUs. It has found lasting use in operating systems code (especially in Kernel (operating system), kernels), device drivers, and protocol stacks, but its use in application software has been decreasing. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the most widely used programming langu ...
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Data Carrier Detect
Data Carrier Detect (DCD) or Carrier Detect (CD) is a control signal present inside an RS-232 serial communications cable that goes between a computer and another device, such as a modem. This signal is a simple "high/low" status bit that is sent from a data communications equipment (DCE) to a data terminal equipment (DTE), i.e., from the modem or other peripheral to a computer in a typical scenario. It is present on virtually all PC serial ports - pin 1 of a nine-pin ( DE9) serial port, or pin eight over a 25-pin (DB25) port. Its purpose varies depending on the device connected, but the most specific meaning is to indicate when a modem is connected to another remote modem via telephone lines. The word "carrier" is a reference to the analog carrier signal generated by a modem, which is modulated to carry the data. On a data modem, the carrier's loss equates to the connection's termination. Much like the Ring Indicator signal, on a PC's serial port, changes to the DCD signal s ...
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RS-232
In telecommunications, RS-232 or Recommended Standard 232 is a standard introduced in 1960 for serial communication transmission of data. It formally defines signals connecting between a ''DTE'' (''data terminal equipment'') such as a computer terminal or PC, and a ''DCE'' ('' data circuit-terminating equipment'' or '' data communication equipment''), such as a modem. The standard defines the electrical characteristics and timing of signals, the meaning of signals, and the physical size and pinout of connectors. The current version of the standard is ''TIA-232-F Interface Between Data Terminal Equipment and Data Circuit-Terminating Equipment Employing Serial Binary Data Interchange'', issued in 1997. The RS-232 standard had been commonly used with serial ports and serial cables. It is still widely used in industrial communication devices. A serial port complying with the RS-232 standard was once a standard feature of many types of computers. Personal computers used them ...
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Glitch
A glitch is a short-lived technical fault, such as a transient one that corrects itself, making it difficult to troubleshoot. The term is particularly common in the computing and electronics industries, in circuit bending, as well as among players of video games. More generally, all types of systems including human organizations and nature experience glitches. A glitch, which is slight and often temporary, differs from a more serious bug which is a genuine functionality-breaking problem. Alex Pieschel, writing for ''Arcade Review'', said: bug' is often cast as the weightier and more blameworthy pejorative, while 'glitch' suggests something more mysterious and unknowable inflicted by surprise inputs or stuff outside the realm of code". The word itself is sometimes humorously described as being short for "gremlins lurking in the computer hardware". Etymology Some reference books, including ''Random House's American Slang'', state that the term comes from the German word as ...
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Jitter
In electronics and telecommunications, jitter is the deviation from true periodicity of a presumably periodic signal, often in relation to a reference clock signal. In clock recovery applications it is called timing jitter. Jitter is a significant, and usually undesired, factor in the design of almost all communications links. Jitter can be quantified in the same terms as all time-varying signals, e.g., root mean square (RMS), or peak-to-peak displacement. Also, like other time-varying signals, jitter can be expressed in terms of spectral density. Jitter period is the interval between two times of maximum effect (or minimum effect) of a signal characteristic that varies regularly with time. Jitter frequency, the more commonly quoted figure, is its inverse. ITU-T G.810 classifies deviation lower frequencies below 10 Hz as ''wander'' and higher frequencies at or above 10 Hz as ''jitter''. Jitter may be caused by electromagnetic interference and crosstalk with ca ...
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Trade-off
A trade-off (or tradeoff) is a situational decision that involves diminishing or losing on quality, quantity, or property of a set or design in return for gains in other aspects. In simple terms, a tradeoff is where one thing increases, and another must decrease. Tradeoffs stem from limitations of many origins, including simple physics – for instance, only a certain volume of objects can fit into a given space, so a full container must remove some items in order to accept any more, and vessels can carry a few large items or multiple small items. Tradeoffs also commonly refer to different configurations of a single item, such as the tuning of strings on a guitar to enable different notes to be played, as well as an allocation of time and attention towards different tasks. The concept of a tradeoff suggests a tactical or strategic choice made with full comprehension of the advantages and disadvantages of each setup. An economic example is the decision to invest in stocks, which ar ...
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