Base And Bounds
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Base And Bounds
In computing base and bounds refers to a simple form of virtual memory where access to computer memory is controlled by one or a small number of sets of processor registers called ''base and bounds registers''. In its simplest form each user process is assigned a single contiguous segment of main memory. The operating system loads the physical address of this segment into a ''base register'' and its size into a ''bound register''. ''Virtual'' addresses seen by the program are added to the contents of the base register to generate the '' physical address''. The address is checked against the contents of the bounds register to prevent a process from accessing memory beyond its assigned segment. The operating system is not constrained by the hardware and can access all of physical memory. This technique protects memory used by one process against access or modification by another. By itself it does not protect memory from erroneous access by the owning process. It also allows progr ...
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Computing
Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, engineering, mathematical, technological and social aspects. Major computing disciplines include computer engineering, computer science, cybersecurity, data science, information systems, information technology and software engineering. The term "computing" is also synonymous with counting and calculating. In earlier times, it was used in reference to the action performed by mechanical computing machines, and before that, to human computers. History The history of computing is longer than the history of computing hardware and includes the history of methods intended for pen and paper (or for chalk and slate) with or without the aid of tables. Computing is intimately tied to the representation of numbers, though mathematical ...
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Virtual Memory
In computing, virtual memory, or virtual storage is a memory management technique that provides an "idealized abstraction of the storage resources that are actually available on a given machine" which "creates the illusion to users of a very large (main) memory". The computer's operating system, using a combination of hardware and software, maps memory addresses used by a program, called '' virtual addresses'', into ''physical addresses'' in computer memory. Main storage, as seen by a process or task, appears as a contiguous address space or collection of contiguous segments. The operating system manages virtual address spaces and the assignment of real memory to virtual memory. Address translation hardware in the CPU, often referred to as a memory management unit (MMU), automatically translates virtual addresses to physical addresses. Software within the operating system may extend these capabilities, utilizing, e.g., disk storage, to provide a virtual address space tha ...
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Computer Memory
In computing, memory is a device or system that is used to store information for immediate use in a computer or related computer hardware and digital electronic devices. The term ''memory'' is often synonymous with the term '' primary storage'' or '' main memory''. An archaic synonym for memory is store. Computer memory operates at a high speed compared to storage that is slower but less expensive and higher in capacity. Besides storing opened programs, computer memory serves as disk cache and write buffer to improve both reading and writing performance. Operating systems borrow RAM capacity for caching so long as not needed by running software. If needed, contents of the computer memory can be transferred to storage; a common way of doing this is through a memory management technique called '' virtual memory''. Modern memory is implemented as semiconductor memory, where data is stored within memory cells built from MOS transistors and other components on an integrate ...
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Processor Registers
A processor register is a quickly accessible location available to a computer's processor. Registers usually consist of a small amount of fast storage, although some registers have specific hardware functions, and may be read-only or write-only. In computer architecture, registers are typically addressed by mechanisms other than main memory, but may in some cases be assigned a memory address e.g. DEC PDP-10, ICT 1900. Almost all computers, whether load/store architecture or not, load data from a larger memory into registers where it is used for arithmetic operations and is manipulated or tested by machine instructions. Manipulated data is then often stored back to main memory, either by the same instruction or by a subsequent one. Modern processors use either static or dynamic RAM as main memory, with the latter usually accessed via one or more cache levels. Processor registers are normally at the top of the memory hierarchy, and provide the fastest way to access data. The ...
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Process (computing)
In computing, a process is the instance of a computer program that is being executed by one or many threads. There are many different process models, some of which are light weight, but almost all processes (even entire virtual machines) are rooted in an operating system (OS) process which comprises the program code, assigned system resources, physical and logical access permissions, and data structures to initiate, control and coordinate execution activity. Depending on the OS, a process may be made up of multiple threads of execution that execute instructions concurrently. While a computer program is a passive collection of instructions typically stored in a file on disk, a process is the execution of those instructions after being loaded from the disk into memory. Several processes may be associated with the same program; for example, opening up several instances of the same program often results in more than one process being executed. Multitasking is a method to allow ...
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Operating System
An operating system (OS) is system software that manages computer hardware, software resources, and provides common services for computer programs. Time-sharing operating systems schedule tasks for efficient use of the system and may also include accounting software for cost allocation of processor time, mass storage, printing, and other resources. For hardware functions such as input and output and memory allocation, the operating system acts as an intermediary between programs and the computer hardware, although the application code is usually executed directly by the hardware and frequently makes system calls to an OS function or is interrupted by it. Operating systems are found on many devices that contain a computer from cellular phones and video game consoles to web servers and supercomputers. The dominant general-purpose personal computer operating system is Microsoft Windows with a market share of around 74.99%. macOS by Apple Inc. is in second place (14.84%), ...
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Physical Address
In computing, a physical address (also real address, or binary address), is a memory address that is represented in the form of a binary number on the address bus circuitry in order to enable the data bus to access a ''particular'' storage cell of main memory, or a register of memory-mapped I/O device. Use by central processing unit In a computer supporting virtual memory, the term ''physical address'' is used mostly to differentiate from a '' virtual address''. In particular, in computers utilizing a memory management unit (MMU) to translate memory addresses, the virtual and physical addresses refer to an address before and after translation performed by the MMU, respectively. Unaligned addressing Depending upon its underlying computer architecture, the performance of a computer may be hindered by ''unaligned'' access to memory. For example, a 16-bit computer with a 16-bit memory data bus, such as Intel 8086, generally has less overhead if the access is aligned to an even ...
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Relocation (computing)
Relocation is the process of assigning load addresses for position-dependent code and data of a program and adjusting the code and data to reflect the assigned addresses. Prior to the advent of multiprocess systems, and still in many embedded systems, the addresses for objects were absolute starting at a known location, often zero. Since multiprocessing systems dynamically link and switch between programs it became necessary to be able to relocate objects using position-independent code. A linker usually performs relocation in conjunction with symbol resolution, the process of searching files and libraries to replace symbolic references or names of libraries with actual usable addresses in memory before running a program. Relocation is typically done by the linker at link time, but it can also be done at load time by a relocating loader, or at run time by the running program itself. Some architectures avoid relocation entirely by deferring address assignment to run time; a ...
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UNIVAC 1100/2200 Series
The UNIVAC 1100/2200 series is a series of compatible 36-bit computer systems, beginning with the UNIVAC 1107 in 1962, initially made by Sperry Rand. The series continues to be supported today by Unisys Corporation as the ClearPath Dorado Series. The solid-state 1107 model number was in the same sequence as the earlier vacuum-tube computers, but the early computers were not compatible with the solid-state successors. Architecture Data formats * Fixed-point, either integer or fraction **Whole word – 36-bit ( ones' complement) **Half word – two 18-bit fields per word (unsigned or ones' complement) **Third word – three 12-bit fields per word (ones' complement) **Quarter word – four 9-bit fields per word (unsigned) **Sixth word – six 6-bit fields per word (unsigned) *Floating point ** Single precision – 36 bits: sign bit, 8-bit characteristic, 27-bit mantissa ** Double precision – 72 bits: sign bit, 11-bit characteristic, 60-bit mantissa * Alphanumeric ** FIELDA ...
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PDP-10
Digital Equipment Corporation (DEC)'s PDP-10, later marketed as the DECsystem-10, is a mainframe computer family manufactured beginning in 1966 and discontinued in 1983. 1970s models and beyond were marketed under the DECsystem-10 name, especially as the TOPS-10 operating system became widely used. The PDP-10's architecture is almost identical to that of DEC's earlier PDP-6, sharing the same 36-bit word length and slightly extending the instruction set (but with improved hardware implementation). Some aspects of the instruction set are unusual, most notably the ''byte'' instructions, which operate on bit fields of any size from 1 to 36 bits inclusive, according to the general definition of a byte as ''a contiguous sequence of a fixed number of bits''. The PDP-10 was found in many university computing facilities and research labs during the 1970s, the most notable being Harvard University's Aiken Computation Laboratory, MIT's AI Lab and Project MAC, Stanford's SAIL, ...
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Memory Management (operating Systems)
In operating systems, memory management is the function responsible for managing the computer's primary memory. The memory management function keeps track of the status of each memory location, either ''allocated'' or ''free''. It determines how memory is allocated among competing processes, deciding which gets memory, when they receive it, and how much they are allowed. When memory is allocated it determines which memory locations will be assigned. It tracks when memory is freed or ''unallocated'' and updates the status. This is distinct from application memory management, which is how a process manages the memory assigned to it by the operating system. Memory management techniques Single contiguous allocation ''Single allocation'' is the simplest memory management technique. All the computer's memory, usually with the exception of a small portion reserved for the operating system, is available to a single application. MS-DOS is an example of a system that allocates memory i ...
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Memory Management Unit
A memory management unit (MMU), sometimes called paged memory management unit (PMMU), is a computer hardware unit having all memory references passed through itself, primarily performing the translation of virtual memory addresses to physical addresses. An MMU effectively performs virtual memory management, handling at the same time memory protection, cache control, bus arbitration and, in simpler computer architectures (especially 8-bit systems), bank switching. Overview Modern MMUs typically divide the virtual address space (the range of addresses used by the processor) into pages, each having a size which is a power of 2, usually a few kilobytes, but they may be much larger. The bottom bits of the address (the offset within a page) are left unchanged. The upper address bits are the virtual page numbers. Page table entries Most MMUs use an in-memory table of items called a "page table", containing one " page table entry" (PTE) per page, to map virtual page numbers ...
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