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Balanced Hand
A balanced hand or balanced distribution in card games is a hand with an even distribution of suits. In the game of contract bridge, it denotes a hand of thirteen cards which contains no singleton or void and at most one . Three hand patterns are classified as truly balanced: 4-3-3-3, 4-4-3-2 and 5-3-3-2. The hand patterns 5-4-2-2 (an example of a two-suiter) and 6-3-2-2 (a single-suiter) are generally referred to as ''semi-balanced''. In natural bidding systems, balanced hands within specified high card point (HCP) ranges are generally opened with a notrump bid, or rebid in notrump. In the Netherlands, a bidding system called ''Saaie klaver'' ("''Boring club''") that reserves the 1 opening for all balanced hands (''boring hands''), has gained some popularity. See also *Single suiter * Two suiter *Three suiter *Bridge probabilities *Boring club *Kamikaze 1NT Kamikaze 1NT is a preemptive 1NT opening in the game of contract bridge and in common practice shows a balanced hand with ...
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Card Game
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules vary by region, culture, and person. Traditional card games are played with a ''deck'' or ''pack'' of playing cards which are identical in size and shape. Each card has two sides, the ''face'' and the ''back''. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single ''pack'' or ''shoe''. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. This ...
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Contract Bridge
Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing it at the regional level. The game consists of a number of , each progressing through four phases. The cards are dealt to the players; then the players ''call'' (or ''bid'') in an auction seeking to take the , specifying how many tricks the partnership receiving the contract (the declaring side) needs to take to receive points for the deal. During the auction, partners use their bids to also exchange information about their hands, including ...
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Contract Bridge Probabilities
In the game of bridge mathematical probabilities play a significant role. Different declarer play strategies lead to success depending on the distribution of opponent's cards. To decide which strategy has highest likelihood of success, the declarer needs to have at least an elementary knowledge of probabilities. The tables below specify the various prior probabilities, i.e. the probabilities in the absence of any further information. During bidding and play, more information about the hands becomes available, allowing players to improve their probability estimates. Probability of suit distributions (for missing trumps, etc.) in two hidden hands This table"Mathematical Tables" (Table 4). represents the different ways that two to eight particular cards may be distributed, or may ''lie'' or ''split'', between two unknown 13-card hands (before the bidding and play, or ''a priori''). The table also shows the number of combinations of particular cards that match any numerical split an ...
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Boring Club
The Boring Club (or in Dutch: Saaie klaver) is a bidding system in the card game contract bridge, designed by Lucas Smid of the Netherlands. In this system all balanced ('boring') hands, that in most natural systems would be opened 1NT or would be opened in a suit at one level with the plan to rebid 1NT or 2NT, must be opened with 1. The general idea behind this system is to get the information about the shape of the hand (balanced or unbalanced) across to partner in the first bid. The opening bids in boring club can be summarised as follows: *1: Balanced (12-18 hcp), no five card major *1: 4+, unbalanced (10-21 hcp) *1: 5+ (10-21 hcp) *1: 5+ (10-21 hcp) *1NT: 5+ (10+ hcp) *2: Balanced (19-22 hcp), may contain five card major *2: Multi (including 23+ NT and game forcing hands) *2: Muiderberg convention *2: Muiderberg convention *2NT: Two suiter in both minors with longer clubs (10-15 hcp) The 1 opening A boring club 1 opening shows 12-18 high card points in a balanced hand not ...
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Single Suiter
In contract bridge, a single suiter (or single-suited hand) is a hand containing at least six cards in one suit and with all other suits being at least two cards shorter than this longest suit. Many hand patterns can be classified as single suiters. Typical examples are 6-3-2-2, 6-3-3-1 and 7-3-2-1 distribution. Single-suiters form the cornerstone of preemptive bidding. Weak single-suiters with six card length are traditionally opened preemptively at the two level, whilst seven carders are used to preempt at the three level. The modern trend is to lower these minimum length requirements, especially when non-vulnerable. Conventional preemptive openings used to introduce a weak single-suited hand include the multi 2 diamonds and the gambling 3NT conventions. Over an opposing opening, single suiters are usually introduced via a natural overcall. But see also list of defenses to 1NT. See also * Two suiter * Three suiter *Balanced hand *Preempt Preempt (also spelled "pre-emp ...
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Two Suiter
In contract bridge, a two suiter is a hand containing cards mostly from two of the four suits. Traditionally a hand is considered a two suiter if it contains at least ten cards in two suits, with the two suits not differing in length by more than one card. Depending on suit quality and partnership agreement different classification schemes are viable. The more modern trend is to lower the threshold of ten cards to nine cards and consider 5-4 distributions also two suiters. The six possible combinations are given the names "major suits" (spades and hearts), "minor suits" (diamonds and clubs), " black suits" (spades and clubs), " red suits" (hearts and diamonds), " pointed suits" (spades and diamonds), and " rounded suits" (hearts and clubs). When including two suited hands with 5-4 distribution, two suiters have a high likelihood of occurrence, and the modern preemptive style is to incorporate such two-suited hands in the arsenal of preemptive openings. Example of such a preemp ...
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Three Suiter
In the game of contract bridge a three suiter (or three-suited hand) denotes a hand containing at least four cards in three of the four suits. As a bridge hand contains thirteen cards, only two hand patterns can be classified as three suiters: 4-4-4-1 and 5-4-4-0. In natural bidding systems, strong three suiters are often difficult to describe, as — following the likely response of partner in the short suit — they do not allow for a high-level notrump rebid, nor for a reverse bid. Some systems therefore use dedicated opening bids to describe strong three-suited hands (e.g. the 2 opening in the Roman system). The standard treatment to describe a three-suited hand after an opposing opening in a suit is the takeout double. Conventions like the Kantar cuebid and CansinoManley (2011), page 272. can be used to introduce a three-suited hand after an opposing 1NT opening. See also *Single suiter *Two suiter *Balanced hand A balanced hand or balanced distribution in card games ...
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Bridge Probabilities
In the game of bridge mathematical probabilities play a significant role. Different declarer play strategies lead to success depending on the distribution of opponent's cards. To decide which strategy has highest likelihood of success, the declarer needs to have at least an elementary knowledge of probabilities. The tables below specify the various prior probabilities, i.e. the probabilities in the absence of any further information. During bidding and play, more information about the hands becomes available, allowing players to improve their probability estimates. Probability of suit distributions (for missing trumps, etc.) in two hidden hands This table"Mathematical Tables" (Table 4). represents the different ways that two to eight particular cards may be distributed, or may ''lie'' or ''split'', between two unknown 13-card hands (before the bidding and play, or ''a priori''). The table also shows the number of combinations of particular cards that match any numerical split an ...
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Kamikaze 1NT
Kamikaze 1NT is a preemptive 1NT opening in the game of contract bridge Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions ... and in common practice shows a balanced hand with 10-12 high-card points (HCP) - also known as the mini-notrump range. It is used in first or second seat hoping to make 1NT opposite an average hand of about 10 HCP. Originally developed by John Kierein as part of a bidding system to indicate 9-12 HCP, he modified the point range to 10-13 HCP because American Contract Bridge League (ACBL) rules on conventions did not allow the use of Stayman on opening notrump bids with a lower limit below 10 HCP. See also List of defenses to 1NT References Further reading *. External links Kamikaze 1NTat the Bridgebum website. {{WPCBIndex Bridge conventions ...
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