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Kamikaze 1NT
Kamikaze 1NT is a preemptive 1NT opening in the game of contract bridge Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions ... and in common practice shows a balanced hand with 10-12 high-card points (HCP) - also known as the mini-notrump range. It is used in first or second seat hoping to make 1NT opposite an average hand of about 10 HCP. Originally developed by John Kierein as part of a bidding system to indicate 9-12 HCP, he modified the point range to 10-13 HCP because American Contract Bridge League (ACBL) rules on conventions did not allow the use of Stayman on opening notrump bids with a lower limit below 10 HCP. See also List of defenses to 1NT References Further reading *. External links Kamikaze 1NTat the Bridgebum website. {{WPCBIndex Bridge conventions ...
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Preempt
Preempt (also spelled "pre-empt") is a bid in contract bridge whose primary objectives are (1) to thwart opponents' ability to bid to their best contract, with some safety, and (2) to fully describe one's hand to one's partner in a single bid. A preemptive bid is usually made by ''jumping'', i.e. skipping one or more bidding levels. Since it deprives the opponents of the bidding space, it is expected that they will either find a wrong contract (too high or in a wrong denomination) of their own, or fail to find any. A preemptive bid often has the aim of a ''save'', where a partnership bids a contract knowing it cannot be made, but assumes that (even when doubled), the penalty will still be smaller than the value of opponents' bid and made contract. Scoring context The tables at right help to illustrate the limits of the scoring advantage to be gained in duplicate bridge by preempting or sacrificing when the opponents may be successful in making a game contract. The level to w ...
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Contract Bridge
Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing it at the regional level. The game consists of a number of , each progressing through four phases. The cards are dealt to the players; then the players ''call'' (or ''bid'') in an auction seeking to take the , specifying how many tricks the partnership receiving the contract (the declaring side) needs to take to receive points for the deal. During the auction, partners use their bids to also exchange information about their hands, including ...
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Hand Evaluation
In contract bridge, various bidding systems have been devised to enable partners to describe their hands to each other so that they may reach the optimum contract. Key to this process is that players evaluate and re-evaluate the trick-taking potential of their hands as the auction proceeds and additional information about partner's hand and the opponent's hands becomes available. Hand evaluation methods assess various features of a hand, including: its high card strength, shape or suit , , fit with partner, quality of suits and quality of the whole hand. The methods range from basic to complex, requiring partners to have the same understandings and agreements about their application in their bidding system. Basic point-count system Most bidding systems use a basic point-count system for hand evaluation using a combination of high card points and distributional points, as follows. High card points First published in 1915 by Bryant McCampbell in ''Auction Tactics'' (page 26), th ...
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Stayman
Stayman is a bidding convention in the card game contract bridge. It is used by a partnership to find a 4-4 or 5-3 trump fit in a suit after making a one (1NT) opening bid and it has been adapted for use after a 2NT opening, a 1NT overcall, and many other natural notrump bids. The convention is named for Sam Stayman, who wrote the first published description in 1945,"A New Notrump Convention", Samuel Stayman, '' The Bridge World'', June 1945. but its inventors were two other players: the British expert Jack Marx in 1939, who published it only in 1946, and Stayman's regular partner George Rapée in 1944. *3 = --> *3 = ? *3NT = to play After a transfer, accept it with any 4333, bid 3NT with only two trumps, otherwise bid 4M. 1NT - 2; 2/2NT - 3 = Stayman *3 = 4M333 *3 = 4, not 4333 *3 = 4, not 4333, not 4 *3NT = no 4M 1NT - 2; 2/2NT - 3, 3 *3 = 4, not 4 *3 = 4, not 4 *3NT = to play *4 = bid your 4 card Major An alternative, simpler version of five-card Stayman ...
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List Of Defenses To 1NT
This is a list of defensive conventions used in the game of contract bridge to compete in the bidding after the opponents have opened with a one notrump (1NT) bid. * ANTI * Aspro * Asptro, a hybrid of Astro and Aspro * Astro, Modified Astro, Pinpoint Astro, Grano-Astro, Roth-Stone Astro * Astrolite * Becker * Bergen over 1NT (see DONT) * Blue Club transfers (see Transfer overcalls) * Brozel * Cansino, Modified Cansino * Canape transfers * Cappelletti, Modified Cappelletti, Revised Cappelletti * CDH Buchanan * CHASM * Comfy Canapé or CoCa * CRASH (aka CRO) * Crowhurst convention * DONT, Revised DONT * Exclusion bids (aka Super Convention) * Feathertson * Feel Away Notrump (FAN) * Feel Oriented Notrump Destroyer (FOND) * Gates adjunct * Grano-Astro (see Astro) * Hamilton * Hello * Kelsey * Landy * Lionel * Maestro Double * Meckwell * Meyerson * Modified Astro (see Astro) * Mohan * MONK * Mylläri * Multi-Landy * Nilsland * Pinpoint Astro (see As ...
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