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In computer programming, the async/await pattern is a syntactic feature of many programming languages that allows an asynchronous, non-blocking function to be structured in a way similar to an ordinary synchronous function. It is semantically related to the concept of a coroutine and is often implemented using similar techniques, and is primarily intended to provide opportunities for the program to execute other code while waiting for a long-running, asynchronous task to complete, usually represented by promises or similar data structures. The feature is found in C# 5.0, C++20, Python 3.5, F#, Hack, Julia, Dart, Kotlin 1.1, Rust 1.39, Nim 0.9.4, JavaScript ES2017Swift 5.5and Zig, with some experimental work in extensions, beta versions, and particular implementations of Scala. History F# added asynchronous workflows with await points in version 2.0 in 2007. This influenced the async/await mechanism added to C#. Microsoft released a version of C# with async/await for the ...
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Computer Programming
Computer programming is the process of performing a particular computation (or more generally, accomplishing a specific computing result), usually by designing and building an executable computer program. Programming involves tasks such as analysis, generating algorithms, profiling algorithms' accuracy and resource consumption, and the implementation of algorithms (usually in a chosen programming language, commonly referred to as coding). The source code of a program is written in one or more languages that are intelligible to programmers, rather than machine code, which is directly executed by the central processing unit. The purpose of programming is to find a sequence of instructions that will automate the performance of a task (which can be as complex as an operating system) on a computer, often for solving a given problem. Proficient programming thus usually requires expertise in several different subjects, including knowledge of the application domain, specialized algori ...
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Zig (programming Language)
Zig is an imperative, general-purpose, statically typed, compiled system programming language designed by Andrew Kelley. The language is designed for "robustness, optimality and maintainability", supporting compile-time generics, reflection and evaluation, cross-compilation and manual memory management. A major goal of the language is to improve upon the C language, while also taking inspiration from Rust, among others. Zig has many features for low-level programming, notably packed structs (structs without padding between fields), arbitrary-width integers and multiple pointer types. Zig is not just a new language, Zig also ships with a C/C++ compiler, and Zig can be used with either or both languages. Since version 0.10 the (new default) Zig compiler is written in Zig, i.e. it's a self-hosting compiler, and that's the major new feature of the new release (the older legacy bootstrapping compiler, written in C++, is still an option but will not be in 0.11). The default backe ...
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Event Handler
In programming and software design, an event is an action or occurrence recognized by software, often originating asynchronously from the external environment, that may be handled by the software. Computer events can be generated or triggered by the system, by the user, or in other ways. Typically, events are handled synchronously with the program flow; that is, the software may have one or more dedicated places where events are handled, frequently an event loop. A source of events includes the user, who may interact with the software through the computer's peripherals - for example, by typing on the keyboard. Another source is a hardware device such as a timer. Software can also trigger its own set of events into the event loop, e.g. to communicate the completion of a task. Software that changes its behavior in response to events is said to be event-driven, often with the goal of being interactive. Description Event driven systems are typically used when there is some ...
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Computation Expressions
F# (pronounced F sharp) is a functional-first, general purpose, strongly typed, multi-paradigm programming language that encompasses functional, imperative, and object-oriented programming methods. It is most often used as a cross-platform Common Language Infrastructure (CLI) language on .NET, but can also generate JavaScript and graphics processing unit (GPU) code. F# is developed by the F# Software Foundation, Microsoft and open contributors. An open source, cross-platform compiler for F# is available from the F# Software Foundation. F# is a fully supported language in Visual Studio and JetBrains Rider. Plug-ins supporting F# exist for many widely used editors including Visual Studio Code, Vim, and Emacs. F# is a member of the ML language family and originated as a .NET Framework implementation of a core of the programming language OCaml. It has also been influenced by C#, Python, Haskell, Scala and Erlang. History Versions Language evolution F# uses an open ...
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Overload (computer Programming)
Overload or overloaded may refer to: Arts and entertainment * ''Overload'' (novel), a 1979 novel by Arthur Hailey * Overload ''(Teen Titans)'', a character from the ''Teen Titans'' animated series * ''Overload'' (video game), a 2018 first-person shooter game from Revival Productions *"Overload", an episode from the second season of the television series ''CSI: Crime Scene Investigation'' Medical *Information overload, having too much information to make a decision or remain informed about a topic *Iron overload, an accumulation of iron in the body from any cause * Sensory overload, occurs when one or more of the body's senses experiences over-stimulation from the environment Music Bands *Overload (Chinese band), a Chinese rock / thrash metal band *Overload (Pakistani band), a Pakistani rock band from Lahore, Punjab * Overload (Swedish band), a heavy metal band from Bollnäs, Sweden *Overload Generation, an English boy band Albums * ''Overload'' (Anthem album), a 2000 album by ...
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Bytecode
Bytecode (also called portable code or p-code) is a form of instruction set designed for efficient execution by a software interpreter. Unlike human-readable source code, bytecodes are compact numeric codes, constants, and references (normally numeric addresses) that encode the result of compiler parsing and performing semantic analysis of things like type, scope, and nesting depths of program objects. The name bytecode stems from instruction sets that have one-byte opcodes followed by optional parameters. Intermediate representations such as bytecode may be output by programming language implementations to ease interpretation, or it may be used to reduce hardware and operating system dependence by allowing the same code to run cross-platform, on different devices. Bytecode may often be either directly executed on a virtual machine (a p-code machine, i.e., interpreter), or it may be further compiled into machine code for better performance. Since bytecode instructions ar ...
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Continuation
In computer science, a continuation is an abstract representation of the control state of a computer program. A continuation implements ( reifies) the program control state, i.e. the continuation is a data structure that represents the computational process at a given point in the process's execution; the created data structure can be accessed by the programming language, instead of being hidden in the runtime environment. Continuations are useful for encoding other control mechanisms in programming languages such as exceptions, generators, coroutines, and so on. The "current continuation" or "continuation of the computation step" is the continuation that, from the perspective of running code, would be derived from the current point in a program's execution. The term ''continuations'' can also be used to refer to first-class continuations, which are constructs that give a programming language the ability to save the execution state at any point and return to that point at a lat ...
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Lambda (programming)
In computer programming, an anonymous function (function literal, lambda abstraction, lambda function, lambda expression or block) is a function definition that is not bound to an identifier. Anonymous functions are often arguments being passed to higher-order functions or used for constructing the result of a higher-order function that needs to return a function. If the function is only used once, or a limited number of times, an anonymous function may be syntactically lighter than using a named function. Anonymous functions are ubiquitous in functional programming languages and other languages with first-class functions, where they fulfil the same role for the function type as literals do for other data types. Anonymous functions originate in the work of Alonzo Church in his invention of the lambda calculus, in which all functions are anonymous, in 1936, before electronic computers. In several programming languages, anonymous functions are introduced using the keyword ''lambd ...
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Thread (computer Programming)
In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system. The implementation of threads and processes differs between operating systems. In Modern Operating Systems, Tanenbaum shows that many distinct models of process organization are possible.TANENBAUM, Andrew S. Modern Operating Systems. 1992. Prentice-Hall International Editions, ISBN 0-13-595752-4. In many cases, a thread is a component of a process. The multiple threads of a given process may be executed concurrently (via multithreading capabilities), sharing resources such as memory, while different processes do not share these resources. In particular, the threads of a process share its executable code and the values of its dynamically allocated variables and non- thread-local global variables at any given time. History Threads made an early appearance under the name of "tasks ...
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Futures And Promises
In computer science, future, promise, delay, and deferred refer to constructs used for synchronizing program execution in some concurrent programming languages. They describe an object that acts as a proxy for a result that is initially unknown, usually because the computation of its value is not yet complete. The term ''promise'' was proposed in 1976 by Daniel P. Friedman and David Wise, and Peter Hibbard called it ''eventual''. A somewhat similar concept ''future'' was introduced in 1977 in a paper by Henry Baker and Carl Hewitt. The terms ''future'', ''promise'', ''delay'', and ''deferred'' are often used interchangeably, although some differences in usage between ''future'' and ''promise'' are treated below. Specifically, when usage is distinguished, a future is a ''read-only'' placeholder view of a variable, while a promise is a writable, single assignment container which sets the value of the future. Notably, a future may be defined without specifying which specific pro ...
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Actor Model
The actor model in computer science is a mathematical model of concurrent computation that treats ''actor'' as the universal primitive of concurrent computation. In response to a message it receives, an actor can: make local decisions, create more actors, send more messages, and determine how to respond to the next message received. Actors may modify their own private state, but can only affect each other indirectly through messaging (removing the need for lock-based synchronization). The actor model originated in 1973. It has been used both as a framework for a theoretical understanding of computation and as the theoretical basis for several practical implementations of concurrent systems. The relationship of the model to other work is discussed in actor model and process calculi. History According to Carl Hewitt, unlike previous models of computation, the actor model was inspired by physics, including general relativity and quantum mechanics. It was also influenced by the ...
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C++20
C++20 is a version of the ISO/IEC 14882 standard for the C++ programming language. C++20 replaced the prior version of the C++ standard, called C++17. The standard was technically finalized by WG21 at the meeting in Prague in February 2020, approved on 4 September 2020, and published in December 2020. Features C++20 adds more new major features than C++14 or C++17. Changes that have been accepted into C++20 include: Language * concepts, with terse syntax * modules * designated initializers (based on the C99 feature, and common g++ extension) * , this/code> as a lambda capture * template parameter lists on lambdas * three-way comparison using the "spaceship operator", operator <=> * initialization of an additional variable within a range-based for statement * lambdas in unevaluated contexts * default constructible and assignable stateless lambdas * allow pack expansions in lambda ''init-capture'' * class types in non-type template parameters, also allowing string ...
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