Aspect (computer Science)
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Aspect (computer Science)
An aspect of a program is a feature linked to many other parts of the program, but which is not related to the program's primary function. An aspect crosscuts the program's core concerns, therefore violating its separation of concerns that tries to encapsulate unrelated functions. For example, logging code can crosscut many modules, yet the aspect of logging should be separate from the functional concerns of the module it cross-cuts. Isolating such aspects as logging and persistence from business logic is at the core of the aspect-oriented programming (AOP) paradigm. Aspect-orientation is not limited to programming since it is useful to identify, analyse, trace and modularise concerns through requirements elicitation, specification and design. Aspects can be multi-dimensional by allowing both functional and non-functional behaviour to crosscut any other concerns, instead of just mapping non-functional concerns to functional requirements. One view of aspect-oriented software dev ...
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Software Feature
In software, the term feature has several definitions. The Institute of Electrical and Electronics Engineers defines the term ''feature'' in IEEE 829 as " distinguishing characteristic of a software item (e.g., performance, portability, or functionality)."IEEE Std. 829-1998 Feature-rich A piece of software is said to be "feature-rich" when it has many options and functional capabilities available to the user. Progressive disclosure is a technique applied to reduce the potential confusion caused by displaying a wealth of features at once. Sometimes if a piece of software is very feature-rich, that can be seen as a bad thing. The terms feature creep and software bloat can be used to refer to software that is overly feature-rich. See also * Feature-oriented programming * Product family engineering * Software design * Software testing * Application lifecycle management Application lifecycle management (ALM) is the product lifecycle management (governance, development, and main ...
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Cross-cutting Concern
In aspect-oriented software development, cross-cutting concerns are aspects of a program that affect several modules, without the possibility of being encapsulated in any of them. These concerns often cannot be cleanly decomposed from the rest of the system in both the design and implementation, and can result in either ''scattering'' (code duplication), ''tangling'' (significant dependencies between systems), or both. For instance, if writing an application software, application for handling Electronic health record, medical records, the indexing of such records is a core concern, while Data logging, logging a history of changes to the record database or user database, or an authentication system, would be cross-cutting concerns since they interact with more parts of the program. Background Cross-cutting concerns are parts of a program that rely on or must affect many other parts of the system. They form the basis for the development of aspect (computer science), aspects. Such ...
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Separation Of Concerns
In computer science, separation of concerns is a design principle for separating a computer program into distinct sections. Each section addresses a separate '' concern'', a set of information that affects the code of a computer program. A concern can be as general as "the details of the hardware for an application", or as specific as "the name of which class to instantiate". A program that embodies SoC well is called a modular program. Modularity, and hence separation of concerns, is achieved by encapsulating information inside a section of code that has a well-defined interface. Encapsulation is a means of information hiding. Layered designs in information systems are another embodiment of separation of concerns (e.g., presentation layer, business logic layer, data access layer, persistence layer). Separation of concerns results in more degrees of freedom for some aspect of the program's design, deployment, or usage. Common among these is increased freedom for simplification and ...
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Data Logging
A data logger (also datalogger or data recorder) is an electronic device that records data over time or about location either with a built-in instrument or sensor or via external instruments and sensors. Increasingly, but not entirely, they are based on a digital processor (or computer), and called digital data loggers (DDL). They generally are small, battery-powered, portable, and equipped with a microprocessor, internal memory for data storage, and sensors. Some data loggers interface with a personal computer and use software to activate the data logger and view and analyze the collected data, while others have a local interface device (keypad, LCD) and can be used as a stand-alone device. Data loggers vary from general-purpose types for a range of measurement applications to very specific devices for measuring in one environment or application type only. It is common for general purpose types to be programmable; however, many remain as static machines with only a limited nu ...
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Persistence (computer Science)
In computer science, persistence refers to the characteristic of state of a system that outlives (persists more than) the process that created it. This is achieved in practice by storing the state as data in computer data storage. Programs have to transfer data to and from storage devices and have to provide mappings from the native programming-language data structures to the storage device data structures. Picture editing programs or word processors, for example, achieve state persistence by saving their documents to files. Orthogonal or transparent persistence Persistence is said to be " orthogonal" or "transparent" when it is implemented as an intrinsic property of the execution environment of a program. An orthogonal persistence environment does not require any specific actions by programs running in it to retrieve or save their state. Non-orthogonal persistence requires data to be written and read to and from storage using specific instructions in a program, resulting in ...
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Business Logic
In computer software, business logic or domain logic is the part of the program that encodes the real-world business rules that determine how data can be created, stored, and changed. It is contrasted with the remainder of the software that might be concerned with lower-level details of managing a database or displaying the user interface, system infrastructure, or generally connecting various parts of the program. Details and example Business logic: * Prescribes how business objects interact with one another * Enforces the routes and the methods by which business objects are accessed and updated Business rules: * Model real-life business objects (such as accounts, loans, itineraries, and inventories) Business logic comprises: * Workflows that are the ordered tasks of passing documents or data from one participant (a person or a software system) to another. Business logic should be distinguished from business rules. Business logic is the portion of an enterprise system which det ...
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Aspect-oriented Programming
In computing, aspect-oriented programming (AOP) is a programming paradigm that aims to increase modularity by allowing the separation of cross-cutting concerns. It does so by adding behavior to existing code (an advice) ''without'' modifying the code itself, instead separately specifying which code is modified via a "pointcut" specification, such as "log all function calls when the function's name begins with 'set. This allows behaviors that are not central to the business logic (such as logging) to be added to a program without cluttering the code core to the functionality. AOP includes programming methods and tools that support the modularization of concerns at the level of the source code, while aspect-oriented software development refers to a whole engineering discipline. Aspect-oriented programming entails breaking down program logic into distinct parts (so-called ''concerns'', cohesive areas of functionality). Nearly all programming paradigms support some level of groupi ...
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Programming Paradigm
Programming paradigms are a way to classify programming languages based on their features. Languages can be classified into multiple paradigms. Some paradigms are concerned mainly with implications for the execution model of the language, such as allowing side effects, or whether the sequence of operations is defined by the execution model. Other paradigms are concerned mainly with the way that code is organized, such as grouping a code into units along with the state that is modified by the code. Yet others are concerned mainly with the style of syntax and grammar. Common programming paradigms include: * imperative in which the programmer instructs the machine how to change its state, ** procedural which groups instructions into procedures, ** object-oriented which groups instructions with the part of the state they operate on, * declarative in which the programmer merely declares properties of the desired result, but not how to compute it ** functional in which the de ...
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Aspect Weaver
An aspect weaver is a metaprogramming utility for aspect-oriented languages designed to take instructions specified by aspects (isolated representations of significant concepts in a program) and generate the final implementation code. The weaver integrates aspects into the locations specified by the software as a pre-compilation step. By merging aspects and classes (representations of the structure of entities in the program), the weaver generates a woven class. Aspect weavers take instructions known as ''advice'' specified through the use of pointcuts and join points, special segments of code that indicate what methods should be handled by aspect code. The implementation of the aspect then specifies whether the related code should be added before, after, or throughout the related methods. By doing this, aspect weavers improve modularity, keeping code in one place that would otherwise have been interspersed throughout various, unrelated classes. Motivation Many programming l ...
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Aspect-oriented Software Development
In computing, aspect-oriented programming (AOP) is a programming paradigm that aims to increase modularity by allowing the separation of cross-cutting concerns. It does so by adding behavior to existing code (an advice) ''without'' modifying the code itself, instead separately specifying which code is modified via a "pointcut" specification, such as "log all function calls when the function's name begins with 'set. This allows behaviors that are not central to the business logic (such as logging) to be added to a program without cluttering the code core to the functionality. AOP includes programming methods and tools that support the modularization of concerns at the level of the source code, while aspect-oriented software development refers to a whole engineering discipline. Aspect-oriented programming entails breaking down program logic into distinct parts (so-called ''concerns'', cohesive areas of functionality). Nearly all programming paradigms support some level of groupi ...
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