Arena Shooters
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Arena Shooters
An arena shooter is a subgenre of shooter games and multiplayer games that cover both the first-person shooter and third-person shooter genres. These games emphasize fast paced movement in enclosed map designs that foster engagement between players. Game design Arena shooters are multiplayer shooter games with several key characteristics. Players will start with a basic load out that is upgradable via weapons and power-ups contained at certain points in a map. Arena shooters may employ movement mechanics that allow for skillful gameplay, such as strafing to avoid gunshots, using rockets explosions from weapons to jump higher, or using items to otherwise move quickly throughout the map. These mechanics are often paired with relatively fast movement speed. Maps in arena shooters are structured in a way that facilitate interaction and combat among players, often utilizing elements like portals or jump pads to provide additional options for movement. History Arena shooters can be ...
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Video Game Genre
A video game genre is an informal classification of a video game based on how it is played rather than Computer graphics, visual or narrative elements. This is independent of setting (fiction), setting, unlike works of fiction that are expressed through other media, such as films or books. For example, a shooter game is still a shooter game, regardless of where or when it takes place. A specific game's genre is open to subjective interpretation. An individual game may belong to several genres at once. History Early attempts at categorizing video games were primarily for organizing catalogs and books. A 1981 catalog for the Atari 2600, Atari VCS uses 8 headings: Skill Gallery, Space Station, Classics Corner, Adventure Territory, Race Track, Sports Arena, Combat Zone, and Learning Center. ("Classics", in this case, refers to chess and checkers.) In Tom Hirschfeld's 1981 book ''How to Master the Video Games'', he divides the games into broad categories in the table of contents: ''Sp ...
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LAN Party
A LAN party is a gathering of people with personal computers or compatible game consoles, where a local area network (LAN) connection is established between the devices using a router or switch, primarily for the purpose of playing multiplayer video games together. LAN party events differ significantly from LAN gaming centers and Internet cafes in that LAN parties generally require participants to '' bring your own computer'' (BYOC) and are not permanent installations, often taking place in general-use venues or residences. The size of these networks may vary from as few as two people to very large gatherings of a hundred or more. Small parties can form spontaneously and take advantage of common household networking equipment, but larger ones typically require more planning, equipment and preparation, even dedicated gaming servers. As of 2020, the world record for the size of a LAN party is 22,810 visitors, set at DreamHack, in Jönköping, Sweden. Small LAN parties ...
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Video Game Genres
A video game genre is an informal classification of a video game based on how it is played rather than visual or narrative elements. This is independent of setting, unlike works of fiction that are expressed through other media, such as films or books. For example, a shooter game is still a shooter game, regardless of where or when it takes place. A specific game's genre is open to subjective interpretation. An individual game may belong to several genres at once. History Early attempts at categorizing video games were primarily for organizing catalogs and books. A 1981 catalog for the Atari VCS uses 8 headings: Skill Gallery, Space Station, Classics Corner, Adventure Territory, Race Track, Sports Arena, Combat Zone, and Learning Center. ("Classics", in this case, refers to chess and checkers.) In Tom Hirschfeld's 1981 book ''How to Master the Video Games'', he divides the games into broad categories in the table of contents: ''Space Invaders''-type, ''Asteroids''-type, maze, ref ...
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Shoot 'em Up
Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century and the early mainframe game '' Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shooters, run and gun games and rail shoote ...
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Doom Eternal
''Doom Eternal'' is a first-person shooter game developed by id Software and published by Bethesda Softworks. The sequel to ''Doom'' (2016), and the sixth main game in the ''Doom'' series, it was released on March 20, 2020, for Windows, PlayStation 4, Stadia and Xbox One, with a version for Nintendo Switch being released on December 8, 2020, and versions for PlayStation 5 and Xbox Series X and Series S being released on June 29, 2021. Set some time after the events of the 2016 game, the story follows the Doomslayer once again, on a mission to end Hell's consumption of Earth and foil the alien Maykrs' plans to exterminate humanity. Along with the single-player campaign, a multiplayer mode, Battlemode, was introduced. In this mode, players can either play as the Doom Slayer or as a demon, and fight until either the Doom Slayer defeats the demons, or vice versa. Another mode, Horde mode, was added in October 2021. ''The Ancient Gods'', a two-part standalone campaign DLC set afte ...
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Doom (2016)
''Doom'' is a 2016 first-person shooter game developed by id Software and published by Bethesda Softworks. It is the first major installment in the Doom (franchise), ''Doom'' series since 2004's ''Doom 3''. Players take the role of an unnamed space marine, known as the "Doom Slayer", as he battles demonic forces from Hell that have been unleashed by the Union Aerospace Corporation within their energy-mining facility on Mars. The gameplay returns to a faster pace with more open-ended levels, closer to the first two games than the slower survival horror approach of ''Doom 3''. It also features environment traversal, character upgrades, and the ability to perform executions known as "glory kills". ''Doom'' was announced as ''Doom 4'' in 2008, and that version underwent an extensive development cycle with different builds and designs before the game was restarted in 2011 and revealed as simply ''Doom'' in 2014. It was tested by customers who pre-ordered the 2014 Bethesda game ''Wol ...
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Diabotical
''Diabotical'' is a 2020 multiplayer-only first-person shooter developed by Swedish team GD Studio. It is in the arena FPS genre and features gameplay similar to ''Quake III Arena'' and its successors, with a variety of game modes, weapons, and complex movement mechanics. ''Diabotical'' uses an engine written from scratch, the "Glitch Engine". The game entered closed beta on 28 February 2020, with a full release on 3 September 2020. The game is free to play, and $250000 have been set aside for esport Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Although orga ... competitions in the game's first year. References External links * {{Official site, diabotical.com 2020 video games Esports games First-person shooters Video games developed in Sweden Windows games Windows-only games ...
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Reflex Arena
''Reflex Arena'' (colloquially known as ''Reflex'') is a first-person arena shooter video game, developed by Turbo Pixel Studios and released onto Steam's Early Access program on 4 November 2014, and launched out of Early Access on 8 March 2017. It is an arena FPS that is heavily influenced by the Challenge ProMode Arena mod for Quake III Arena. Players must navigate arena-like levels and fight other players using a focused set of situational weapons. Reflex uses an engine built from scratch specifically for the arena FPS genre and features many skill-based movement features, including strafe-jumping, rocket-jumping, and multi-jumping. Development Originally titled ''Reflex'', the game was developed by independent Melbourne-based video game studio Turbo Pixel Studios. The game was placed onto Kickstarter on 20 September 2014 where it was subsequently cancelled due to a lack of funding, only acquiring $81,000 of the requested $360,000. Due to the cancellation, ''Reflex Arena ...
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Unreal Tournament (cancelled Video Game)
''Unreal Tournament'' was a first-person arena shooter video game developed by Epic Games. It is the ninth game in the ''Unreal'' franchise, the fifth game in the ''Unreal Tournament'' series, and the first entry to be released since 2007's '' Unreal Tournament 3''. The game utilizes Epic's Unreal Engine 4 and was released for free on Microsoft Windows, OS X, and Linux. The game was released as an alpha in 2014, but was never completed due to Epic Games' focus on ''Fortnite Battle Royale.'' ''Unreal Tournament''s development was crowdsourced and open to contribution from anyone with Epic Games using forums for discussions and Twitch livestreams for updates. The source code of the game was published on GitHub. Development had ceased by July 2017 when the team transitioned over to ''Fortnite'', though a formal announcement of the end of development was not made until December 2018. The game remains available for free in its June 2017 configuration (version 0.1.12). The game's ...
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Epic Games
Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, Maryland. Following its first commercial video game release, '' ZZT'' (1991), the company became Epic MegaGames, Inc. in early 1992 and brought on Mark Rein, who has been its vice president since. After moving the headquarters to Cary in 1999, the studio changed its name to Epic Games. Epic Games develops Unreal Engine, a commercially available game engine which also powers their internally developed video games, such as ''Fortnite'' and the ''Unreal'', '' Gears of War'' and ''Infinity Blade'' series. In 2014, Unreal Engine was named the "most successful videogame engine" by ''Guinness World Records''. Epic Games owns the game developers Chair Entertainment, Psyonix, Mediatonic and Harmonix, as well as cloud-based software developer Clou ...
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Quake Champions
''Quake Champions'' is a first-person arena shooter developed by id Software and published by Bethesda Softworks. It is the fifth main entry in the '' Quake'' series, following 2005's ''Quake 4''. The game was first released in early access on August 22, 2017; since August 10, 2018, the game has been free-to-play. The game's full version was released on August 18, 2022. Development ''Quake Champions'' was announced at the Electronic Entertainment Expo 2016. The game features a large quantity of playable characters, with each having access to one or more 'passive abilities', and one 'active ability' that must be triggered by a key-press . The game was promised to be a "fast paced arena based shooter". It will not be released on consoles due to hardware limitations. At QuakeCon 2016, creative-director Tim Willits revealed that ''Quake Champions'' does not run on the id Tech 6 game engine, but instead works on a hybrid engine made up of id tech and Saber tech, which means a numbe ...
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Warsow (video Game)
''Warsow'', also stylized as ''War§ow'', is an open source first-person shooter video game. Development ''Warsow'' was first publicly released on June 8, 2005, as an alpha version. The stable version 1.0 was released on July 28, 2012, after 7 years of development. ''Warsow''s codebase is free and open source software, distributed under the terms of the GPLv2 license; it is built upon Qfusion, an advanced modification of the Quake II engine. The artwork and other media were originally licensed under the proprietary ''Warsow Content License'', which allowed the contributors of this media to use the work in a "personal portfolio" but not in any other game. Some assets were later released under the Creative Commons License Attribution-ShareAlike 4.0 International license, while others are under the non-free license CC-BY-ND. ''Warsow'' is loosely based on the E-novel ''Chasseur de bots'' by Fabrice Demurger. The novel is the basis of the game's cyberpunk visual style, which i ...
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