Reflex Arena
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''Reflex Arena'' (colloquially known as ''Reflex'') is a first-person
arena shooter An arena shooter is a subgenre of shooter games and multiplayer games that cover both the first-person shooter and third-person shooter genres. These games emphasize fast paced movement in enclosed map designs that foster engagement between play ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
, developed by Turbo Pixel Studios and released onto Steam's
Early Access Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alph ...
program on 4 November 2014, and launched out of Early Access on 8 March 2017. It is an arena FPS that is heavily influenced by the Challenge ProMode Arena mod for
Quake III Arena ''Quake III Arena'' is a 1999 multiplayer-focused first-person shooter developed by id Software. The third installment of the ''Quake'' series, ''Arena'' differs from previous games by excluding a story-based single-player mode and focusing prima ...
. Players must navigate arena-like levels and fight other players using a focused set of situational weapons. Reflex uses an engine built from scratch specifically for the arena FPS genre and features many skill-based movement features, including
strafe-jumping Strafing is the act of moving sideways in a video game relative to the player's forward direction. Strafing allows a player to keep the camera focused on a target such as an enemy, while moving in a different direction. Techniques Circle strafi ...
,
rocket-jumping In shooter games, rocket jumping is the technique of using the knockback of an explosive weapon, most often a rocket launcher, to launch the shooter into the air. The aim of this technique is to reach heights and distances that standard character mo ...
, and multi-jumping.


Development

Originally titled ''Reflex'', the game was developed by
independent Independent or Independents may refer to: Arts, entertainment, and media Artist groups * Independents (artist group), a group of modernist painters based in the New Hope, Pennsylvania, area of the United States during the early 1930s * Independ ...
Melbourne Melbourne ( ; Boonwurrung/Woiwurrung: ''Narrm'' or ''Naarm'') is the capital and most populous city of the Australian state of Victoria, and the second-most populous city in both Australia and Oceania. Its name generally refers to a met ...
-based video game studio Turbo Pixel Studios. The game was placed onto Kickstarter on 20 September 2014 where it was subsequently cancelled due to a lack of funding, only acquiring $81,000 of the requested $360,000. Due to the cancellation, ''Reflex Arena'' entered the Steam Greenlight process, where it was "greenlit" by the community and then placed on the
Early Access Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alph ...
program, allowing the developers to sell the game during its early development cycle. The game left Early Access on 8 March 2017.


See also

*'' Quake Champions''


References


Further reading

*https://www.rockpapershotgun.com/2014/09/23/reflex-kickstarter


External links

* Esports games First-person shooters Arena shooters Windows games 2014 video games 2017 video games Video games developed in Australia Windows-only games {{fps-videogame-stub