Active Updating
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Active Updating
In computer programming, suppose we have a data item A whose value depends on data item B, i.e., the value of A must be changed after the value of B changes and before the value of A becomes necessary. Active updating is updating A immediately after B changes, while passive updating or lazy updating (lazy evaluation) is updating A immediately before its value is fetched. And example of this distinction is, e.g., in the implementation of GUI applications: the list of submenu items may depend on the state of the application; this list may be updated either as soon as the state of the application changes ("active") or only when the menu is invoked ("passive"). Another example is update a visual display as soon as the underlying data change as opposed to clicking the "redraw" button. In this situation active update may create a problem to deal with: an abrupt change of some part of the display may coincide in time with the saccadic movement of the eye, and the change may go unnoticed ...
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Computer Programming
Computer programming or coding is the composition of sequences of instructions, called computer program, programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing source code, code in one or more programming languages. Programmers typically use high-level programming languages that are more easily intelligible to humans than machine code, which is directly executed by the central processing unit. Proficient programming usually requires expertise in several different subjects, including knowledge of the Domain (software engineering), application domain, details of programming languages and generic code library (computing), libraries, specialized algorithms, and Logic#Formal logic, formal logic. Auxiliary tasks accompanying and related to programming include Requirements analysis, analyzing requirements, Software testing, testing, debugging (investigating and fixing problems), imple ...
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Lazy Evaluation
In programming language theory, lazy evaluation, or call-by-need, is an evaluation strategy which delays the evaluation of an Expression (computer science), expression until its value is needed (non-strict evaluation) and which avoids repeated evaluations (by the use of Sharing (computer science), sharing). The benefits of lazy evaluation include: * The ability to define control flow (structures) as abstractions instead of Language primitive, primitives. * The ability to define actual infinity, potentially infinite data structures. This allows for more straightforward implementation of some algorithms. * The ability to define partly-defined data structures where some elements are errors. This allows for rapid prototyping. Lazy evaluation is often combined with memoization, as described in Jon Bentley (computer scientist), Jon Bentley's ''Writing Efficient Programs''. After a function's value is computed for that Parameter (computer programming), parameter or set of parameters, th ...
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Saccadic Movement
In vision science, a saccade ( ; ; ) is a quick, simultaneous movement of both eyes between two or more phases of focal points in the same direction. In contrast, in smooth-pursuit movements, the eyes move smoothly instead of in jumps. Controlled cortically by the frontal eye fields (FEF), or subcortically by the superior colliculus, saccades serve as a mechanism for focal points, rapid eye movement, and the fast phase of optokinetic nystagmus. The word appears to have been coined in the 1880s by French ophthalmologist Émile Javal, who used a mirror on one side of a page to observe eye movement in silent reading, and found that it involves a succession of discontinuous individual movements. Function Humans and many organisms do not look at a scene in steadiness; instead, the eyes move around, locating interesting parts of the scene and building up a three-dimensional 'map' corresponding to the scene (as opposed to the graphical map of avians, which often relies upon detecti ...
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Direct Updating
Direct may refer to: Mathematics * Directed set, in order theory * Direct limit of (pre), sheaves * Direct sum of modules, a construction in abstract algebra which combines several vector spaces Computing * Direct access (other), a method of accessing data in a database * Direct connect (other), various methods of telecommunications and computer networking * Direct memory access, access to memory by hardware subsystems independently of the CPU Entertainment * ''Direct'' (Tower of Power album) * ''Direct'' (Vangelis album) * ''Direct'' (EP), by The 77s Other uses * Direct (music symbol), a music symbol used in music notation that is similar to a catchword in literature * Nintendo Direct, an online presentation frequently held by Nintendo * Mars Direct, a proposal for a crewed mission to Mars * DIRECT, a proposed space shuttle-derived launch vehicle * DirectX, a proprietary dynamic media platform * Direct current, a direct flow of electricity * Direc ...
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Deferred Updating
Defer may refer to: * Defer Elementary School, a Michigan State Historic Site * Deference, the acknowledgement of the legitimacy of the power of one's superior or superiors * Deferral, the delaying of the realization of an asset or liability until a future date See also * DeFer Defer may refer to: * Defer Elementary School, a Michigan State Historic Site * Deference, the acknowledgement of the legitimacy of the power of one's superior or superiors * Deferral In accounting, a deferral is any account where the income ... * Differ (other) {{disambig ...
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Transaction Processing
In computer science, transaction processing is information processing that is divided into individual, indivisible operations called ''transactions''. Each transaction must succeed or fail as a complete unit; it can never be only partially complete. For example, when you purchase a book from an online bookstore, you exchange money (in the form of credit) for a book. If your credit is good, a series of related operations ensures that you get the book and the bookstore gets your money. However, if a single operation in the series fails during the exchange, the entire exchange fails. You do not get the book and the bookstore does not get your money. The technology responsible for making the exchange balanced and predictable is called ''transaction processing''. Transactions ensure that data-oriented resources are not permanently updated unless all operations within the transactional unit complete successfully. By combining a set of related operations into a unit that either com ...
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