Active Updating
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Active Updating
In computer programming, suppose we have a data item A whose value depends on data item B, i.e., the value of A must be changed after the value of B changes and before the value of A becomes necessary. Active updating is updating A immediately after B changes, while passive updating or lazy updating (lazy evaluation) is updating A immediately before its value is fetched. And example of this distinction is, e.g., in the implementation of GUI applications: the list of submenu items may depend on the state of the application; this list may be updated either as soon as the state of the application changes ("active") or only when the menu is invoked ("passive"). Another example is update a visual display as soon as the underlying data change as opposed to clicking the "redraw" button. In this situation active update may create a problem to deal with: an abrupt change of some part of the display may coincide in time with the saccadic movement of the eye, and the change may go unnoticed ...
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Computer Programming
Computer programming is the process of performing a particular computation (or more generally, accomplishing a specific computing result), usually by designing and building an executable computer program. Programming involves tasks such as analysis, generating algorithms, profiling algorithms' accuracy and resource consumption, and the implementation of algorithms (usually in a chosen programming language, commonly referred to as coding). The source code of a program is written in one or more languages that are intelligible to programmers, rather than machine code, which is directly executed by the central processing unit. The purpose of programming is to find a sequence of instructions that will automate the performance of a task (which can be as complex as an operating system) on a computer, often for solving a given problem. Proficient programming thus usually requires expertise in several different subjects, including knowledge of the application domain, specialized algori ...
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Lazy Evaluation
In programming language theory, lazy evaluation, or call-by-need, is an evaluation strategy which delays the evaluation of an expression until its value is needed (non-strict evaluation) and which also avoids repeated evaluations (sharing). The benefits of lazy evaluation include: * The ability to define control flow (structures) as abstractions instead of primitives. * The ability to define potentially infinite data structures. This allows for more straightforward implementation of some algorithms. * The ability to define partially-defined data structures where some elements are errors. This allows for rapid prototyping. Lazy evaluation is often combined with memoization, as described in Jon Bentley's ''Writing Efficient Programs''. After a function's value is computed for that parameter or set of parameters, the result is stored in a lookup table that is indexed by the values of those parameters; the next time the function is called, the table is consulted to determine whe ...
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Saccadic Movement
A saccade ( , French for ''jerk'') is a quick, simultaneous movement of both eyes between two or more phases of fixation in the same direction.Cassin, B. and Solomon, S. ''Dictionary of Eye Terminology''. Gainesville, Florida: Triad Publishing Company, 1990. In contrast, in smooth pursuit movements, the eyes move smoothly instead of in jumps. The phenomenon can be associated with a shift in frequency of an emitted signal or a movement of a body part or device. Controlled cortically by the frontal eye fields (FEF), or subcortically by the superior colliculus, saccades serve as a mechanism for fixation, rapid eye movement, and the fast phase of optokinetic nystagmus. The word appears to have been coined in the 1880s by French ophthalmologist Émile Javal, who used a mirror on one side of a page to observe eye movement in silent reading, and found that it involves a succession of discontinuous individual movements. Function Humans and many animals do not look at a scene in ...
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Direct Updating
Direct may refer to: Mathematics * Directed set, in order theory * Direct limit of (pre), sheaves * Direct sum of modules, a construction in abstract algebra which combines several vector spaces Computing * Direct access (other), a method of accessing data in a database * Direct connect (other), various methods of telecommunications and computer networking * Direct memory access, access to memory by hardware subsystems independently of the CPU Entertainment * ''Direct'' (Tower of Power album) * ''Direct'' (Vangelis album) * ''Direct'' (EP), by The 77s Other uses * Nintendo Direct, an online presentation frequently held by Nintendo * Mars Direct, a proposal for a crewed mission to Mars * DIRECT, a proposed space shuttle-derived launch vehicle * DirectX, a proprietary dynamic media platform * Direct current, a direct flow of electricity * Direct examination, the in-trial questioning of a witness by the party who has called him or her to testify ...
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Deferred Updating
Defer may refer to: * Defer Elementary School, a Michigan State Historic Site * Deference, the acknowledgement of the legitimacy of the power of one's superior or superiors * Deferral, the delaying of the realization of an asset or liability until a future date See also * DeFer * Differ (other) Difference, The Difference, Differences or Differently may refer to: Music * ''Difference'' (album), by Dreamtale, 2005 * ''Differently'' (album), by Cassie Davis, 2009 ** "Differently" (song), by Cassie Davis, 2009 * ''The Difference'' (al ...
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Transaction Processing
Transaction processing is information processing in computer science that is divided into individual, indivisible operations called ''transactions''. Each transaction must succeed or fail as a complete unit; it can never be only partially complete. For example, when you purchase a book from an online bookstore, you exchange money (in the form of credit) for a book. If your credit is good, a series of related operations ensures that you get the book and the bookstore gets your money. However, if a single operation in the series fails during the exchange, the entire exchange fails. You do not get the book and the bookstore does not get your money. The technology responsible for making the exchange balanced and predictable is called transaction processing. Transactions ensure that data-oriented resources are not permanently updated unless all operations within the transactional unit complete successfully. By combining a set of related operations into a unit that either completely su ...
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