Asymptotically Optimal Algorithm
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Asymptotically Optimal Algorithm
In computer science, an algorithm is said to be asymptotically optimal if, roughly speaking, for large inputs it performs at worst a constant factor (independent of the input size) worse than the best possible algorithm. It is a term commonly encountered in computer science research as a result of widespread use of big-O notation. More formally, an algorithm is asymptotically optimal with respect to a particular resource if the problem has been proven to require of that resource, and the algorithm has been proven to use only These proofs require an assumption of a particular model of computation, i.e., certain restrictions on operations allowable with the input data. As a simple example, it's known that all comparison sorts require at least comparisons in the average and worst cases. Mergesort and heapsort are comparison sorts which perform comparisons, so they are asymptotically optimal in this sense. If the input data have some ''a priori'' properties which can be expl ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Memory Cache
In computing, a cache ( ) is a hardware or software component that stores data so that future requests for that data can be served faster; the data stored in a cache might be the result of an earlier computation or a copy of data stored elsewhere. A ''cache hit'' occurs when the requested data can be found in a cache, while a ''cache miss'' occurs when it cannot. Cache hits are served by reading data from the cache, which is faster than recomputing a result or reading from a slower data store; thus, the more requests that can be served from the cache, the faster the system performs. To be cost-effective and to enable efficient use of data, caches must be relatively small. Nevertheless, caches have proven themselves in many areas of computing, because typical computer applications access data with a high degree of locality of reference. Such access patterns exhibit temporal locality, where data is requested that has been recently requested already, and spatial locality, where d ...
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Element Uniqueness Problem
In computational complexity theory, the element distinctness problem or element uniqueness problem is the problem of determining whether all the elements of a list are distinct. It is a well studied problem in many different models of computation. The problem may be solved by sorting the list and then checking if there are any consecutive equal elements; it may also be solved in linear expected time by a randomized algorithm that inserts each item into a hash table and compares only those elements that are placed in the same hash table cell. Several lower bounds in computational complexity are proved by reducing the element distinctness problem to the problem in question, i.e., by demonstrating that the solution of the element uniqueness problem may be quickly found after solving the problem in question. Decision tree complexity The number of comparisons needed to solve the problem of size n, in a comparison-based model of computation such as a decision tree or algebraic decision t ...
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Ackermann Function
In computability theory, the Ackermann function, named after Wilhelm Ackermann, is one of the simplest and earliest-discovered examples of a total computable function that is not primitive recursive. All primitive recursive functions are total and computable, but the Ackermann function illustrates that not all total computable functions are primitive recursive. After Ackermann's publication of his function (which had three non-negative integer arguments), many authors modified it to suit various purposes, so that today "the Ackermann function" may refer to any of numerous variants of the original function. One common version, the two-argument Ackermann–Péter function is defined as follows for nonnegative integers ''m'' and ''n'': : \begin \operatorname(0, n) & = & n + 1 \\ \operatorname(m+1, 0) & = & \operatorname(m, 1) \\ \operatorname(m+1, n+1) & = & \operatorname(m, \operatorname(m+1, n)) \end Its value grows rapidly, even for small inputs. For example, is an integer o ...
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Minimum Spanning Tree
A minimum spanning tree (MST) or minimum weight spanning tree is a subset of the edges of a connected, edge-weighted undirected graph that connects all the vertices together, without any cycles and with the minimum possible total edge weight. That is, it is a spanning tree whose sum of edge weights is as small as possible. More generally, any edge-weighted undirected graph (not necessarily connected) has a minimum spanning forest, which is a union of the minimum spanning trees for its connected components. There are many use cases for minimum spanning trees. One example is a telecommunications company trying to lay cable in a new neighborhood. If it is constrained to bury the cable only along certain paths (e.g. roads), then there would be a graph containing the points (e.g. houses) connected by those paths. Some of the paths might be more expensive, because they are longer, or require the cable to be buried deeper; these paths would be represented by edges with larger weights ...
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Open Problem
In science and mathematics, an open problem or an open question is a known problem which can be accurately stated, and which is assumed to have an objective and verifiable solution, but which has not yet been solved (i.e., no solution for it is known). In the history of science, some of these supposed open problems were "solved" by means of showing that they were not well-defined. In mathematics, many open problems are concerned with the question of whether a certain definition is or is not consistent. Two notable examples in mathematics that have been solved and ''closed'' by researchers in the late twentieth century are Fermat's Last Theorem and the four-color theorem.K. Appel and W. Haken (1977), "Every planar map is four colorable. Part I. Discharging", ''Illinois J. Math'' 21: 429–490. K. Appel, W. Haken, and J. Koch (1977), "Every planar map is four colorable. Part II. Reducibility", ''Illinois J. Math'' 21: 491–567. An important open mathematics problem solved i ...
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Blum's Speedup Theorem
In computational complexity theory, Blum's speedup theorem, first stated by Manuel Blum in 1967, is a fundamental theorem about the complexity of computable functions. Each computable function has an infinite number of different program representations in a given programming language. In the theory of algorithms one often strives to find a program with the smallest complexity for a given computable function and a given complexity measure (such a program could be called ''optimal''). Blum's speedup theorem shows that for any complexity measure, there exists a computable function, such that there is no optimal program computing it, because every program has a program of lower complexity. This also rules out the idea there is a way to assign to arbitrary functions ''their'' computational complexity, meaning the assignment to any ''f'' of the complexity of an optimal program for ''f''. This does of course not exclude the possibility of finding the complexity of an optimal program for c ...
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Abstract Machine
An abstract machine is a computer science theoretical model that allows for a detailed and precise analysis of how a computer system functions. It is analogous to a mathematical function in that it receives inputs and produces outputs based on predefined rules. Abstract machines vary from literal machines in that they are expected to perform correctly and independently of hardware. Abstract machines are “machines” because they allow step-by-step execution of programmes; they are “ abstract” because they ignore many aspects of actual ( hardware) machines. A typical abstract machine consists of a definition in terms of input, output, and the set of allowable operations used to turn the former into the latter. They can be used for purely theoretical reasons as well as models for real-world computer systems. In the theory of computation, abstract machines are often used in thought experiments regarding computability or to analyse the complexity of algorithms. This use of abstr ...
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Resizable Array
In computer science, a dynamic array, growable array, resizable array, dynamic table, mutable array, or array list is a random access, variable-size list data structure that allows elements to be added or removed. It is supplied with standard libraries in many modern mainstream programming languages. Dynamic arrays overcome a limit of static arrays, which have a fixed capacity that needs to be specified at allocation. A dynamic array is not the same thing as a dynamically allocated array or variable-length array, either of which is an array whose size is fixed when the array is allocated, although a dynamic array may use such a fixed-size array as a back end.See, for example, thsource code of java.util.ArrayList class from OpenJDK 6 Bounded-size dynamic arrays and capacity A simple dynamic array can be constructed by allocating an array of fixed-size, typically larger than the number of elements immediately required. The elements of the dynamic array are stored contiguously a ...
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Simple Polygon
In geometry, a simple polygon is a polygon that does not Intersection (Euclidean geometry), intersect itself and has no holes. That is, it is a flat shape consisting of straight, non-intersecting line segments or "sides" that are joined pairwise to form a single closed curve, closed path. If the sides intersect then the polygon is not simple. The qualifier "simple" is frequently omitted, with the above definition then being understood to define a polygon in general. The definition given above ensures the following properties: * A polygon encloses a region (mathematics), region (called its interior) which always has a measurable area. * The line segments that make up a polygon (called sides or edges) meet only at their endpoints, called vertices (singular: vertex) or less formally "corners". * Exactly two edges meet at each vertex. * The number of edges always equals the number of vertices. Two edges meeting at a corner are usually required to form an angle that is not straight ( ...
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Triangulation
In trigonometry and geometry, triangulation is the process of determining the location of a point by forming triangles to the point from known points. Applications In surveying Specifically in surveying, triangulation involves only angle measurements at known points, rather than measuring distances to the point directly as in trilateration; the use of both angles and distance measurements is referred to as triangulateration. In computer vision Computer stereo vision and optical 3D measuring systems use this principle to determine the spatial dimensions and the geometry of an item. Basically, the configuration consists of two sensors observing the item. One of the sensors is typically a digital camera device, and the other one can also be a camera or a light projector. The projection centers of the sensors and the considered point on the object's surface define a (spatial) triangle. Within this triangle, the distance between the sensors is the base ''b'' and must be known. ...
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