Animus Furendi
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Animus Furendi
Animus may refer to: Philosophy * Anima and animus, Jungian concepts * The ancient Roman concept of ''animus'' or soul * ''Animus'' (journal), an electronic journal of philosophy and humanities Music * "Animus", a track on the album '' Music of the Spheres'' by Mike Oldfield * "Animus", a track on the album ''A New Era of Corruption'' by Whitechapel * "Animus", a track on the album ''Soundtracks for the Blind'' by Swans Fiction * Animus (Doctor Who), a character from the ''Doctor Who'' serial ''The Web Planet'' * Animus (Encantadia), a character in ''Etheria'' * ''ANIMUS'' (graphic novel), a 2018 graphic novel by Antoine Revoy * Animus (Marvel Comics), a character in the Marvel Universe * Animus, the alter-ego of the Marvel Comics character Vamp * "Animus" (''Sanctuary''), an episode of the TV series ''Sanctuary'' * Animus, a kind of magic in the novel '' Wings of Fire'' by Tui T. Sutherland Games * ''Animus: Stand Alone'', a Nintendo Switch game * Animus, a device in the ...
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Anima And Animus
The anima and animus are described in Carl Jung's school of analytical psychology as part of his theory of the collective unconscious. Jung described the animus as the unconscious masculine side of a woman, and the anima as the unconscious feminine side of a man, each transcending the personal psyche. Jung's theory states that the anima and animus are the two primary anthropomorphic archetypes of the unconscious mind, as opposed to the theriomorphic and inferior function of the shadow archetypes. He believed they are the abstract symbol sets that formulate the archetype of the Self. In Jung's theory, the anima makes up the totality of the unconscious feminine psychological qualities that a man possesses and the animus the masculine ones possessed by a woman. He did not believe they were an aggregate of father or mother, brothers, sisters, aunts, uncles, or teachers, though these aspects of the personal unconscious can influence a person's anima or animus. Jung believed a male' ...
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Animus (Sanctuary)
The third season of the Canadian science fiction– fantasy television series '' Sanctuary'', premiered on Syfy in the United States on October 15, 2010 and consists of 20 episodes. Created by Damian Kindler, the series was adapted from a series of webisodes released in 2007. The increased number of episodes in this season allows the producers to include numerous story arcs. The second half of the third season premiered on April 15, 2011 until it was moved to Monday nights on April 25, 2011. Premise The Sanctuary team deal with the aftermath of the gigantic tidal wave released by Big Bertha while Will's life remains in balance but soon the errand comes to an end once Will leads one final plea to "Kali" A.K.A. Big Bertha in his near death experience to stop the destruction. Following Will's return to life two abnormals appear to him to rekindle his memory and in doing so Will remembers an important message that Gregory sent for Helen to find an underground city with great technolo ...
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Animus (law)
''Animus'' ( Latin for "mind" or "soul") is a Law Latin term used in a variety of contexts to designate the motivations of a legal person. Criminal law In criminal law, ''animus nocendi'' ("intention to harm") refers to an accused's guilty state of mind with respect to the ''actus reus'' of the crime. It is thus analogous to ''mens rea'', a more commonly used term in common law countries. The term dates back Roman understandings of censorship, where it referred to an author's impermissible intention in writing a literary work. In Scots law, the term ''animus malus'' ("evil intention") is sometimes used. Family law In family law, ''animus deserendi'' refers to one spouse's firm intention to leave the matrimonial home—and hence the marriage. When combined with the "''factum'' of separation," it "constitute desertion. Proof of desertion, in turn, has been grounds for divorce in some legal systems. Property law In property law, ''animus possidendi'' ("intent to pos ...
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Warmachine
''Warmachine'' is a tabletop steampunk wargame produced by Privateer Press. The game is played with white metal and plastic miniatures manufactured by Privateer Press representing military characters from the Iron Kingdoms setting. Battles are fought between warcasters from rival nations, the large steam-powered warjacks that the warcasters control, and troops consisting of humans and fantasy races. ''Warmachine'' has been the recipient of the 2003 Origins Awards for Best Fantasy Miniatures Rules and Best Fantasy Miniatures Series. In 2005 ''Warmachine'' won Game of the Year at Origins and Gamers Choice for Best Miniatures. A compatible companion game involving the savage factions is named '' Hordes''. Overview ''Warmachine''s most distinctive feature is the inclusion of Warcasters and Warjacks (the war machines from which the game derives its name). Warjacks, or 'jacks' for short, are techno-steam powered constructs designed for waging war. They are, in general, powere ...
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Neverwinter Nights 2
''Neverwinter Nights 2'' is a role-playing video game developed by Obsidian Entertainment and published by Atari Interactive. It is the sequel to BioWare's ''Neverwinter Nights (2002 video game), Neverwinter Nights'', based on the ''Dungeons & Dragons'' fantasy tabletop role-playing game. ''Neverwinter Nights 2'' utilizes an adaptation of the ''Dungeons & Dragons'' Editions of Dungeons & Dragons#Dungeons & Dragons v3.5, 3.5 edition rules. Players create player characters to represent themselves in the game, using the same character creation rules as found in the ''Dungeons & Dragons'' game. They may gain the assistance of additional Party (role-playing games), party members, and they eventually acquire a keep that can be used as a base of operations. ''Neverwinter Nights 2'' is set in the Forgotten Realms Dungeons & Dragons campaign settings, campaign setting—in and around the city of Neverwinter. The story is mostly unrelated to ''Neverwinter Nights'' and follows the journey o ...
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The Elder Scrolls
''The Elder Scrolls'' is a series of Action role-playing game, action role-playing video games primarily developed by Bethesda Game Studios and published by Bethesda Softworks. The series focuses on Nonlinear gameplay, free-form gameplay in an open world. ''The Elder Scrolls III: Morrowind, Morrowind'', ''The Elder Scrolls IV: Oblivion, Oblivion'' and ''The Elder Scrolls V: Skyrim, Skyrim'' all won List of Game of the Year awards, Game of the Year awards from multiple outlets. The series has sold more than 58 million copies worldwide. * ''The Elder Scrolls III: Morrowind'' - 4 million sold () * ''The Elder Scrolls IV: Oblivion'' - 9.5 million sold * ''The Elder Scrolls V: Skyrim'' - 30 million sold * ''The Elder Scrolls Online'' - 15 million sold Within the series' fictional universe, each game takes place on the continent of Tamriel. The setting combines pre-medieval real-world elements, such as a powerful Roman Empire, Roman-like Empire, with high fantasy medieva ...
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