Advanced Warfare
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Advanced Warfare
''Call of Duty: Advanced Warfare'' is a 2014 first-person shooter video game published by Activision. The eleventh major installment in the '' Call of Duty'' series, the game was developed by Sledgehammer Games for PlayStation 4, Windows and Xbox One, while High Moon Studios developed the versions released on PlayStation 3 and Xbox 360, and Raven Software developed the game's multiplayer and the Exo-Zombies mode. ''Advanced Warfare'' was the first ''Call of Duty'' title to be developed primarily by Sledgehammer, following the supporting work the studio did on '' Call of Duty: Modern Warfare 3'' alongside Infinity Ward in 2011. Though the game was released on November 4, 2014, a special edition entitled the ''Day Zero Edition'', which came with bonus in-game content, was released on November 3 for people who pre-ordered the game. Before the development of ''Advanced Warfare'', Sledgehammer were originally working on a game set during the events of the Vietnam War. Development f ...
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Sledgehammer Games
Sledgehammer Games, Inc. is an American video game developer company formed in 2009 by Glen Schofield and Michael Condrey. The pair formerly worked at Visceral Games and are responsible for the creation of ''Dead Space''. The company is based in Foster City, California. The studio has developed or co-developed various video games in the ''Call of Duty'' series. History Sledgehammer Games co-founders Schofield and Condrey worked together at Electronic Arts in 2005 on '' 007: From Russia with Love'', with Condrey as director and Schofield executive producer. The collaboration carried forward to ''Dead Space''. The two men had complementary skills and similar backgrounds—middle class with fathers in the construction business. After founding Sledgehammer Games on July 21, 2009, Schofield and Condrey made Activision a proposal: they would attempt to replicate their success with ''Dead Space'', with a third-person spin-off of the ''Call of Duty'' franchise. Activision sat on the pro ...
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MCV (magazine)
''MCV/Develop'' (formerly ''MCV'' and ''Market for Computer & Video Games'') is a UK trade magazine that focuses on the business aspects of the video game industry. It is published monthly by Biz Media, a subsidiary of Datateam Media Group and is available in print and digitally. Originally named ''MCV'', it absorbed the assets of sister magazines (including ''Develop'') in 2018, and changed its name to ''MCV/Develop'' in 2019. History ''MCV'' was started in September 1998 by former ''Computer Trade Weekly'' (''CTW'') employees Stuart Dinsey, editor, Lisa Carter (then Foster), deputy editor, Alex Moreham (then Jarvis), sales manager and Dave Roberts. ''CTW'' was published weekly from September 1984 and by 1998 was the official newspaper for ELSPA (The European Leisure Software Publishers Association) and the creator and sponsor of ECTS (European Computer Trade Show). Stuart Dinsey left ''MCV'' in 2013 after selling it a year earlier. Stuart is currently chairman of Curve Dig ...
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HUD (video Gaming)
In video gaming, the HUD (heads-up display) or status bar is the method by which information is visually relayed to the player as part of a game's user interface. It takes its name from the head-up displays used in modern aircraft. The HUD is frequently used to simultaneously display several pieces of information including the main character's health, items, and an indication of game progression (such as score or level). Shown on the HUD While the information that is displayed on the HUD depends greatly on the game, there are many features that players recognize across many games. Most of them are static onscreen so that they stay visible during gameplay. Common features include: * Health/lives – this might include the player's character and possibly other important characters, such as allies or bosses. Real-time strategy games usually show the health of every unit visible on screen. Also, in many (but not all) first- and third-person shooters, when the player is damage ...
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Ghosts
A ghost is the soul or spirit of a dead person or animal that is believed to be able to appear to the living. In ghostlore, descriptions of ghosts vary widely from an invisible presence to translucent or barely visible wispy shapes, to realistic, lifelike forms. The deliberate attempt to contact the spirit of a deceased person is known as necromancy, or in spiritism as a ''séance''. Other terms associated with it are apparition, haunt, phantom, poltergeist, shade, specter or spectre, spirit, spook, wraith, demon, and ghoul. The belief in the existence of an afterlife, as well as manifestations of the spirits of the dead, is widespread, dating back to animism or ancestor worship in pre-literate cultures. Certain religious practices—funeral rites, exorcisms, and some practices of spiritualism and ritual magic—are specifically designed to rest the spirits of the dead. Ghosts are generally described as solitary, human-like essences, though stories of ghostly armies and th ...
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