Wrath Of The White Witch
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Wrath Of The White Witch
''Ni no Kuni: Wrath of the White Witch'' is an action role-playing game, developed by Level-5. The game is a significantly enhanced version of '' Ni no Kuni: Dominion of the Dark Djinn'', which originally released for the Nintendo DS in Japan in December 2010. It was released for the PlayStation 3 in Japan in November 2011, and published in Western regions by Namco Bandai Games in January 2013. It was also released for Nintendo Switch in September 2019. A remastered version was released for PlayStation 4 and Windows in September 2019, and for Xbox One and Xbox Series X/S in September 2022. Players control Oliver, a young boy who sets out on a journey in search of a way to resurrect his recently deceased mother. The game is played from a third-person perspective and its world is navigated on foot, by boat, or on a dragon. While players navigate Oliver throughout the game's world, other characters can be controlled during battles against enemies; during these battles, player ...
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Level-5 (video Game Company)
is a Japanese video game developer and Video game publisher, publisher based in Fukuoka. The company was founded in October 1998 by Akihiro Hino after he departed from Riverhillsoft. Early in its history, the company enjoyed a close relationship with Sony Computer Entertainment, with many of its games then funded by and produced in conjunction with them. ''Level-5'' began self-publishing its games in Japan by the late 2000s, with other companies such as Nintendo handling publishing worldwide. The company is best known for their ''Dark Cloud'', ''Professor Layton'', ''Inazuma Eleven (series), Inazuma Eleven'', ''Ni no Kuni'', ''Yo-kai Watch'', and ''Snack World'' franchises. History Level-5 was established in October 1998 by Akihiro Hino and his development team at Riverhillsoft, following the release of ''OverBlood 2''. Since Hino did not originally believe that his team could become an independent developer, he formed a partnership with Sony Computer Entertainment, who would allo ...
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Third-person View
In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required. As opposed to filmmakers, virtual camera system creators have to deal with a world that is interactive and unpredictable. It is not possible to know where the player character is going to be in the next few seconds; therefore, it is not possible to plan the shots as a film maker would do. To solve this issue, the system relies on certain rules or artificial intelligence to select the most appropriate shots. There are mainly three types of camera systems. In ''fixed camera systems'', the camera does not move at all and the system displays the player's character in a succession of still shots. ''Tracking cameras'', on the other hand, follow the characte ...
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Bestiary
A bestiary (from ''bestiarum vocabulum'') is a compendium of beasts. Originating in the ancient world, bestiaries were made popular in the Middle Ages in illustrated volumes that described various animals and even rocks. The natural history and illustration of each beast was usually accompanied by a moral lesson. This reflected the belief that the world itself was the Word of God and that every living thing had its own special meaning. For example, the pelican, which was believed to tear open its breast to bring its young to life with its own blood, was a living representation of Jesus. Thus the bestiary is also a reference to the symbolic language of animals in Western Christian art and literature. History The bestiary — the medieval book of beasts — was among the most popular illuminated texts in northern Europe during the Middle Ages (about 500–1500). Medieval Christians understood every element of the world as a manifestation of God, and bestiaries largely focused ...
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Health (gaming)
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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Experience Points
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from ''Dungeons & Dragons'', experience points are used to improve characters in discrete experience lev ...
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The Guardian
''The Guardian'' is a British daily newspaper. It was founded in 1821 as ''The Manchester Guardian'', and changed its name in 1959. Along with its sister papers ''The Observer'' and ''The Guardian Weekly'', ''The Guardian'' is part of the Guardian Media Group, owned by the Scott Trust. The trust was created in 1936 to "secure the financial and editorial independence of ''The Guardian'' in perpetuity and to safeguard the journalistic freedom and liberal values of ''The Guardian'' free from commercial or political interference". The trust was converted into a limited company in 2008, with a constitution written so as to maintain for ''The Guardian'' the same protections as were built into the structure of the Scott Trust by its creators. Profits are reinvested in journalism rather than distributed to owners or shareholders. It is considered a newspaper of record in the UK. The editor-in-chief Katharine Viner succeeded Alan Rusbridger in 2015. Since 2018, the paper's main news ...
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Harp
The harp is a stringed musical instrument that has a number of individual strings running at an angle to its soundboard; the strings are plucked with the fingers. Harps can be made and played in various ways, standing or sitting, and in orchestras or concerts. Its most common form is triangular in shape and made of wood. Some have multiple rows of strings and pedal attachments. Ancient depictions of harps were recorded in Current-day Iraq (Mesopotamia), Iran (Persia), and Egypt, and later in India and China. By medieval times harps had spread across Europe. Harps were found across the Americas where it was a popular folk tradition in some areas. Distinct designs also emerged from the African continent. Harps have symbolic political traditions and are often used in logos, including in Ireland. History Harps have been known since antiquity in Asia, Africa, and Europe, dating back at least as early as 3000 BCE. The instrument had great popularity in Europe during the ...
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Ni No Kuni Game Battle Screenshot
NI or Ni may refer to: Arts and entertainment * Ni, or Nishada, the seventh note of the Indian musical scale in raga * '' New Internationalist'', a magazine * Knights Who Say "Ni!", characters from the film ''Monty Python and the Holy Grail'' Businesses * National Instruments, a U.S. producer of automated test equipment and virtual instrumentation software * National Insurance, a system of taxes and related social security benefits in the United Kingdom * Native Instruments, a music software production company * News International, a British newspaper publisher * Portugália airline (IATA code NI) Language * Ni (letter), or Nu, a letter in the Greek alphabet: uppercase Ν, lowercase ν * Ni (kana), romanisation of the Japanese kana に and ニ * Ni (cuneiform), a sign in cuneiform writing Names * Ni (surname) (倪), a Chinese surname * Ní, a surname prefix from the shortened form of the Irish word for a daughter * Ni, female prefix to some Balinese names Places * N ...
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Overworld
An overworld (sometimes referred to as a hub world) is, in a broad sense, commonly an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres, such as some platformers and strategy games. Description Overworlds generally feature a top-down view or a third-person perspective of the fictional world within the game. It often contains varied terrain (including caves, mountains, forests, and bodies of water) and a collection of towns and other locations (most commonly dungeons or levels). When the party enters one of these locations the world map display may remain on the screen, be replaced by the local geography, or be hidden until the party exits the location. In many games, the player is able to travel on the world map; in other games, the player uses the world map to select their next location. Typically, a dungeon houses a host of enemies, while a town usually is ...
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Nonlinear Gameplay
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order. A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, different types of victory, or optional side-quests and subplots. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open world game environment independently from the game's main objectives, if any objectives are provided at all. A game that is significantly nonlinear is sometim ...
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Revenant Kingdom
''Ni no Kuni II: Revenant Kingdom'' is an action role-playing game developed by Level-5 and published by Bandai Namco Entertainment. The game is a sequel to '' Ni no Kuni: Wrath of the White Witch'', and was released for PlayStation 4 and Windows on March 23, 2018. The game was later released for the Nintendo Switch on September 17, 2021, and is set to launch for Xbox One and Xbox Series X/S in 2023. The story follows Evan Pettiwhisker Tildrum, a young king who was usurped from his castle and sets out to build a new kingdom. While players can freely navigate Evan throughout the game's overworld, other characters in the party can be freely controlled in battles. During these battles, players use magical abilities and are assisted by elemental creatures known as "Higgledies", which are used to cast spells and grant other combat bonuses. The game received generally positive critical reception, and sold over 900,000 copies worldwide by May 2018. Gameplay ''Ni no Kuni II: Reven ...
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Video Game Journalism
Video game journalism is a branch of journalism concerned with the reporting and discussion of video games, typically based on a core "reveal–preview–review" cycle. With the prevalence and rise of independent media online, online publications and blogs have grown. History Print-based The first magazine to cover the arcade game industry was the subscription-only trade periodical, ''Play Meter'' magazine, which began publication in 1974 and covered the entire coin-operated entertainment industry (including the video game industry). Consumer-oriented video game journalism began during the golden age of arcade video games, soon after the success of 1978 hit ''Space Invaders'', leading to hundreds of favourable articles and stories about the emerging video game medium being aired on television and printed in newspapers and magazines. In North America, the first regular consumer-oriented column about video games, " Arcade Alley" in ''Video'' magazine, began in 1979 and was pe ...
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