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Track Attack
''Track Attack'' (stylized as ''Track Attack!'') is a train-themed action game written by Chris Jochumson for the Apple II. It was published in 1982 by Broderbund, as was a port for Atari 8-bit computers by Bill Hooper. ''Track Attack'' contains both overhead maze video game, maze levels and side-scrolling platform game, platform levels. In the latter, the player controls a character who runs along the top of a train, performing acrobatic leaps between the cars. Jochumson co-authored ''The Arcade Machine'' which was released the same year. Gameplay There are three distinct levels with unique gameplay. The first shows a top-down view of overlapping mazes of roads and train tracks. The player drives a car attempting to—at places where the tracks and road intersect—jump through boxcars and to steal the gold contained within. The second level shows a side view of the train, and the player runs along the top, making aerial somersaults between the cars as the train scrolls horizon ...
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Broderbund
Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits '' Choplifter'', '' Lode Runner'', '' Karateka'', and ''Prince of Persia'' (all of which originated on the Apple II), as well as '' The Print Shop''—originally for printing signs and banners on Dot matrix printing, dot matrix printers—and the ''Myst'' and ''Carmen Sandiego'' games. The company was founded in Eugene, Oregon, and moved to San Rafael, California, then later to Novato, California. Broderbund was purchased by SoftKey in 1998. Many of Broderbund's software titles, such as '' The Print Shop'', '' PrintMaster'', and '' Mavis Beacon'', are still published under the name "Brøderbund". Games released by the revived Broderbund are distributed by Encore, Inc. ''Brøderbund'' is now the brand name for Riverdeep's graphic design, productivity, and edutainment titles such as The Pr ...
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Creative Computing
''Creative Computing'' was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format than the rather technically oriented ''Byte (magazine), Byte''. The magazine was created to cover educational-related topics. Early issues include articles on the use of computers in the classroom, various simple programs like madlibs and various programming challenges, mostly in BASIC. By the late 1970s, it had moved towards more general coverage as the microcomputer market emerged. Hardware coverage became more common, but type-in programs remained common into the early 1980s. The company published several books, the most successful being ''BASIC Computer Games'', the first million-selling computer book. Their ''Best of Creative Computing'' collections were also popular. ''Creative Computing'' also published software on Compact Cassette ...
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