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Simon's Quest
''Castlevania II: Simon's Quest'' is an action-adventure platform video game developed and published by Konami. It was originally released in Japan in 1987 for the Famicom Disk System, and in North America in 1988 for the Nintendo Entertainment System, respectively. It is the second ''Castlevania'' game released for the NES, following the original ''Castlevania'' in 1986. Set sometime after the events of the first installment, the player once again assumes the role of vampire hunter Simon Belmont, who is on a journey to undo a curse placed on him by Dracula at the end of their previous encounter. Dracula's body was split into five parts, which Simon must find and bring to the ruins of Castle Dracula in order to defeat him. The game notably deviates from the traditional platforming of its predecessor, incorporating role-playing and open world elements. Gameplay Gameplay of ''Castlevania II: Simon's Quest'' departs from the standard platforming genre of the first ''Castlevania'' ...
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Konami
, is a Japanese Multinational corporation, multinational video game company, video game and entertainment company headquartered in Chūō, Tokyo, Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and List of Japanese arcade cabinets, arcade cabinets. Konami has casinos around the world and operates health and physical fitness clubs across Japan. Konami's video game franchises include ''Metal Gear'', ''Silent Hill'', ''Castlevania'', ''Contra (series), Contra'', ''Frogger'', ''Tokimeki Memorial'', ''Parodius'', ''Gradius'', ''List of Yu-Gi-Oh! video games, Yu-Gi-Oh!'', ''Suikoden'', and ''Pro Evolution Soccer''. Additionally Konami owns Bemani, known for ''Dance Dance Revolution'' and ''Beatmania'', as well as the assets of former game developer Hudson Soft, known for ''Bomberman'', ''Adventure Island (video game), Adventure Island'', ''Bonk (series), Bonk'' and ''Star Soldier''. Konami is the nineteenth-largest L ...
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The Maze Of Galious
''The Maze of Galious'' is a 1987 platform-adventure video game developed and published by Konami for the MSX home computer. A reworked conversion was released for the Family Computer. Both versions were re-released digitally for Microsoft Windows. The second entry in the ''Knightmare (1986 video game), Knightmare'' trilogy, it follows the respective hero and former damsel in distress of the previous game, Popolon and Aphrodite, as they embark on a journey through Castle Greek to free their unborn child Pampas from the evil priest Galious. The player explores each map in search for Item (gaming), items and power-ups to progress, while also fighting enemies and Boss (video gaming), bosses. ''The Maze of Galious'' was created by the MSX division at Konami under management of Shigeru Fukutake. The process of making original titles for the platform revolved around the person who came up with the characters. A team of seven members were responsible for its development, lasting somewhe ...
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Great Hanshin Earthquake
The , or Kobe earthquake, occurred on January 17, 1995, at 05:46:53 JST (January 16 at 20:46:53 UTC) in the southern part of Hyōgo Prefecture, Japan, including the region known as Hanshin. It measured 6.9 on the moment magnitude scale and had a maximum intensity of 7 on the JMA Seismic Intensity Scale (XI on the Modified Mercalli Intensity Scale). The tremors lasted for approximately 20 seconds. The focus of the earthquake was located 17 km beneath its epicenter, on the northern end of Awaji Island, 20 km away from the center of the city of Kobe. Approximately 6,434 people died as a result of this earthquake; about 4,600 of them were from Kobe. Among major cities, Kobe, with its population of 1.5 million, was the closest to the epicenter and hit by the strongest tremors. This was Japan's deadliest earthquake in the 20th century after the Great Kantō earthquake in 1923, which claimed more than 105,000 lives. Earthquake Most of the largest earthquakes in Japa ...
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Engrish
''Engrish'' is a slang term for the inaccurate, nonsensical or ungrammatical use of the English language by native speakers of Japanese, as well as Chinese and other Asian languages. The word itself relates to Japanese speakers' tendency to struggle to pronounce the English and distinctly arising from the fact Japanese has only one liquid phoneme (usually romanized ''r''), but its definition encompasses many more errors. Terms such as ''Japanglish'', ''Japlish'', ''Jinglish'', or ''Janglish'' are more specific to Japanese Engrish. The related Japanese term ''wasei-eigo'' ('Japanese-made English') refers to pseudo-anglicisms that have entered into everyday Japanese. The term ''Engrish'' first appears in the 1940s (suggestive of a mispronunciation of ''English'') but it was not until the 1980s that it began to be used as a byname for defective Asian English. While the term may refer to spoken English, it often describes written English. In Japan, it is common to add English te ...
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Kilobyte
The kilobyte is a multiple of the unit byte for digital information. The International System of Units (SI) defines the prefix ''kilo'' as 1000 (103); per this definition, one kilobyte is 1000 bytes.International Standard IEC 80000-13 Quantities and Units – Part 13: Information science and technology, International Electrotechnical Commission (2008). The internationally recommended unit symbol for the kilobyte is kB. In some areas of information technology, particularly in reference to solid-state memory capacity, ''kilobyte'' instead typically refers to 1024 (210) bytes. This arises from the prevalence of sizes that are powers of two in modern digital memory architectures, coupled with the accident that 210 differs from 103 by less than 2.5%. A kibibyte is defined by Clause 4 of IEC 80000-13 as 1024 bytes. Definitions and usage Base 10 (1000 bytes) In the International System of Units (SI) the prefix ''kilo'' means 1000 (103); therefore, one kilobyte is 1000 bytes. The u ...
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Data (computing)
In computer science, data (treated as singular, plural, or as a mass noun) is any sequence of one or more symbols; datum is a single symbol of data. Data requires interpretation to become information. Digital data is data that is represented using the binary number system of ones (1) and zeros (0), instead of analog representation. In modern (post-1960) computer systems, all data is digital. Data exists in three states: data at rest, data in transit and data in use. Data within a computer, in most cases, moves as parallel data. Data moving to or from a computer, in most cases, moves as serial data. Data sourced from an analog device, such as a temperature sensor, may be converted to digital using an analog-to-digital converter. Data representing quantities, characters, or symbols on which operations are performed by a computer are stored and recorded on magnetic, optical, electronic, or mechanical recording media, and transmitted in the form of digital electrical o ...
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Password (video Games)
In many video games of the 1980s and 1990s, passwords are used to select a starting level, or to restore the game to a particular state visited in a previous playthrough. Such passwords are given to the player when a level is beaten, or when all continues are used. Overlapping in many ways with cheat codes, passwords are distinguished from codes in that they are revealed to the player outright rather than hidden within the game code, and using them is generally not considered cheating. They are rarely used today, having been largely supplanted by saved games. Rationale and history Passwords were used when storage was either impossible or expensive. On early ROM cartridges, games could not be saved without an additional memory card being integrated into the game, significantly increasing (often doubling) the manufacturing cost. By using passwords, nothing needed to be written on the cartridge, as the password itself contained all the information needed to continue the game, and t ...
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Saved Game
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a " game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encourage players to 'try things out', and on r ...
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Maze Of Galious
''The Maze of Galious'' is a 1987 platform-adventure video game developed and published by Konami for the MSX home computer. A reworked conversion was released for the Family Computer. Both versions were re-released digitally for Microsoft Windows. The second entry in the ''Knightmare (1986 video game), Knightmare'' trilogy, it follows the respective hero and former damsel in distress of the previous game, Popolon and Aphrodite, as they embark on a journey through Castle Greek to free their unborn child Pampas from the evil priest Galious. The player explores each map in search for Item (gaming), items and power-ups to progress, while also fighting enemies and Boss (video gaming), bosses. ''The Maze of Galious'' was created by the MSX division at Konami under management of Shigeru Fukutake. The process of making original titles for the platform revolved around the person who came up with the characters. A team of seven members were responsible for its development, lasting somewhere ...
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Dracula's Curse
''Castlevania III: Dracula's Curse'' is an Action-adventure game, action-adventure Platform game, platform video game developed and published by Konami for the Nintendo Entertainment System. It was released in Japan in 1989, and in North America in 1990, and in Europe by Palcom in 1992. It was later released on the Virtual Console for the Wii, Nintendo 3DS, and Wii U. ''Castlevania III: Dracula's Curse'' is the third installment in the ''Castlevania'' video game series. It is a prequel to the original ''Castlevania (1986 video game), Castlevania'', set a few centuries before the events of the original game. The game's protagonist is List of Castlevania characters#Trevor C. Belmont, Trevor C. Belmont, an ancestor of the original hero List of Castlevania characters#Simon Belmont, Simon Belmont. Gameplay ''Castlevania III'' abandons the action-adventure game, action-adventure and Role-playing video game, role-playing elements of its immediate predecessor ''Castlevania II: Simon's Qu ...
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