Shadowbringers
''Final Fantasy XIV: Shadowbringers'' is the third expansion pack to '' Final Fantasy XIV'', a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix for macOS, PlayStation 4, and Windows. It was released on July 2, 2019, two years after ''Stormblood''. As before, Naoki Yoshida served as director and producer and Masayoshi Soken composed the soundtrack. It released as a standalone product for current players; for new players, the "Complete Edition", originally launched with ''Heavensward'', was updated to include all available expansions. ''Shadowbringers'' takes place on the First, a parallel dimension on the brink of collapse, where the player character is summoned to rescue and restore the world. Several comrades accidentally trapped there join them, as well as Emet-Selch, an immortal villain who seeks to harness the First's apocalypse to restore his deity, Zodiark. Emet-Selch accompanies and tests the player character, confident despite ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Grani
In Scandinavian heroic legend, Grani (Old Norse: ) is a horse owned by the hero Sigurd. He is the horse that Sigurd receives through advice from the Norse god (Odin). Grani is a descendant of Odin's own steed, Sleipnir. Attestations In chapter 13 of ''Völsunga saga'', the hero Sigurðr is on his way to a wood when he meets a long-bearded old man he had never seen before. Sigurd tells the old man that he is going to choose a horse, and asks the old man to come with him to help him decide. The old man says that they should drive the horses down to the river Busiltjörn. The two drive the horses down into the deeps of Busiltjörn, and all of the horses swim back to land but a large, young, and handsome gray horse that no one had ever mounted. The grey-bearded old man says that the horse is from "Sleipnir's kin" and that "he must be nourished heedfully, for it will be the best of all horses". The old man vanishes. Sigurd names the horse Grani, and the narrative adds that the old ma ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Crossover (fiction)
A crossover is the placement of two or more otherwise discrete fictional characters, settings, or universes into the context of a single story. They can arise from legal agreements between the relevant copyright holders, unofficial efforts by fans, or common corporate ownership. Background Official Crossovers often occur in an official capacity in order for the intellectual property rights holders to reap the financial reward of combining two or more popular, established properties. In other cases, the crossover can serve to introduce a new concept derivative of an older one. Crossovers generally occur between properties owned by a single holder, but they can, more rarely, involve properties from different holders, provided that the inherent legal obstacles can be overcome. They may also involve using characters that have passed into the public domain with those concurrently under copyright protection. A crossover story may try to explain its own reason for the crossov ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dungeon Crawl
A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games and board games which predominantly feature dungeon crawl elements are considered to be a genre. Board games Dungeon crawling in board games dates to 1975 when Gary Gygax introduced '' Solo Dungeon Adventures''. That year also saw the release of ''Dungeon!''. Over the years, many games build on that concept. One of the most acclaimed board games of the late 2010s, ''Gloomhaven'', is a dungeon crawler. Video games The first computer-based dungeon crawl was '' pedit5'', developed in 1975 by Rusty Rutherford on the PLATO interactive education system based in Urbana, Illinois. Although this game was quickly deleted from the system, several more like it appeared, including '' dnd'' and '' Moria''. Computer games and series from the 1980s, s ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Game Balance
Game balance is a branch of game design that is described as a mathematical-algorithmic model of a game’s numbers, game mechanics, and relations between the two. Game balance consists of adjusting values to create a certain user experience. Players’ perception and experience are the objectives of game balancing. Overview and development Similar to game design, the definition of game balance is different between various game designers and developers. Game balance is present in every type of game in some form, so there are no existing comparable interpretations of the concept. Even so, game balance is generally understood as introducing a level of fairness for the players. This includes adjusting difficulty, win-loss conditions, game states, economy balancing, and so on to work in tandem with each other. The concept of game balance depends entirely on the type of game being discussed. Most game designers agree that game balancing serves towards providing an engaging player expe ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Healer (video Games)
A healer is a type of character class in video gaming. When a game includes a health game mechanic and multiple classes, often one of the classes will be designed around the restoration of allies' health, known as healing, in order to delay or prevent their defeat. Such a class can be referred to as a healer. In addition to healing, healer classes are sometimes associated with buffs to assist allies in other ways, and nukes to contribute to the offense when healing is unnecessary.''WoW: The official magazine'' Spring 2010 (Volume 1, Issue 2). ''Kill and Cure'' Pg141- Luis Villazon. A description of Healers from the ''NetHack Guidebook'' is as follows: When both healer and tank classes exist, a common grouping strategy is for the healer to focus healing on an allied tank, while the tank prevents other allies, including the healer, from losing health. Healers are often represented as a fantasy spell-caster (such as a cleric, druid or shaman), a realistic combat specialist (su ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Chakram
Chakram ( sa, , script=latn; pa, , script=latn) is a throwing weapon from the Indian subcontinent. One of its major purposes is to protect the turban and the head from sword/melee attacks. It is circular with a sharpened outer edge and a diameter of . It is also known as chalikar meaning "circle", and was sometimes referred to in English writings as a "war- quoit". The Chakram is primarily a throwing weapon but can also be used hand-to-hand. A smaller variant called ''chakri'' is worn on the wrist. A related weapon is the ''chakri dong'', a bamboo staff with a chakri attached at one end. History The earliest references to the chakram come from the 5th century BCE Indian epics ''Mahabharata'' and ''Ramayana'' where the Sudarshana Chakra is the weapon of the god Vishnu. Contemporaneous Tamil poems from the 2nd century BCE record it as ''thikiri'' (திகிரி). Chakra-dhāri ("chakram-wielder" or "disc-bearer") is a name for Krishna. The chakram was later used extensively ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ranged Weapon
A ranged weapon is any weapon that can engage targets beyond hand-to-hand distance, i.e. at distances greater than the physical reach of the user holding the weapon itself. The act of using such a weapon is also known as shooting. It is sometimes also called projectile weapon or missile weapon because it typically works by launching solid projectiles ("missiles"), though technically a fluid-projector (which throws out pressurized streams of liquid or even gas) and a directed-energy weapon (which does not involve any tangible projectile) are also ranged weapons. In contrast, a weapon intended to be used in hand-to-hand combat is called a melee weapon. Ranged weapons give the attacker an advantage, since the target is often getting hit from beyond immediate visual range, therefore making it more difficult for the defenders to react and hitting back effectively. It also puts distance between the attacker and the opponent, which is a safer combat option since the close physical ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Final Fantasy VIII
is a role-playing video game developed and published by Square for the PlayStation console. Released in 1999, it is the eighth main installment in the ''Final Fantasy'' series. Set on an unnamed fantasy world with science fiction elements, the game follows a group of young mercenaries, led by Squall Leonhart, as they are drawn into a conflict sparked by a sorceress who seized control of a powerful military state. During the quest to defeat the sorceress and the forces manipulating her, Squall struggles with his role as leader and develops a romance with one of his comrades, Rinoa Heartilly. Development began in 1997, during the English localization of '' Final Fantasy VII''. The game builds on the visual changes brought to the series by ''Final Fantasy VII'', including the use of 3D graphics and pre-rendered backgrounds, while also departing from many ''Final Fantasy'' traditions. It is the first ''Final Fantasy'' to use realistically proportioned characters consistently, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Magic (game Terminology)
Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special magical abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP. Different abilities will use up different amounts of MP."The History of Mana: How an Austronesian Concept Became a Video Game Mechanic" June 17, 2014, Alex Golub, Assistant Professor of Anthropology, University of Hawai‘i at Mānoa. When the MP of a character reaches zero, the character will not be able to use special abilities until some of their MP is recovered. Much like [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Tank (video Games)
A tank or meat shield is a character class commonly seen in co-op video games such as real-time strategy games, role-playing games, fighting games, multiplayer online battle arenas and MUDs. Tank characters deliberately attract enemy attention and attacks (potentially by using game mechanic that force them to be targeted) to act as a decoy for teammates. Since this requires them to endure concentrated enemy attacks, they typically rely on a high health pool or support by friendly healers to survive while sacrificing their own damage output. Since they keep other members of a team alive, tanks often take on an unofficial leadership role:The tank acts as the de facto leader of the group by pulling and holding monsters' attention. It's up to me to set the pace as we clear the dungeon. But more than knowing how much the party can handle at once, I need to know where those monsters need to be positioned, what direction they should face, and what abilities they can use that might t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Persistent World
A persistent world or persistent state world (PSW) is a virtual world which, by the definition by Richard Bartle, "continues to exist and develop internally even when there are no people interacting with it". The first virtual worlds were text-based and often called MUDs, but the term is frequently used in relation to massively multiplayer online role-playing games (MMORPGs) and pervasive games. Examples of persistent worlds that exist in video games include ''Battle Dawn'', ''EVE Online'', and ''Realms of Trinity''. A persistent world can be achieved by developing and maintaining a single or dynamic instance state of the game world that is shared and viewed by all players around the clock. The persistence of a world can be subdivided into "game persistence", "world persistence" and "data persistence". Data persistence ensures that any world data is not lost in the event of computer system failure. World persistence means the world continues to exist and is available to players whe ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |