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Ridge Racer Type 4
(''Ridge Racer Type 4'' in Europe) is a racing video game developed and published by Namco for the PlayStation. It is the fourth title in the ''Ridge Racer'' series and the last to be released for the PlayStation. It was released on December 3, 1998 in Japan and further released the following year in Europe and North America. It was later re-released on the PlayStation Network in 2011 and pre-loaded on the PlayStation Classic which was released on December 3, 2018. It is the first ''Ridge Racer'' series game on the PlayStation to use Gouraud shading on polygons. Gameplay ''R4: Ridge Racer Type 4'' is an arcade-style racing game with a strong emphasis on powersliding around corners. Vehicles use one of two styles of powersliding depending on the make of car they select: Drift and Grip. Drift cars require players to tap the brake once while turning to break into a smooth powerslide while Grip cars requires players to alternate between brakes and gas while turning to powerslide. ...
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Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China. Namco was founded by Masaya Nakamura (businessman), Masaya Nakamura on June 1, 1955, as beginning as an operator of coin-operated amusement rides. After reorganizing to Nakamura Seisakusho Co., Ltd. in 1959, a partnership with Walt Disney Productions provided the company with the resources to expand its operations. In the 1960s, it manufactured Electro-mechanical game, electro-mechanical arcade games such as the 1965 hit ''Periscope (arcade game), Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari, Inc., Atari in 1974, distributing games such as ''Breakout (video game), Breakout'' in Japan. The company renamed itself Namco ...
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Neo Soul
Neo soul (sometimes called progressive soul) is a genre of popular music. As a term, it was coined by music industry entrepreneur Kedar Massenburg during the late 1990s to market and describe a style of music that emerged from soul and contemporary R&B. Heavily based in soul music, neo soul is distinguished by a less conventional sound than its contemporary R&B counterpart, with incorporated elements ranging from funk, jazz fusion, hip hop, and African music to pop, rock, and electronic music. It has been noted by music writers for its traditional R&B influences, conscious-driven lyrics, and strong female presence. Neo soul developed during the 1980s and early 1990s, in the United States and United Kingdom, as a soul revival movement. It earned mainstream success during the 1990s, with the commercial and critical breakthroughs of several artists, including D'Angelo, Erykah Badu, Lauryn Hill, and Maxwell. Their music was marketed as an alternative to the producer-driven, digit ...
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Progressive House
Progressive house is a subgenre of house music. The progressive house style emerged in the early 1990s. It initially developed in the United Kingdom as a natural progression of American and European house music of the late 1980s.Gerard, Morgan; Sidnell, Jack. ''Popular Music and Society'' 24.3 (Fall 2000): 21–39. Etymology In the context of popular music the word "progressive" was first used widely in the 1970s to differentiate experimental forms of rock music from mainstream styles. Such music attempted to explore alternate approaches to rock music production. Some acts also attempted to elevate the aesthetic values of rock music by incorporating features associated with classical instrumental music. This led to a style of music called progressive rock, which has been described as "the most self-consciously arty branch of rock." In disco music, and later house music, a similar desire to separate more exploratory styles from standard approaches saw DJs and producers adopting ...
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UK Garage
UK garage, abbreviated as UKG, is a genre of electronic dance music which originated in England in the early to mid-1990s. The genre was most clearly inspired by garage house, but also incorporates elements from dance-pop, R&B, and jungle. It is defined by percussive, shuffled rhythms with syncopated hi-hats, cymbals, and snares, and may include either 4/4 house kick patterns or more irregular " 2-step" rhythms. Garage tracks also commonly feature 'chopped up' and time-stretched or pitch-shifted vocal samples complementing the underlying rhythmic structure at a tempo usually around 130 BPM. UK garage encompassed subgenres such as speed garage and 2-step, and was then largely subsumed into other styles of music and production in the mid-2000s, including bassline, grime, and dubstep. The decline of UK garage during the mid-2000s saw the birth of UK funky, which is closely related. Origins The evolution of house music in the United Kingdom in the early to mid-1990s led to t ...
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Breakbeat
Breakbeat is a broad type of electronic music that tends to use drum breaks sampled from early recordings of funk, jazz, and R&B. Breakbeats have been used in styles such as hip hop, jungle, drum and bass, big beat, breakbeat hardcore, and UK garage styles (including 2-step, breakstep and dubstep). Etymology The origin of the word "breakbeat" is the fact that the drum loops that were sampled occurred during a "break" in the music - for example the '' Amen break'' (a drum solo from " Amen, Brother" by The Winstons) or the '' Think Break'' (from "Think (About It)" by Lyn Collins). History 1970s—1980s: Classic breaks and hip hop production Beginning in 1973 and continuing through the late 1970s and early 1980s, hip hop turntablists, such as DJ Kool Herc began using several funk breaks in a row, using drum breaks from jazz-funk tracks such as James Brown's "Funky Drummer" and The Winstons' "Amen Brother", to form the rhythmic base for hip hop songs. DJ Kool Herc's breaks st ...
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Funk
Funk is a music genre that originated in African American communities in the mid-1960s when musicians created a rhythmic, danceable new form of music through a mixture of various music genres that were popular among African Americans in the mid-20th century. It de-emphasizes melody and chord progressions and focuses on a strong rhythmic groove of a bassline played by an electric bassist and a drum part played by a percussionist, often at slower tempos than other popular music. Funk typically consists of a complex percussive groove with rhythm instruments playing interlocking grooves that create a "hypnotic" and "danceable" feel. Funk uses the same richly colored extended chords found in bebop jazz, such as minor chords with added sevenths and elevenths, or dominant seventh chords with altered ninths and thirteenths. Funk originated in the mid-1960s, with James Brown's development of a signature groove that emphasized the downbeat—with a heavy emphasis on the first bea ...
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Rage Racer
is the third title in the ''Ridge Racer'' series of racing games on the PlayStation. Developed and published by Namco, it was released in Japan on December 3, 1996, with releases in the U.S. and Europe following in 1997. It was the first game in the series to feature a CGI animated introduction, and introduced a new "mascot", Reiko Nagase. Though the game sold well, with praise from reviewers for its graphics and gameplay, it received criticism for its crash mechanics, relatively drab visual style and shortage of tracks. Overall ''Rage Racer'' was considered too similar to its predecessors, and as such its impact was limited. Gameplay Visually the game takes graphical cues from ''Rave Racer'', ''Ridge Racer'''s arcade successor, with a more realistic and darker color scheme. The game utilises a credits system, the first in the series, whereby the player tries to earn credits by winning races, which can be used to buy and upgrade cars. Cars from four manufacturers can be purchase ...
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Ridge Racer Revolution
''Ridge Racer Revolution'' is an arcade racing game developed and published by Namco for the PlayStation in 1995. It is the PlayStation sequel of ''Ridge Racer'' (the arcade sequel is ''Ridge Racer 2''). Like the original ''Ridge Racer'', the player races computer-controlled cars with the objective of winning a series of races, and supports Namco's NeGcon controller. ''Ridge Racer Revolution'' adds two hidden cars, and two-player support via the PlayStation Link cable, and took roughly the same time to develop as the first. The intention was to increase the depth and add features. The game borrows most of its soundtrack from ''Ridge Racer 2''. ''Ridge Racer Revolution'' was re-released in Japan for the PlayStation The Best range in June 1997, and for the Platinum Range in PAL regions the following year. The game received generally positive reviews, although some criticised its similarity to the original. ''Ridge Racer Revolution'' was followed by a sequel, ''Rage Racer'', in ...
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Rave Racer
is an arcade racing game that was released by Namco in 1995. It runs on Namco System 22 hardware, and could be played by two people per cabinet for up to eight players total when up to four of them were linked together. It is the third arcade title in the ''Ridge Racer'' series and the follow-up to ''Ridge Racer'' and ''Ridge Racer 2''. Compared to ''Ridge Racer 2'', ''Rave Racer'' adds two new tracks as well as the ability to play the original two, various handling changes, force feedback steering, and improved car and racetrack graphics. Like ''Ridge Racer 2'', ''Rave Racer'' featured a new soundtrack. The new tracks contain various side roads, but some of them take more time than others to complete a full lap of the track. Gameplay ''Rave Racer'' is a racing video game. Players control a racecar in an attempt to complete a series of races in first place while avoiding opponents. Each race is made of four laps that must be completed under a time limit; finishing a lap adds a ...
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Ridge Racer 2
is an arcade racing game that was released by Namco in 1994 for their System 22 hardware. Despite its name, ''Ridge Racer 2'' is more of an updated version of ''Ridge Racer'' (which had been released in the previous year), than an actual sequel. Gameplay The gameplay is very much like that of the original, but unlike the vanilla version of ''Ridge Racer'' (which was a single-player game), in ''Ridge Racer 2'' up to eight players can play simultaneously when four two-player cabinets are linked together. A player's number determines their car. There also are six new songs, including remixed ones from the original, that can be selected with the gear shifter at the start. The enormous television screen above the entrance to the first tunnel shows footage from Namco's 1979 title ''Galaxian'' (in the original, it was playing ''Mappy''). All the billboards are for earlier Namco games, there is a rear-view mirror at the top of the screen, so a player can see other cars coming from be ...
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