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Product
Product may refer to: Business * Product (business), an item that serves as a solution to a specific consumer problem. * Product (project management), a deliverable or set of deliverables that contribute to a business solution Mathematics * Product (mathematics) Algebra * Direct product Set theory * Cartesian product of sets Group theory * Direct product of groups * Semidirect product * Product of group subsets * Wreath product * Free product * Zappa–Szép product (or knit product), a generalization of the direct and semidirect products Ring theory * Product of rings * Ideal operations, for product of ideals Linear algebra * Scalar multiplication * Matrix multiplication * Inner product, on an inner product space * Exterior product or wedge product * Multiplication of vectors: ** Dot product ** Cross product ** Seven-dimensional cross product ** Triple product, in vector calculus * Tensor product Topology * Product topology Algebraic topology * Cap product * Cup product * ...
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Cross Product
In mathematics, the cross product or vector product (occasionally directed area product, to emphasize its geometric significance) is a binary operation on two vectors in a three-dimensional oriented Euclidean vector space (named here E), and is denoted by the symbol \times. Given two linearly independent vectors and , the cross product, (read "a cross b"), is a vector that is perpendicular to both and , and thus normal to the plane containing them. It has many applications in mathematics, physics, engineering, and computer programming. It should not be confused with the dot product (projection product). If two vectors have the same direction or have the exact opposite direction from each other (that is, they are ''not'' linearly independent), or if either one has zero length, then their cross product is zero. More generally, the magnitude of the product equals the area of a parallelogram with the vectors for sides; in particular, the magnitude of the product of two perpendic ...
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Dot Product
In mathematics, the dot product or scalar productThe term ''scalar product'' means literally "product with a scalar as a result". It is also used sometimes for other symmetric bilinear forms, for example in a pseudo-Euclidean space. is an algebraic operation that takes two equal-length sequences of numbers (usually coordinate vectors), and returns a single number. In Euclidean geometry, the dot product of the Cartesian coordinates of two vectors is widely used. It is often called the inner product (or rarely projection product) of Euclidean space, even though it is not the only inner product that can be defined on Euclidean space (see Inner product space for more). Algebraically, the dot product is the sum of the products of the corresponding entries of the two sequences of numbers. Geometrically, it is the product of the Euclidean magnitudes of the two vectors and the cosine of the angle between them. These definitions are equivalent when using Cartesian coordinates. In mo ...
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Cartesian Product
In mathematics, specifically set theory, the Cartesian product of two sets ''A'' and ''B'', denoted ''A''×''B'', is the set of all ordered pairs where ''a'' is in ''A'' and ''b'' is in ''B''. In terms of set-builder notation, that is : A\times B = \. A table can be created by taking the Cartesian product of a set of rows and a set of columns. If the Cartesian product is taken, the cells of the table contain ordered pairs of the form . One can similarly define the Cartesian product of ''n'' sets, also known as an ''n''-fold Cartesian product, which can be represented by an ''n''-dimensional array, where each element is an ''n''-tuple. An ordered pair is a 2-tuple or couple. More generally still, one can define the Cartesian product of an indexed family of sets. The Cartesian product is named after René Descartes, whose formulation of analytic geometry gave rise to the concept, which is further generalized in terms of direct product. Examples A deck of cards An ...
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Smash Product
In topology, a branch of mathematics, the smash product of two pointed spaces (i.e. topological spaces with distinguished basepoints) (''X,'' ''x''0) and (''Y'', ''y''0) is the quotient of the product space ''X'' Ã— ''Y'' under the identifications (''x'', ''y''0) âˆ¼ (''x''0, ''y'') for all ''x'' in ''X'' and ''y'' in ''Y''. The smash product is itself a pointed space, with basepoint being the equivalence class of (''x''0, ''y''0). The smash product is usually denoted ''X'' âˆ§ ''Y'' or ''X'' â¨³ ''Y''. The smash product depends on the choice of basepoints (unless both ''X'' and ''Y'' are homogeneous). One can think of ''X'' and ''Y'' as sitting inside ''X'' Ã— ''Y'' as the subspaces ''X'' × and × ''Y''. These subspaces intersect at a single point: (''x''0, ''y''0), the basepoint of ''X'' Ã— ''Y''. So the union of these subspaces can be identified with the wedge sum ''X'' â ...
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Wreath Product
In group theory, the wreath product is a special combination of two groups based on the semidirect product. It is formed by the action of one group on many copies of another group, somewhat analogous to exponentiation. Wreath products are used in the classification of permutation groups and also provide a way of constructing interesting examples of groups. Given two groups A and H (sometimes known as the ''bottom'' and ''top''), there exist two variations of the wreath product: the unrestricted wreath product A \text H and the restricted wreath product A \text H. The general form, denoted by A \text_ H or A \text_ H respectively, requires that H acts on some set \Omega; when unspecified, usually \Omega = H (a regular wreath product), though a different \Omega is sometimes implied. The two variations coincide when A, H, and \Omega are all finite. Either variation is also denoted as A \wr H (with \wr for the LaTeX symbol) or ''A'' â‰€ ''H'' (Unicode U+2240). The notion ge ...
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Triple Product
In geometry and algebra, the triple product is a product of three 3-dimensional vectors, usually Euclidean vectors. The name "triple product" is used for two different products, the scalar-valued scalar triple product and, less often, the vector-valued vector triple product. Scalar triple product The scalar triple product (also called the mixed product, box product, or triple scalar product) is defined as the dot product of one of the vectors with the cross product of the other two. Geometric interpretation Geometrically, the scalar triple product : \mathbf\cdot(\mathbf\times \mathbf) is the (signed) volume of the parallelepiped defined by the three vectors given. Here, the parentheses may be omitted without causing ambiguity, since the dot product cannot be evaluated first. If it were, it would leave the cross product of a scalar and a vector, which is not defined. Properties * The scalar triple product is unchanged under a circular shift of its three operands (a, b, c ...
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Product (business)
In marketing, a product is an object, or system, or service made available for consumer use as of the consumer demand; it is anything that can be offered to a market to satisfy the desire or need of a customer. In retailing, products are often referred to as '' merchandise'', and in manufacturing, products are bought as raw materials and then sold as finished goods. A service is also regarded as a type of product. In project management, products are the formal definition of the project deliverables that make up or contribute to delivering the objectives of the project. A related concept is that of a sub-product, a secondary but useful result of a production process. Dangerous products, particularly physical ones, that cause injuries to consumers or bystanders may be subject to product liability. Product classification A product can be classified as tangible or intangible. A tangible product is an actual physical object that can be perceived by touch such as a building, ve ...
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Product (category Theory)
In category theory, the product of two (or more) objects in a category is a notion designed to capture the essence behind constructions in other areas of mathematics such as the Cartesian product of sets, the direct product of groups or rings, and the product of topological spaces. Essentially, the product of a family of objects is the "most general" object which admits a morphism to each of the given objects. Definition Product of two objects Fix a category C. Let X_1 and X_2 be objects of C. A product of X_1 and X_2 is an object X, typically denoted X_1 \times X_2, equipped with a pair of morphisms \pi_1 : X \to X_1, \pi_2 : X \to X_2 satisfying the following universal property: * For every object Y and every pair of morphisms f_1 : Y \to X_1, f_2 : Y \to X_2, there exists a unique morphism f : Y \to X_1 \times X_2 such that the following diagram commutes: *: Whether a product exists may depend on C or on X_1 and X_2. If it does exist, it is unique up to canonical isomor ...
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Monoidal Category
In mathematics, a monoidal category (or tensor category) is a category \mathbf C equipped with a bifunctor :\otimes : \mathbf \times \mathbf \to \mathbf that is associative up to a natural isomorphism, and an object ''I'' that is both a left and right identity for ⊗, again up to a natural isomorphism. The associated natural isomorphisms are subject to certain coherence conditions, which ensure that all the relevant diagrams commute. The ordinary tensor product makes vector spaces, abelian groups, ''R''-modules, or ''R''-algebras into monoidal categories. Monoidal categories can be seen as a generalization of these and other examples. Every (small) monoidal category may also be viewed as a "categorification" of an underlying monoid, namely the monoid whose elements are the isomorphism classes of the category's objects and whose binary operation is given by the category's tensor product. A rather different application, of which monoidal categories can be considered an abstractio ...
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Wedge Sum
In topology, the wedge sum is a "one-point union" of a family of topological spaces. Specifically, if ''X'' and ''Y'' are pointed spaces (i.e. topological spaces with distinguished basepoints x_0 and y_0) the wedge sum of ''X'' and ''Y'' is the quotient space of the disjoint union of ''X'' and ''Y'' by the identification x_0 \sim y_0: X \vee Y = (X \amalg Y)\;/, where \,\sim\, is the equivalence closure of the relation \left\. More generally, suppose \left(X_i\right)_ is a indexed family of pointed spaces with basepoints \left(p_i\right)_. The wedge sum of the family is given by: \bigvee_ X_i = \coprod_ X_i\;/, where \,\sim\, is the equivalence closure of the relation \left\. In other words, the wedge sum is the joining of several spaces at a single point. This definition is sensitive to the choice of the basepoints \left(p_i\right)_, unless the spaces \left(X_i\right)_ are homogeneous. The wedge sum is again a pointed space, and the binary operation is associative and commuta ...
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Slant Product
In algebraic topology the cap product is a method of adjoining a chain of degree ''p'' with a cochain of degree ''q'', such that ''q'' ≤ ''p'', to form a composite chain of degree ''p'' − ''q''. It was introduced by Eduard Čech in 1936, and independently by Hassler Whitney in 1938. Definition Let ''X'' be a topological space and ''R'' a coefficient ring. The cap product is a bilinear map on singular homology and cohomology :\frown\;: H_p(X;R)\times H^q(X;R) \rightarrow H_(X;R). defined by contracting a singular chain \sigma : \Delta\ ^p \rightarrow\ X with a singular cochain \psi \in C^q(X;R), by the formula : : \sigma \frown \psi = \psi(\sigma, _) \sigma, _. Here, the notation \sigma, _ indicates the restriction of the simplicial map \sigma to its face spanned by the vectors of the base, see Simplex. Interpretation In analogy with the interpretation of the cup product in terms of the Künneth formula, we can explain the existence of the cap product in the following w ...
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Cup Product
In mathematics, specifically in algebraic topology, the cup product is a method of adjoining two cocycles of degree ''p'' and ''q'' to form a composite cocycle of degree ''p'' + ''q''. This defines an associative (and distributive) graded commutative product operation in cohomology, turning the cohomology of a space ''X'' into a graded ring, ''H''∗(''X''), called the cohomology ring. The cup product was introduced in work of J. W. Alexander, Eduard Čech and Hassler Whitney from 1935–1938, and, in full generality, by Samuel Eilenberg in 1944. Definition In singular cohomology, the cup product is a construction giving a product on the graded cohomology ring ''H''∗(''X'') of a topological space ''X''. The construction starts with a product of cochains: if \alpha^p is a ''p''-cochain and \beta^q is a ''q''-cochain, then :(\alpha^p \smile \beta^q)(\sigma) = \alpha^p(\sigma \circ \iota_) \cdot \beta^q(\sigma \circ \iota_) where σ is a singular (''p'' + ''q'') -simplex and ...
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